WilliamLeverett

WilliamLeverett

Joined Member # 3378727
7 Posts 44 Replies 284 Reputation

I just tried out this mod for the first time today, and so far I'm really impressed with the proggress.The models are great, weapons are awesome, and much more. However the ships are petty weak for the most part with many capitals not being much more powerful than a heavy cruiser in many ways. Also capitals are not distinguishly larger than than most frigates and Cruisers. Ships also go "pop" very shortly after shields go down and shields aren't very powerful either.</p

5,100 Replies 12,667,470 Views

OK. So this mod looked awesome. But I seriously would like some questions answered. What's with the insanely expensive ships?!?!?! And 1% maximum shield mitigations. And 14000 hull points taken down in less than a pinutes by a couple of light frigates. And the research. And the cruisers. I am sorry, but this mod is in its current state a failure in my eyes. I know games are supposed to be realistic, but I don't think that's ever been the point of Sins of a Solar Empire or any of its m

5,473 Replies 14,191,068 Views

Very fun mod. And one question. Hiow come the ships don't have any shields.. at least few hundred points for capitals. ANyway. Love this mod. Also, is there any way to remove the shiny looking weapons effects. I think it's a bit much personally. Also, a custom starbase would be nice as well. The Argonov odesn't fit in to well well with all its lasers, beams, and shields and such.

1,489 Replies 3,376,227 Views

[quote who="Ryat" reply="5" id="2487091"] Quoting WilliamLeverett, reply 4Wouldn't that suck if all the mods had to be made again to workk with a Sins 2... Well I just turned down the graphics a tad so maybe this will help with the mini-dump. Not really, we at the Distant Stars are actually looking forward to it[/quote] Why??? Sounds like a lot of work.

11 Replies 5,654 Views
Reply to SLI? in Technical

Interesting. But there's not a chance in the world I would send them off. I think I'll take my chances. But thanks for the offer though. Good to know they may work in SLI with Sins.

2 Replies 1,921 Views

Hi all.I just got a couple of new SLI video cards for christmas but does anyone know if Sins will work properly if SLI is enabled?

2 Replies 1,921 Views

Wouldn't that suck if all the mods had to be made again to workk with a Sins 2... Well I just turned down the graphics a tad so maybe this will help with the mini-dump.

11 Replies 5,654 Views

Well I just installed a new 7950GT 256 mb DirectX 9 graphics card I got for Christmas so we'll see if that changes anything. I sure hoep so. I love Windows 7 and I'd prefer if I didn't have to switch back to XP. Also the computer had 2 GB of RAM if that mattters.

11 Replies 5,654 Views

OK, so I haven't been able to get any mod with the exception of the Distant Stars mod to run any longer than 15 minutes or so without getting a mini-dump or a runtime error. This only happens, howeer, when I am running SOASE and the Mods in Windows 7 or Wiondows Vista, but NEVER in Windows XP. Could this be an issue with running 64-bit opperating systems, or is there something about Windows 7 / Vista that just causes Mods to crash?? Do any Windows XP useres ever get mini-dumps?? Also people r

11 Replies 5,654 Views

So I want to do something where I would literally "MOD" my entire home planet to the point where I wouldn't need no use any other planets. Like 30 asteroids, 3000 people, 200 tactical slots, 200% allegience, ect... How would I go about that? What file or files would I need to change? What figures? Any help would be awesome.

3 Replies 3,315 Views

I've tried to search my entire computer, search for the files manually, and I do have unseen folder options disabled. Where are they. I have hundreds of screen shots but I can't find them. :(

1 Replies 2,574 Views