Yes, but the config. I use bends things a bit. 3) Carriers(Bombers/Fighters) screened by Flak/LRM Two in one, kinda. My fleet can never spam, directly, and I rarely use Kodiaks. Here's a list of where my fleet supply goes (in order by size) 1. Cap ships 2. Percherons(1.5 Bomber, 1 Fighter) 3. Hoshikos 4. LRM's 5. LF's 6. Flak 7. Cielo's 8. Krosov's 9. Protev's
Xer07
Me, personnaly I think that the Trader's true Sins lie in thier past (hence the reference to what the Advent call the "Great Wars of Antiquity") all throughout the TEC there are references to how violent and destructive humanity was until the Traders formed. The sins of their past seem to be dominating their future, as the TEC seems to be losing the war the most. I get how the Vasari have sinned, and how the Advent continue(?) to sin, but the TEC continues (to me, anyway) to be th
Bombers weren't put into the game to sit in their carriers and wait. They were put in for a purpose, and its up to the player to put them to use. The bombers I use generally target enemy carriers first, to eliminate the threat of long-term fighter exposure. My fighters take out enemy fighters, and my Garda's and Hoshikos deal with bombers. This works VERY well for me, I can generally have 1/3 of an enemy fleet gone by the time LRM's are in firing range. I don't s
Shield Mitigation is integrated into the armor and hull of any ship with SM once the shields go down. I also think that cap. carriers were designed before their planetary bombardment capabilities were in place. Koda0
Mid, Early or late game, I use more bombers than fighters, just for their sheer destructive force. 1.5 Bobmers for 1 fighter is how I set my carriers, and I have my fighters kill off enemy fighters, and my flak kill off enemy bombers. Then, my bombers take control, free to destroy anything. Koda0
Ummm... I dunno, I guess in the file that the Starbase is under change it's identification from STARBASE to CAPITALSHIP or FRIGATE. Not an expert at modding (or anything else in the SOASE world, I'm a total noob[e digicons]^_^'[/e] ), so ask some modding experts, Danman, Annatar or Teal are the three main modding pro's I would suggest. Koda0
Banned for not reading my post ([e digicons]X([/e] ) Nah, but Banned for having more Karma than me. Koda0 P.S. here's the post I'm crying about; The Sins of a Solar Empire
Banned for having no Karma! Sich! But seriously, Banned for jumping the gun ( four minutes, seriously?) Koda0
Banned for banning other people. Koda0 Oh, crap, I guess that means I'm banned too...
Since the end of Sins of a Solar Empire is almost upon us, in the form of Diplomacy, there are some unanswered questions the campaign (or storyline) of SOASE leaves un-checked in both the Vanilla and Entrenchment expansions. I hope that Diplomacy will shed some light on this. As the very name of the game suggests, each of the Empire's in the known Galaxy has had some sort of sin or sins in it's past or present, and that the current war is the result of this. Not only d
It seems interesting to me, how towards the end of this forum, the less logic arguments take over, and the less experienced players stopped commenting toward the argument at all. Me, personally, I think the Marza is fine. Why? Well, given how powerful Cap. ships are supposed to be, given cost, and overall importance, the Marza is a good example of a powerful cap. ship. As for MB problems, it YOUR fault if the enemy just stormed in with a tiny fleet led by a lvl. 6 or highe
Don't complain about something you can't change... for one. Two, every race has its own OP item, you Advent fans have your Carriers, Vasari have Extrememly hardened hulls, and phase missles, and TEC has superior firepower, most notable in the Marza. In one instance, I was attacking a TEC planet, playing as TEC and he was a total Carrier spammer. Unfortunatly for him, I had a lvl. 10 and a lvl. 8 Marza, both of which used missle barrage at once, and he lost something on the
Well, for the Illums defensive ability, that does tip the scales, kinda, given how with TEC you get 1.5 times the frigate, and thus, since there are no fakes, can do more damage, and thus destroy the Illums at a much lower cost to the TEC player than to the Advent player. Koda0
Me, personally, I think that Illums are the best... in the early stages of the game. To me, LRM's from the TEC could own any other LRF, once fully upgraded. Damage wise, no, but the LRM has the largest engagement range I've seen in a ship (haven't played Entrenchment yet, so I can't say so for the Star Bases and Ogrov Cruisers) so an LRM could have destroyed an Illum before the Illum got to do lethal damage... at least I think so, havn't tested this yet.[e digicons]:grin:[/e]
I don't think there's actual TEC hate on multiplayer, i just think that the people who chose random are forced, by some pre-set equation to become a "minority" team (a.k.a. Vasari or Advent) so the TEC players have a considerable challenge, given their smaller number. As for fleets, I'll have to try out mass Hoshiko support, normally I have a Hoshiko for every Percheron, but I guess time to change... in the mid-late game, when my fleet tops off at 2500, I normally have
Tease, Tease, Tease, it's probably gotten to be the SoaSE's team's favorite hobby... not taht I'm Complaining, Entrenchment looks AWESOME!!! Just have to figure out how to convince my parents to let me upgrade...
