Ordian

Ordian

Joined Member # 3362106
9 Posts 259 Replies 1,283 Reputation

Ugh, forgot that an update was even coming out. Figures, haven't played the game in months and when I get the motivation to get in some slaughter and conquest, more stuff is thrown on my plate. Ah well, hopefully it will be easy enough to convert and they decided to go easy on me this time. I guess I will get to it and try to get a compatible release up eather tonight or tomorrow. Then maybe I can kill something. [e digicons]x_x[/e] Ordian.

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Okay guys, just thought I should let you know. I have finally sold my soul to the highest bidder, and in doing so finally posted the mod up on ModDB. The mod is getting popular enough I decided to start a little marketing campaign to bring it to the masses. For some reason it won't allow me to post it on WinCustomize, as it just keeps giving me errors. Might have to hire a marketer for some assistance in that. Anyhow, feel free to go to ModDB and give your supp

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Okay guys, I am going ahead and going to put a beta out for the strike craft to the public so I can locate balancing issues that they might have. There currently are 5 out of the 6 I plan to create, leaving out the Suicide Bomber as I am still working on getting its Suicide ability working correctly. As of right now I have left out any abilities I have been working on for them as I need to make sure that the base fighter or bomber itself is balance before I go about adding additio

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The last bit of of your paragraph actually pretty much states the issue I have found, but I think it is in a different way that you realize. Basically, the issue is because uncolonizable areas do not work like regular planets in the way of abilities due to the fact that you never really own the area, so any ability that is contained within them can not really be researched, as the ability does not belong to any one race to research. What this means is that any ability that is

847 Replies 2,509,108 Views

[quote who="Ryat" reply="24" id="2098721"]Hi ordian, Like the Idea about the SC. One concern though is the light bomber. It is a neat idea but will be difficult to balance. You might want to nerf their attack against other vessels hard. This might seem unrealistic but may help keep the game balanced. I know it is your call so if you wish to ignore you wont hurt my feelings. And to Darksxx [/quote]Sorry about not replying to your post sooner, as I must have passed over it.&nbs

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I tried to do the same thing to expand the research tree into extra tiers when I started the Mad Scientist mod, but I hit only brick walls. I believe it is hardcoded, unfortunatly.

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[quote who="Axalon_30" reply="6" id="2098793"]by the way does anyone know how to change your avatar? [/quote] Log into wincustomize.com and go into your settings of your profile. There will be a tab that lets you update images, and within it a place to put a personal icon. Load it there, and when you come back to this thread you can load it here via your account settings under images. At least that is the way I pulled it off.

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Well, new patch is up. Unfortunatly I had to remove Uncolonizable Research for the time being. The way I had the ability relayed and the fact that you can never really own a uncolonizable area were both playing a role in the effect of the ability continueing the stack. Hopefully I can figure out a work around for this so I can put them back in the near future. Anyhow, will have to do without for the moment.

847 Replies 2,509,108 Views