agentx250

agentx250

Joined Member # 3365477
20 Posts 180 Replies 629 Reputation

i have it and love it as the graphics are amazing but im not sure im gonna get the expasion as its being published by a different company ( Ubi-crap ) is what i dislike the most since ubisoft's stuff has been crap like FC2 (since u cant mod it). but i'll wait till the reviews to make a final decion on the matter

24 Replies 85,995 Views

pc man all the way though i do enjoy a ps2 game from time to time (ace combat, NfS, SWBF), its just a matter of function, sure i've spent about 7k on my current rig over the past 3 years but i can surf the web, play games, edit/make videos, listen to/make music (though i could do that w/o a comp if u know wat i mean [e digicons];)[/e] ), plus my computer has water cooling[e digicons]\o/[/e]

67 Replies 144,033 Views

with that gfx card u should be able to get maxed settings @ 1680x1050 with full aa. my one 9800gtx got me 60+ fps (constant) with 1.5 (now i have sli though). maybe it ur cpu. its a dual core rite? i have a quad, it mite be the cpu bottlenecking the gfx card.

113 Replies 196,580 Views

i think this is a good idea but it would most likely only work against tec mines since the advent and vasari mines follow u (if im not mistaken dont have entrench. installed atm) so the ship would have to have thick "armor" so the wen the mines hit it it doesnt die, unless it were to launch a counter measure type thing to trick the mines (advent/vasari). that sabout it except i dont think it should cost u as the ship should have to be researched and build, add some upgrades like better a

7 Replies 1,314 Views

malice only works on one ship until u upgrade it then it works on multiple ships with the number of ships increasing as the upgrades increase

12 Replies 7,685 Views

they're human i thought they were cyborgs from the future sent back in time to give a great strategy gaming experience and to teach us the art of intergalactic warfare [e digicons]:cylon:[/e] lol

25 Replies 74,529 Views

no b/c the flack connons arent the best and take a wile to clear even one squad of fighters and bombers. when the reference data is released i'll play with the base hangers and see if i can give all hanger upgrades as default since bases get raped by bombers as is.

10 Replies 2,791 Views

i like to listen to a mix of disturbed, skillet, 3 days grace, apocolypitica, breaking benjamin, and metallica

2 Replies 3,229 Views

i cant wait till they release the full version and the ref data[e digicons]|-)[/e] [quote who="kryo" reply="3" id="2001695"]The Jan 1 date is a placeholder, and nobody is around at the office to even think about staging a new build. [/quote] if thats true and its just a place holder and the beta isnt over there gonna be mad when they get back as its currently on sale not pre-order

9 Replies 21,635 Views

1. nay, we dont need dreadnaughts, vasari base shouldnt move 2. yay, but should be standard. 700% 3. nay, add a ship to all sides as a mine sweeper 4. nay they are strong already, but they are criplled by range 5. nay, reminds me too much of eaw/foc 6. nay, if u posistion starbases correctly no need fo planet shields 7. yay, coupled with increasing range this will make defence a viable role 8. nay, refer to #1 9. nay, but ye

37 Replies 15,844 Views

this has been brought up before on several threads, and from what i gather many ppl want starbases to have some sort of defence against strike craft since at present they are completely dead if they have no squadrons buildable. its my belief that if your not going to give anti strike craft fire to bases then give them 5 or 10 free fighter squads so they arent completly useless if attacted by bombers

12 Replies 3,089 Views

personally i think mine fields (atleast for the tec) have to be larger. mine are usually 100-120 mines since they are easy to avoid since they dont follow u and seem to have a short range of affect. i dont like the idea of starbase firepower being limited like that since it is a frontline defence platform, you should be able to defend the front lines with them but as of now there not very good at that b/c u can either go around them or kill them with a small fleet of ca

82 Replies 209,088 Views

i'd ask if time compression is on but if its a lan game its mostlikely disabled. check time compression anyway and if its not that i dont know what to say

6 Replies 3,972 Views

res. is really only limited by ur monitor and/or vid card and rarely buy the program, but like darksentinel said we need more info

11 Replies 5,590 Views

well it would add a new aspect to think about and force u to decide what you would rather do build a sweeper and clear a path or just blaze through with a few repair ships on ur butt. on the bright side anything you dont like once it comes out u can mod to ur liking, thats what im gonna do especially since i dont play multi.

11 Replies 1,606 Views

they shouldnt be set to auto cast, i didnt see this problem when i built a squad but i have auto placement off as default so idk.

8 Replies 29,778 Views

make sure u dont have auto placememnt on as it mite be that, i'll play advent for a bit and post back. EDIT: ok do teh research then build a hanger from the hanger menu build a squad of mines when they're done move them were u want then deploy them and u have ur mines then just wait for the squad to rebuild and repeat. have fun.

8 Replies 29,778 Views