One word. MOONS. Well, some new(er) planet upgrades would be nice ( an entirely Urban planet with like, 650 population TEC, 600 Advent and 590 Vasari, Terran Planet Only.) Moons could provide extra population, artifacts, logistic and tactical slots and economical benefits to speed up the painful process of jump-starting your economy. They would also be pretty. Koda0
Thx for the help Annatar, Can't really try it out right now though... but while we're waiting(not to be a pest) could I have a configuration for a 2500 size fleet? Thx P.S. Sorry for the massive gap between replies, I'm grounded so I can only post while at school.[e digicons]^_^'[/e] Koda0
Hiya, I kinda have the same problem, I cannot beat even 5 Hard/Unfair AI's on a huge random map... heh[e digicons]:drool:[/e] . I can do fine with Diplomacy and economy, my problem is Military Comflict, as TEC. Can anyone tell me What Kind of fleet to have Beginning Mid, and EndGame? Thx, Koda0
YAAAY! Oh, and this just occored to me (while I was reading the list) Since the change logs get Shorter and shorter and shorter, one day all you dudes and chicks over there at Stardock and Ironclad will be sitting around, the perfect Sins change finnaly released and your manager will come in and say," Alright, great job Team! But, I'm sorry to say that...</sp
Alright, well regardless of what the ppl say here, MARZA's aren't the only powerhouse of the TEC, but Missile Barage is one of it's most powerful abilities... Anyway if you're a Carrier buff, having 1-2 hoshiko's for every 1 Percheron can work, but that's why Garda's and Capital Ships exist. Capital ships draw fire, and have the sheer capacity to hold them off while awaiting for support, especially if you have a Dunov with shield restore or a group of Hoshiko's nearby. Garda's, wh
[quote who="Cataclysm2000" reply="11" id="1964726"] Quoting TheSpydyr, reply 10 Quoting posativ, reply 6 But then the starbase could just shoot the missile down. I think this torpedo ship has to fire usual missiles which can crack a starbase pretty fast (mayby 10-20 shots). You would have to station a small intercept force near the starbase, or place the starbase so that it can attack ships at the gravwells edge. Um, if I remember correctly, i
I've never (successfully) played multiplayer online, but if you're TEC, like me, having Hoshikos and Dunov cover your Cap. Ships is effective, for me anyway. I reccommend at least 20 Hoshikos and 2-3 Dunovs. Koda0
I'm gonna have to change my most epic fight, I was playing, again, a large random map, this time an Advent superpower was threatening me, so I invaded her. Things proceded normally for a while, my fleet( This time the Archronis wuz level 10) finnally made it to her home planet. My fleet phase jumped, and my lead element(my first ship to get there, normally a cobalt or LRM, but sometimes a KOL or Dunov) showed me somthing I can remember clearly(now, anyway) there was a mass o
Stealth ships huh?(My God, what's next, Advent/Vasari Hybirds?...JUST KIDDING[e digicons]:P[/e] ) That actully could be like how the Mines in Entrenchment can only be detected by scouts... They could be Cap. ships, but that might off-set balance, same with hevy Cruisers, hmmm... Koda()