AbilityInvasion TXT entityType "Ability" buffInstantActionType "ApplyBuffToTarget" instantActionTriggerType "AlwaysPerform" buffType "BuffInvasionSelf" targetFilter <spa
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I GOT IT!!!!!!!!
I thought it had to be the Ability. I wasn't sure if I had to change the buff. And since it worked with the ability when it was the secondary buff, but maybe now that it's tertiary buff it has to be the buff in the crationsourceability. HAHA I don't know if multiples will cause a crash or only one will initiate the Starbase since only 1 is allowed per gravity well. Either way I'll leave it at 1. The method I described above doesn't seem to work by
What if... I changed applyBuffToSelf to ApplyBuffToTargetsInRadius and made the radius small and equal to the range of the capture ability? Then make it Friendly only, 1 target and hopefully it's only ever the caster that is in range. Thoughts?
Assert @ c:\gs\entrenchment\CodeSource\GS/Entity/Interfaces/IBuff.cpp(4405) allStarBases.Find(def.entityTypeToCreate) != allStarBases.ConstEnd() Ok this is the error I get. It's kind of odd because I finally got the starbase to spawn. LOL the weird thing is, it doesn't capture the neutral extractor, it spawns a starbase where the extractor should be AHHAH It's kinda cool. Ability<
Assert @ c:\gs\entrenchment\CodeSource\GS/Entity/EntitySystemHelpers.cpp(679) starBaseName == sourceAbility->GetIAbilityPtr()->GetDef()->m_buffApplyAction.entityTypeToCreate These happen when loading the mod only. When I try to use the ability nit captures the neutral extractor and nothing else. This is after changing the creationSourceAbility
Here's the error I get: Assert @ c:\gs\entrenchment\CodeSource\GS/Entity/EntitySystemHelpers.cpp(678) sourceAbility->GetIAbilityPtr()->GetDef()->m_buffApplyAction.buffInstantActionType == BuffInstantActionType::CreateStarBase
The issue was with the experience. Each level was set to the same amount of experience which was causing some really odd behaviour. I just added 1 consecutive xp for each level. Works fine now. (Special thanks to SeconHanJay)
That would be so awesome Mystic Angel. I'm really stumped on this one and it's critical to the mod. Really appreciate it.
Gross.
I'll see if that works. Thanks!
I created a new buff in Entrenchment. I get no errors, but it also does nothing but capture the neutral entity. No starbase is spawned and no error occurs. It just ignores the second instant action. TXT entityType "Buff" onReapplyDuplicateType "PrioritizeNewBuffs" buffStackingLimitType "ForAllPlayers" stackingLimit 1 allowFirstSpawnerToStack FALSE buffExclusivityForAIType "ExclusiveForAllPlayers" isI
I don't have access to it on my laptop so I'll have to get it later. It was na @Assert error. Mostly referring to the starbase and it's spawning. Really sorry I can't get the error now.
How would you go about making a capture neutral ability that spawns a starbase. It needs to also be restricted by the starbase maximum. We've tried combining the two abilities and buffs but we get an error. I'll post it here if needed, I just don't have the error on file now. I believe it was generic. TXT entityType "Buff" onReapplyDuplicateType "PrioritizeNewBuffs" buffStackingLimitType "ForAllPlayers" stackin
To make governments like rise of nations, you'd probably have to use a starbase with only 1 upgrade. The starbase could be the government house. Each upgrade for the starbase would have some kind of universal bonus. The only issue would be limiting 1 of these starbases per player.
It was heavily hinted that just because they canceled the 3rd micro expansion it doesn't mean they are done with releasing content. I expect a full expansion to be released, but would prefer a new game entirely.
Rise. Of. Nations. Did them all.
I haven't received any of the minidumps people are talking about and I play for a long time, like 12 hour games in total. Weird.
interesting thoughts SeconHanJay. I've tried the open maps and they work fairly well. I notice the AI actually does well with it too by splitting fleets to defend their separate planets and stars. Another problem since entrenchment was released are star bases. They are so overwhelmingly strong you require very large fleets to overcome them. So I've made them cheaper and less powerful. That has helped a bit too. The AI seems to deal with them better as well as a medium m
Would it be possible to create a new planet upgrade that adds similar bonuses as the capital planet upgrade, without having a 1 planet limit?
https://forums.sinsofasolarempire.com/329761 Skip the plot stuff and jump right to the links. There are a ton of things there that can help you on your way.
If you compare the corvette to a planet it's huge FYI
:S I changed it to max trainable 7 and now it seems to work. I'll test it again tomorrow. Really weird that happened though. I'm afraid to turn it back to 3 base research to 4. haha
When I turn mine off it works fine.
All upgrades are set to 500. I've checked so many times. I checked individual cap ships, I checked the research, I checked the gamplay.constants. It's so weird!