Yup. I can smoke most hard AI late to endgame(probably cuz I only ONLY ever play as TEC{screw you achievments, I'm NOT playing as Vasari}), but when it comes t plain-ol' people, I can get decimated in,like maybe 10minutes to 1/2 an hour, although, since it started snowing my internet is sslloowwiinngg ddoowwnn, so I can't play online as much anyway. Koda0 P.S. Guys who pwned me, and you know who you are, you just ruined an entire future of o
Xer07
Thx, guys. Sorry to say that Alpha_Wolf is right, and my comp. is too overloaded with family pics(ugh[e digicons]:thumbsdown:[/e] ) to even remember my user name password(lol). So sorry, but thx for the effort![e digicons]:grin:[/e] [e digicons] Koda0
[quote who="Annatar11" reply="8" id="1949727"]Because with maxed out mitigation, stacking even 3-4 repair cruisers can negate half a moderate fleet's worth of DPS? [/quote] That's the point! lol[e digicons]:P[/e] Koda0
Okay, now how do I get a recorded game to the Movie maker to make said movie?[e digicons]:S[/e] Sorry if I sound pushy, I just need to know. Koda0 P.S. thx for the info, but where do I find it at?
so sheld generators stack, or is that a no? Do repair bays/hoshiko's stack(please say yes) same with Cap.ship abilities, like radiation bomb? Sorry for the onslaught of questions, I don't have it yet and want to know what to expect. Koda0
Seriously, I NEED to know how to do this... you won't be disappointed![e digicons];P[/e] Koda0
This should probably be an extension of my other post about epic battles, but I was looking around Youtube, and found some pretty cool Sins videos (see link at bottom). Well, I want to make one of my own and post the link here. Problem is, I donn't know how. My operating system is windows vista (bleh) but, I've heard you can make movies in Vista. Can someone please help? Thx[e digicons]B)[/e] . Koda0 P.S. here's the youtube link
Wow, I mean, wow. TheKop, I can't imagine myself playing myself to near exhaustion... and WINNING![e digicons]:grin:[/e] And Ke5trel, Great defensive strategy, but since I have 1.05 I don't think it'll work for me,lol[e digicons]:P[/e] Finnaly Craig, way to stick it to your (older,younger?) bro![e digicons]|-)[/e] (but, I might have to copy his strategy...) Koda0
Well, that definetlly gives me hope for the future...[e digicons]:P[/e] Koda0
Alright, here's the final question I can pull of the top of my head since the game won't load: I have version 1.05 right now, and I have two fleets. One, my main fleet has 40 LRMs, 20 Cobalts, some 45 Percherons, 10 Kodiaks, 10 Gardas, and 15 Hoshikos and 15 Krosovs, no Cielos, yet, and 1 Sova carrier 2 Dunovs, 1 Akkan, 2 Kols and 2 Marzas. My 2nd fleet has 40LRMs, 25 Cobalts, no Percherons, 15 Kodiaks, 15 Gardas, 20 Hoshikos, 15 Krosovs and aga
My first battle with pirates and AI didn't end so well, I had first bought the game, had just finished training and decided to rty the game out for real. Well, the AI was normal, it was a one-on one mathch (of which I haven't played since,lol) version 1.00, well, he had a bounty of 250 on my head, and he had colonized every planet but the three of mine, so he launched an attack on my homeworld with the Pirates. It was a long, hard fight, given I outnembered them with my defenses, I was
[quote who="The4th1" reply="3" id="1948025"] I think in the normal version, 1.05 to 1.00, the AI normally forms alliances, like modern day NATO, which make the game harder, especially if you're not in any of them. In the 1.1 version, the advanced AI is smart enough to recognize superpowers before they's fully born, and try to take them out earlier to stabilize their own empire's place in the world, universe whatever. This could lead to the uber-hard AI dying before you can ev
It could be anything, heck, it could be this one, Uber big, fast, and powerful ship, like 100 cap. ships together, that obliterates anything and came from a totally differnt galaxy by phase-jumping the the galactic core... Blair and Craig/ anyone else who created SoaSE, any hints/clues as to the origin or what it could really be? Koda0
Now THATwould be painful for the fleet owners. Hmm, I guess the deciding factor wouldn't be management, it would be who has researched teh most... Do you have a vid of it? I LOVE seeing Vasari get pwnd, no offense Vasari fans. Koda0
Hmm.. Alrighty then, I'll try your method on my border worlds, next time MY COMP LOADS THE GAME!!!![e digicons]>:([/e] Sorry, it just kinda annoying after several weeks of no galactic domination, lol. Koda0 P.S. I'll also add a single shield generator as a precaution
I think in the normal version, 1.05 to 1.00, the AI normally forms alliances, like modern day NATO, which make teh game harder, especially if you'r not in any of them. In the 1.1 version, teh advanced AI is samrt enough to recognize superpowers before they's fully born, and try to teake them out earlier to stabilize their own empire's place in teh world, universe whatever. This could lead to the uber-hard AI dying before you can even take a swing at them, or it could lead to less
sounds pretty intense, do you have a replay or recording of the game? It would be interesting to watch... Koda0
Hahaha, sorry but that sound just sooo ironic, or it might be your comp. just hates you, either way,m I've never been hceated like that by my comp, until recently... Koda0
Okay, we all know Sins is a beastly game on its own, but you could probably make some money be recording your most epic battles (with AI or Human players) and then put it on youtube or something, or you could just record it and watch how much of a close call your precious fleet just had. For example, in version 1.05 I was playing against this Hard, Aggresive TEC player, all I had ever seen of his fleet was his seige frigates popping out of a wormhole and bombing the crap out of my neare
Alright, here's another NOOB ([e digicons];)[/e] ) question, which is better at defending planets: A; 6 hangar defenses, 3 repair bays, 1 shield generator, and 2 gauss defense platforms B; 5 hangar defense, 3 repair bays, 1 shield genarator, and 2 Phase Jump Interceptors C; 29 Gauss Defense Platforms and 3 Repair bays D; 7 hangar defense, 2 repair bays and 1 shield genaerator And finally E;5 hangar defense, 3 repair bays, 2 shield g
I'll be back in a few hours, Annatar(Alex) class just ended Koda0
[quote who="Annatar11" reply="15" id="1946631"]Cielos? They can put a debuff on hostile target that make them take 25% (I think) more damage from all sources for a while, and they throw around shield regen buffs on your ships - not a huge regen boost but it lasts a while and when mitigation gets high enough it helps. [/quote] hmmmmm.. I might have to re-do my strategy, my current TEC opponent has 54 Hoshikos, and about 30 Cielos, as well as percherons and Kodiaks to the max(no Ca
[quote who="koda0" reply="7" id="1946639"]the Sins disk, often the motor to read it spins( I can hear it) but the autorun never shows up. Koda0 YYYYAAAAAYYY!! I was right! [/quote] My parents say it's cuz the comp. is overloaded with family pics( most of them my g-ma's) and that's why it won't run[e digicons]-_-[/e] Koda0
the Sins disk, often the motor to read it spins( I can hear it) but the autorun never shows up. Koda0 YYYYAAAAAYYY!! I was right![e digicons]:grin:[/e]
[quote who="Annatar11" reply="4" id="1945330"]Try http://www.impulsedriven.com/impulse_setup_full.exe [/quote] I can't even get my pc to read the disk!!! I wonder if the link will work... Koda0 P.S. Annatar, is your name Alex, I was reading the game manual and stumbled upon an Alex 'Annatar' V-something, I'm in school right now so I can't check lol.