i have it and love it as the graphics are amazing but im not sure im gonna get the expasion as its being published by a different company ( Ubi-crap ) is what i dislike the most since ubisoft's stuff has been crap like FC2 (since u cant mod it). but i'll wait till the reviews to make a final decion on the matter
agentx250
pc man all the way though i do enjoy a ps2 game from time to time (ace combat, NfS, SWBF), its just a matter of function, sure i've spent about 7k on my current rig over the past 3 years but i can surf the web, play games, edit/make videos, listen to/make music (though i could do that w/o a comp if u know wat i mean [e digicons];)[/e] ), plus my computer has water cooling[e digicons]\o/[/e]
with that gfx card u should be able to get maxed settings @ 1680x1050 with full aa. my one 9800gtx got me 60+ fps (constant) with 1.5 (now i have sli though). maybe it ur cpu. its a dual core rite? i have a quad, it mite be the cpu bottlenecking the gfx card.
i'll take the other side, lol complaints never stop [e digicons]\o/[/e]
i think this is a good idea but it would most likely only work against tec mines since the advent and vasari mines follow u (if im not mistaken dont have entrench. installed atm) so the ship would have to have thick "armor" so the wen the mines hit it it doesnt die, unless it were to launch a counter measure type thing to trick the mines (advent/vasari). that sabout it except i dont think it should cost u as the ship should have to be researched and build, add some upgrades like better a
i know this has been shunned but any chance of a mine sweeper in the final release?
malice only works on one ship until u upgrade it then it works on multiple ships with the number of ships increasing as the upgrades increase
i agree it would help keep u alert about were mines are and the best way to get around them until u feel like mine sweeping
they're human i thought they were cyborgs from the future sent back in time to give a great strategy gaming experience and to teach us the art of intergalactic warfare [e digicons]:cylon:[/e] lol
no b/c the flack connons arent the best and take a wile to clear even one squad of fighters and bombers. when the reference data is released i'll play with the base hangers and see if i can give all hanger upgrades as default since bases get raped by bombers as is.
i like to listen to a mix of disturbed, skillet, 3 days grace, apocolypitica, breaking benjamin, and metallica
u want to know how to get it? edit the achievements files to say u have it lol
i cant wait till they release the full version and the ref data[e digicons]|-)[/e] [quote who="kryo" reply="3" id="2001695"]The Jan 1 date is a placeholder, and nobody is around at the office to even think about staging a new build. [/quote] if thats true and its just a place holder and the beta isnt over there gonna be mad when they get back as its currently on sale not pre-order
1. nay, we dont need dreadnaughts, vasari base shouldnt move 2. yay, but should be standard. 700% 3. nay, add a ship to all sides as a mine sweeper 4. nay they are strong already, but they are criplled by range 5. nay, reminds me too much of eaw/foc 6. nay, if u posistion starbases correctly no need fo planet shields 7. yay, coupled with increasing range this will make defence a viable role 8. nay, refer to #1 9. nay, but ye
i second this, if hangers are ment to be useful u shouldnt have to build a dozen of them to get the fighter/bomber support u need at a given planet. so would the upgrade be in the upgrade section or be like the starbases?
have u checked ur planet detail setting? this may be it if its set to low (default). cheers
ya especialy the tec base explosion that ones amazing [e digicons]}:)[/e]
this has been brought up before on several threads, and from what i gather many ppl want starbases to have some sort of defence against strike craft since at present they are completely dead if they have no squadrons buildable. its my belief that if your not going to give anti strike craft fire to bases then give them 5 or 10 free fighter squads so they arent completly useless if attacted by bombers
personally i think mine fields (atleast for the tec) have to be larger. mine are usually 100-120 mines since they are easy to avoid since they dont follow u and seem to have a short range of affect. i dont like the idea of starbase firepower being limited like that since it is a frontline defence platform, you should be able to defend the front lines with them but as of now there not very good at that b/c u can either go around them or kill them with a small fleet of ca
i'd ask if time compression is on but if its a lan game its mostlikely disabled. check time compression anyway and if its not that i dont know what to say
res. is really only limited by ur monitor and/or vid card and rarely buy the program, but like darksentinel said we need more info
well it would add a new aspect to think about and force u to decide what you would rather do build a sweeper and clear a path or just blaze through with a few repair ships on ur butt. on the bright side anything you dont like once it comes out u can mod to ur liking, thats what im gonna do especially since i dont play multi.
they shouldnt be set to auto cast, i didnt see this problem when i built a squad but i have auto placement off as default so idk.
make sure u dont have auto placememnt on as it mite be that, i'll play advent for a bit and post back. EDIT: ok do teh research then build a hanger from the hanger menu build a squad of mines when they're done move them were u want then deploy them and u have ur mines then just wait for the squad to rebuild and repeat. have fun.
i do agree that bases are too easy to go around but this would be solved with incresed range (half grav well) and increasing the max number of buildable bases per well to 2 this way u cover ur whole planet and bases cant be avoided