Ordian

Ordian

Joined Member # 3362106
9 Posts 259 Replies 1,283 Reputation

Darkxx: I never said my mod didn't have a bug in it, but I did ask that you stop saying it does without proof. When I did make the diganosis that it the issue was coming from your end, you got upset, or as you had told me, were insulted at that conclusion. In result you began to make some rather rude an unnessary accusations about my both my ability as a modder and my work ethic, implying me as lazy. Not only that but you tried to insult me in my job title in th

847 Replies 2,497,900 Views

[quote]I found a bug with 2.2b, i played the doppleganger map (i think) and apparently every ship i had that went throught the plasma storm was stopped and i saw maxspeed and max accleration increase on the bottom of the info. [/quote] Interesting. Just got done testing it and it worked okay on this end. Weird as Magnetic Cloud is the one with the speed debuffs. Do you happen to have save game file that you can get to me. Also, has anyone else experienced this?

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Okay guys. Just wanted everyone to know that going further into the strike craft of each race, I have decided to do some serious expansion within that area. I believe that the system could use an overhull, and be made into something deeper then what it provides. I have annouced my intensions in the above thread and I will post them here as well. Take note that none of the following is final, and all of it is up for discussion. If

847 Replies 2,497,900 Views

Just a graphic upgrade on this release. Mainly I just put the fixed versions of Bailknights and Volumetric into it. Had some problems with certain errors that came with those mods, so fixing them became priority. I know there were people waiting for it, so I figured I would get it out there and get on with my life. [e digicons]:thumbsup:[/e] Ordian

847 Replies 2,497,900 Views

Lol, I have yet to set a absolute date on any one of my releases, and so I am not setting one on the next release eather. It goes public when it gets done. Don't worry though, as anyone who has followed this mod will tell you, I am perhaps one of the quickest if not the quickest to get new material into the hands of my players. I don't believe in holding back new features in the anticipation of a big release, and usually get a new release out every week or two.

847 Replies 2,497,900 Views

The first one on the list is within the entity.manifest file while you are correct on the other three. Those were indeed placed there for future expansion. I might be doing work toward making the bonuses of uncolonizable areas more unique toward the select race, but I still have not even been able to brainstorm the bonuses I want them to have. I was no where near completing them for the recent release so I left them out of the entity.manifest so they are not loaded

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Yeah, pretty much figured as much, but I thought I should ask before spending too much time on it only to hit a brick wall. Still might piss around with it a little, and if nothing else perhaps it will lead me to another idea. It would something pretty sweet to have, but I won't get my hope up on it. Thanks everyone! Ordian

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Hey everyone. Here is an idea of something I have been toying with and just wanted to know if anyone knows whether or not it is possible. What I am looking to do is extend the power of certain abilities beyond the gravity well in which the originate. Basically, with my mod there are currently Planetary Abilities that effect the gravity well in which the planets are located. I want to instead delve in the possibility of making those abilities empire wide and not restric

6 Replies 6,059 Views

Well, here is my perspective, so you can better understand my method of thought. First off, I use a custom map that contains every ship and every planet structure from all races around a single planet. It is what I use to test things that I mod in game without having to play it. Second, clicking on things with my game has yet to cause any issue other then when I forget a string or something of that nature. I read the above post and went into the game and clicked for ne

847 Replies 2,497,900 Views

Lol, I'm an idiot!:D The file I uploaded contains an old string file, and I am currently uploading a correct version. For those who have already downloaded the 2.2 version, if you have the 2.1 version, you can just replace the string in the new version and it should work fine. I will edit this post when the correct file is uploaded. edit: New file uploaded.

847 Replies 2,497,900 Views

Okay everyone, sorry for not responding sooner. Spent the weekend indulging in the sins of the flesh and now that I am home and somewhat sober I am working hard on this issue with the game crashing out unexpectantly. The fact that most issues do not result in a mini-dump or any information on its source, it is even more difficult to identify. As for right now I have once again removed the graphical mods from my own in an attempt to isolate the issue. This will hopefully reve

847 Replies 2,497,900 Views

I could very well do that I guess, seeing as I have already converted it for entrenchment within the Mad Scientist mod, so I am fimiliar with the work required to do so. I should have it up by the weekend if not sooner. Ordian

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