Okay I have located the issue. I went ahead and download Opera 9 because Kit already tested FireFox, and after a long load time the page did finally finish loading. I timed how long it took me to load my mod thread in comparison to others. 7 deadly sins thread loaded in 3 seconds, while mine took a full 3 1/2 minutes to load. When it finally loaded, I opened my view edits button, and there was an ungoddly amount of information in there. I reloaded the page, a
Ordian
I am currently running internet explorer 7. (7.0.6001.18000). I would have expected it to be an issue before now though, seeing as I am nearly 600 replies and countless edits into it if it was due to the browser as I have not recently done any changes to my system, but I will go ahead and download another browser and test it out there. Edit: Kit has provided me with the last posts in my thread, so I no longer need someone to find them. Thanks a bunch k
Okay, here is the situation. I log on into the Sins Forums and go into my mod thread to read up on some recent replies from people, and my computer struggles with the page and my internet explorer nearly slows down to the point of locking up, and my cpu usage goes through the roof while my ram is not being taxed. I have to go into the system manager to close my browser, and at first thinking that it is my internet connection I power cycle my cable modem and reset my nic
A message to my lab rats. The new beta is out and I have sent you all pm's with the link. If you did not recieve this pm, then please let me know. Thanks Ordian
Zakrul : I have not edited the surrender threshold for the AI, so I do not think that is a issue with the mod. As for the increased trade cargo, I am currently working on that and will have a boost to it in the next beta release. Probaly going to do the same for refinery ships.
Dzhel : Yeah, the pirates are going to be tricky, as there is a thin line to how powerful to make them and at what stages. The thing that is an issue with them is they do not research additional techs, so each ship really becomes weak in later stages when the empires are all buffed out w
Okay, with the addition of Samurye I am at ten testers, so I am closing recruitment of volunteers for the time being. To all those whom I have taken on I have sent you all PM's containing the link in which the file is located as well as things I have worked on in the beta. Note, I will be adding additional things, so consider it only stage one of the beta, and I will inform you guys when I release additional content for you to try. Also like I said before, I am bas
Wow, nice turn out of volunteers is just a short amount of time.[e digicons]:thumbsup:[/e] Well I think I am going to close the recruitment when the number reaches 10 (have 7 currently). Seems like it would be a decent place to stop, as I really do not want to get too swamped while providing enough bodies to get some real game testing done. Also, to the Lab Rats . Please feel free to po
Yeah, it was due to the method I used to balance the planets out, but I will go ahead and fix that for future releases. Thanks for pointing that out. Oh, and speaking of future releases......[e digicons]:D[/e] LAB RATS NEEDED! <span style="font-siz
Moonchild333 : In theory, yes it is possible, but there are restrictions. One would be I do not think there is a way to actually construct one in game, and it would always be there even in the beginning. Ships and structures are able to change their look through research becau
Okay guys. I am sorry it has taken me a few days to reply, but I've been away from home over the weekend for a little camping trip. Anyhow, now that I am back I will answer your questions and hopefully I do not miss anyone. Evenios : Do you recieve a minidump when you first appl
Astraia : Actually, both the intercepter and the fighter are strong against certain strike craft, but in different ways. The intercepter is better at shooting down fighters better then fighters can shoot down themselves, but the fighter craft is better at shooting down bombers then the interce
Okay guys, just wanted to show you what I am currently working on and what you could expect in the next release. I am using ideas given to me by Foraven and SlugwormX as well as my own. I have also posted this in the top of the thread and like always it is up for discussion. <span style="text-decoration:
Okay, going to answer these is stride. Foraven : I like your ideas, and I do believe that the pirates need some sort of boost in the mid to late game so they can continue to be a threat throughout it. <a id="ctl00__Content__RepeaterReplies_ctl12__LinkUser" class="hand" title="Click u
Is that with the 2.1 version of the mod or the 2.2 version?
Knowing what files have changed due to a recent patch is not that hard to figure out. Basically if you go into the Gameinfo folder in the default sins directory or the default entrenchment directory, sort the files by date modified, and then you should be able to figure out which files were changed in the recent patch. You can pretty much do that for all the folders. As for the developer.exe, there are work arounds for that as well such as changing the show error
Okay everyone. I was able to isolate the issue down to the squad file for the heavy bombers, and so have fixed it. I uploaded both a full new version as well as a patch for those whom have 2.21 and do not wish to download the entire mod again. If anyone is still having issues please let me know, and if you also have a saved game file you are able to send then that always helps in the diganosis process. Thanks everyone. Ordian
No ETA as of yet Ax, as I am still trying to isolate the source of the problem. They did not release a developer.exe for the latest patch so it is proving difficult to find out what could be wrong. I am working hard on it as it has become priority, and I will have it out as soon as I can.
Hawkmoon72 : Okay, first off. All those mods that are listed are included within my download, as it is an all in one package, so you do not need to load additional mods in with this one. In all honestly I suggest you don't as it may cause issues. Also, the mod works with t
cowboy9742 : Okay, I downloaded the saved file and tried it out, and I was able to recreate the issue. I am currently working on the situation, but the game itself didn't give me an error before the dump, so I have to run some further tests and try to isolate the cause. One quick ques
Lol, thanks Zakrul. Here is another fast response for ya. I pretty much keep this page open when I am on the computer and will hit refresh from time to time to see if anyones talking. I like to keep up on issues people are having and fix them as quickly as I can, and because I am usually working on the mod when sitting here, it is not like I am really going out of my way to fix it. Ordian
Okay, I have sent you a pm with an email address to send it. I will have a look at it as soon as I can. Thanks Ordian
Does anybody have a save game where this is occuring. It will help to diganose what is going on. If so, then speak up and I will pm you a email where you can send it.
The link to dl the mod is at the top of the thread if you need to dl it again. Ordian
HerbSmurf : I was easily able to recreate your issue, and all I did to do it was remove the window folder from the mod. Make sure that the window folder is in place, and that the mod is in the mod directory and not the main game directory. You may even try to delete and re-unzi