Hey Guys, I started up a company where we feature local models from my city. So far we've done some comic book style ones and pin up. I was hoping to do some video game type ones. They'd still need to incorporate the model and fit with our other shirts, but have a unique appeal to them while still having a fairly broad appeal. Any ideas you'd be willing to share? Here's the website and facebook: <a class="snap
Tkins
We're in some troubled times now and I found this little gem. Made me laugh and thought I'd share it with you guys. Hopefully it'll make someone else smile too :)
[quote who="Evaders99" reply="1399" id="2765332"]Shiner, EvilleJedi generally allows use of his models with the proper credit. I would ask him directly though, I doubt he'd say no. Too busy to create another mod. I think once it gets released, there will be a good amount of modders. Perhaps there will be a SW project. I don't think we'll tackle it though wbino - thanks for the support. Please signup here. If you have technical issues with the site still, please PM me.[/q
If you're looking for a Sins 2 check out Star Ruler by Blind Mind Studios . Duh!!
[quote who="Major Stress" reply="1558" id="2758492"]Just checked out Star Ruler. Looks pretty damn good for an indie game. A full 3d rt4x. Looks like they used sins as an inspiration. I am running into a LOT of trouble redoing (half scaling) the models for SoA 2. Every time i re-import the model it has weird lighting anomaly's. Like one poly will be very bright while the rest of the ship is not. I never had this trouble before, and i know it has to do with the tangents. I just dont
I've asked this of the Sins of a Galactic Empire team. Are you guys looking to do a mod for Star Ruler? http://starruler.blind-mind.com/ The only issue is that it's constantly being updated so maybe it'd be better to wait a few months, but the modding possibilities are huge. It'd be great to see some support from talented folks like you guys for an indie game like S.R. Cheers!
Have you guys looked into making a mod for Star Ruler? http://starruler.blind-mind.com/ It's really open ended and great for modding. I'd love to see the work you guys have done added to S.R.
Star Ruler. http://starruler.blind-mind.com/ It's in development but they are releasing patches every week with lots of new content and fixes. It has it's issues now but you can tell the devs that are working on it are really committed to making this into a fantastic game.
This game looks very promising. I'm excited.
Mumbles, you are wrong. The UK, as I posted on the first page, is not 6% of the worlds surface area. it is less than 0.1% HAHAHAH
I don't know any existing mods but it would be really easy to do. Don't let that discourage you from the expansions.
Should be able to give it an ability that applies "CanBeCaptured" to itself.
Very. Nice.
Also, are you insane?
Earth - 150 MILLION square km England - 0.13 million square km You're telling me that because England, Do you have any idea how Science works?
Hey that's very kind of you SolCommand. Thanks!
Hmmm... and I guess to upgrade that you'd have to do it through research. I was really hoping to make it purchasable per starbase.
Purchased.
February 25, 2010 1:57:04 AM Super Glue the Empire Tree into position. Make the Empire Tree staionary unless scrolled. Keep the Empire Tree from jumping when the m
Why is it useless?
I'm trying to make strabases produce both resources and trade. I'll let you know if I come up with anything.
I've considered something like that as well. I haven't divulged all the info on this mod yet though so it's hard for you guys to know all the limits. The reason I think that wouldn't work, is that I want to make capturing a neutral dependent on spawning a starbase. This way you'd have to destroy the starbase before spawning capturing the neutral entity. It's, unfortunately, a very precise restriction for the ability and I'm thinking what wou
Yup, except that wouldn't work with the AI. As far as I can tell, the AI has never constructed a starbase in a neutral gravity well. They do capture neutrals though, so this allows them to spawn starbases when capturing neutrals. This will work with the mod being created that will involve heavy fighting over neutrals. I'd prefer it though if you couldn't build more starbases than the limit. This allows you to keep capturing neutral nodes and placing starbases. A bit sil
The range of 8000 was only a placeholder until I got the ability working (It was copied and pasted from another ability). It's now changed to 1100. The ship that creates the starbase instantly turns into a starbase without any type of construction. The biggest issue though, is that this ability can be used regardless of how many starbases are in a gravity well. I think the limit is imposed on the "CreateStarbase" ability, not on a buff
Also, something about the starbase is causing a minidump when the game ends and goes to the game review screen. DISASTROUS UPDATE The AI will not use this ability (in developer anyways). For some reason it won't use it to capture neutrals. NOT SO DISASTROUS UPDATE The AI WILL use this ability to capture neutrals.