Great news! But I must ask again: -When You guys release playable Pirate Fraction?
MacGyver2
What? Devs don't made yet new addon for Sins 1, playable Pirates nation.
Sad :sad: But i'm understand that game engine was created by Microsoft NET programming language. That's is hard to convert to other open source.
Hoah Devs! Steam for Linux is under development, and closed beta starts few days ago. We waiting for Linux version of this great game on Steam Platform.
Now, Making and configuring new virtual machines on server in our customer. [e digicons]XD[/e]
The Balance will never be ideal. Always be someone who nerf some thing in game. The most important thing right now are in-game desync and dumps .
[quote who="Calloused" reply="10" id="3161148"] Quoting MacGyver2, reply 8Europeans are nation live in Europe, no Muslims and others other nations. Europe is our, only white people. Now now, be a grammer-nazi, not an actual one. Its more constructive.[/quote] Go pray to the Allah Muslim, or Zumba-Uba whatever it is
Me, and im European. Europeans are nation live in Europe, no Muslims and others other nations. Europe is our, only white people.
Corvettes are garbage. With corvettes cant rush on fleet with flaks and Star Base. On this, they are not useful. Few times i'm successfully defend my HW vs. 2 rushing players with corvettes waves. Just using SB with mobile flaks. If u defending. If u attacking just build flaks with Hoshikos, thats really usefull mix.
For this while, the main problem is player network synchronization and hardware optimalization which need to be solved. After that the game will be playable, and devs can stay focus on balance. This is beta man.
Still devs don't put playable Pirate nation as they promised.
[quote who="RiddleKing" reply="4" id="3133062"]They are 3 groups of people: Noobs, Average Joes and Pros. Real noobs make up 30% of the ico community, joes 60% and pros 10%. Single player noobs is 70%, Joes at 25% and Pros who play many ai games is 5%[/quote] You are wrong RiddleKing, its 4 group of people in skill level: 4. Noobs 3. Average 2. Pros 1. JohnyJames
Rebelion playing about 100 to 200 people. Its depends on the time.
Rebelion get upgraded graphics and new in-game elements, but it's still SOASE. As somebody said, there is no new races, and no new tech trees. Why they put to game playable pirate nation? that's will be nice step ahead. ONLY PIRATE nation with new techs and few new ships. And with ability to build Pirate Base on death asteroids :)
[quote who="AdAstraPuA" reply="69" id="3155259"]Corvettespam is not working on these ones? I thought 200+ corvettes will eat everything even Vasari moving fortresses...[/quote] No chance to execute this strategy. I was tested this. 180 corvettes cant destroy TEC SB with 3 lvl upgraded HP. All was wiped out. About Vasari Rebel, they tech able to jump to other planets need rebalance, or give to other fraction new possibility to prevent that action g
Quar don't go. We will survive. Other players/races need means to disable SB jump to own planets. Maybe new module to SB or tech to upgrade Phase Jump Inhibitor .
Yes, This man is right. Game need much rebalance. I took one battle yesterday played Vasari Loyalist versus 2 guys Vasari Rebels. They crush me in 10 min with 2 SB jumping at my planet and one Titan and 1 CAPS. I had one fully upgraded SB with 6 repair platforms and 70 Bomber Squads. I took out Titan, and Caps. I had no chance vs. 2 enemy SB. I lost my 2 Caps and SB and whole game. Now Vasarians Loyalist don't have the means to destroy SB. Only one Tech are usefull (100% H
[quote who="Qu4r" reply="18" id="3152374"] Quoting RiddleKing, reply 17Right now its building flak, corvettes and rushing for titans... You have to be very systematic in doing this or suffer badly ..whatever happens after this is dependent on the situation but you also have to invest in research to keep your opening units alive. The game is actually very strategic now: Defensive fleets then offensive fleets. the game is sensle
Generally, whole game is unbalanced . It's many problems to solve. Most irritating is thing where 3 CAPS on 3-4 lvl (sumarized HP=12k) cant destroy 1lvl Titan (HP=4.5k). It's really stupid! It's some people who want play CAPS without building Titan. Now You must build titan if enemy do this, or decide to build huge bomber spam or heavy cruisers spam.
Devs , please put instruction how to read the dmp files from Sins. How get information what's wrong with Computer specification or what problem caused the crash. Can i use the Microsoft dumpchk.exe ?
Dear Devs , still i don't see promised 12-playe r multiplayer maps. When we got it?
Awesome! But I can't install SoASE in my business laptop in IT department :). 4hrs left to return home :)
Man, read the forum. Devs was back to 0.62 in Sunday.
Yeah, sleeping AI are boring, but i found something interesting. I playing on Cruel AI's and when i going to destroy him planet by planet, when destroying his Capital Ships which they are elements of his main fleet without smaler units, he gonna to starting build a normal mixed fleet with smaller units and gonna spam me. He gonna wake up when i destroying him
2 Scouts + Titan in one formation, really effective.