Ordian

Ordian

Joined Member # 3362106
9 Posts 259 Replies 1,283 Reputation

New release is up and running. For information on what was included in this release refer to the two new sections (Uncolonizable Abilities and 4 Strike Craft per Race) located at the top of this thread just above the pictures of the mod. Also, take note that I have decided to once again include bailknights graphic mod as well as volumetric explosions in the main download, so there is no need to download them separately. The reason I did this was through a lengthy conversat

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Make sure you have downloaded the latest entrenchment version1.01, Version 1.0 has a bug within it that kept the expansion from reading mods placed in the mods folder.

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Okay everyone, I have added a new feature that will be coming with the new release. There will be two additional strike craft per race; Intercepters and Light Bombers. Intercepters will be strong vs fighters as well as bombers and faster then eather one, yet quite weak against everything else. Light Bombers will basically be strong against medium to heavy armored frigates, such as carriers and flak, and will travel at speeds that are faster then bombers yet slower then

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[quote who="Ordian" reply="3" id="2082253"] Okay ladies and gents, I have released the consolidated version of the Mad Scientist Mod for Entrenchment and provided links to both the threads and downloads of the other mods. Take note that the version of Volumetric mod was one that I created and uploaded, but it is only temp solution until Mansh00ter releases the entrenchment version of that mod. Also, the numbers beside the mod names are the recommended priority of th

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The files will work without converting them back to binary.

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Very nice. While I do hope that I was able to fix an issue that I was not even aware of, I really do not hold myself out to be that lucky. If you guys have any continued issues with this please let me know, and if you could also tell me what mods you had active at the time that will also help out in the diagnosis.

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Okay ladies and gents, I have released the consolidated version of the Mad Scientist Mod for Entrenchment and provided links to both the threads and downloads of the other mods. Take note that the version of Volumetric mod was one that I created and uploaded, but it is only temp solution until Mansh00ter releases the entrenchment version of that mod. Also, the numbers beside the mod names are the recommended priority of the mods that should be set within the game to get

847 Replies 2,497,912 Views

I am also have similar success. I have been working on consolidating the files in the mod and removing the graphic mods and files that are unchanged in order to cut down on collision of files between mods. So far I have reduced the download of the mod from 250mb, to a whopping 98mb, and have tested the graphical mods along with it in game and they do work as long as they are in a spacific order on the list. (First is Mad Scientist, Second is Bailknights, and third is Volumetric Ex

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Well, the fact that you were able to connect with your friends on multiplayer is very helpful information indeed. Without further information on the game freeze and minidump I cannot be sure that the issue lies with the mod or the game, but it does let me know that there is a "possible" problem. Thanks for the report.[e digicons]:D[/e]

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If you manually delete the folders after the uninstall along with the files that will take care of any hidden files. However, you have said that you get errors when trying to decompress the mod, and I am thinking that is your issue. You should not get errors when running win zip, as I have yet to come up with any errors in trying to recreate your problem.

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