Shh don't leak sins 2 expansion content
jjandrah
Buildings going down without confirmation are OK, that's in the moment of refactoring a planet.
You're looking at the reshaped terrain from bombing out the previous owner. Flat planes of sand-turned-glass. --- This is the nittiest nitpick that ever nitted. The planets are fine. Remember this game is supposed to run smoothly for the rest of us that don't have dual RTX 4090 supers
What in the chatgpt is this thread? The tutorial explains that shooters can miss fast moving targets. It's already there.
I saw this show up on the steam store when I logged in the other day, and immediately bought it. You have somehow made one of my favorite games of all time even better. Improvements like: New resources (rarity tokens) that tune down cap ship spam as an early-middle strategy It's gorgeous while still being faithful to the source material. Voice lines persist! Research curve for higher levels is appropriately steeper Trade ports! Trade slots!
https://imgflip.com/i/91uvbx
YES! I am excited and looking forward to it. Where can I sign up for EA?
[quote quoting="post"] So the short version is that we aren't going to be making new expansions for Ashes of the Singularity I. There might be more DLC but the changes we want to make are a little too radical to have as an expansion. [/quote] This is entirely understandable. The best aspects were always the premise, the music, the visuals, and the technical underpinnings (DX12 launch title). I loved the storytelling around the premise even at - es
Thanks for the info on where you plan to take it!
YES! I bought it for myself. I bought it for my friends. Thank you for maintaining the best space game of the decade.
Based on a quick google, this exact error message has appeared for other games. Best guess, there’s a bad device somewhere on your PCIe bus and/or loose connection. Is the GPU MXM in that laptop or soldered on? https://forums.geforce.com/default/topic/851633/gtx-970-massive-driver-issues-and-freezes-nvlddmkm-/
I run not too dissimilar hardware. That model comes with gsync, which I don’t have though. Does toggling gsync on or off change the behavior?
Wut. Never observed anything like that. What ya running on?
Yay! Fixes!
See https://forums.ashesofthesingularity.com/485487
Hmm, I thought I was careful to not go backwards. Each mission should get you progressively more abilities and features. I argue that this does a better job of teaching players how to play than throwing everything at them at once. Speaking to the Wat's like of using the campaign as a sandbox mode, we can have our cake and eat it too. Howabout a "New Game+" style feature. After you'd already beaten the mission on Normal or harder, it lights up a "Hard + all abilities unl
Part 2 for campaign review as of the 2.6 patch: Escalation. See the earlier thread for Imminent Crisis. There's a few story oddities that don't line up with the timeline of this happening after the end if Imminent Crisis, such as Orion Spur's text/voiceover of "the ability to upgrade defenses" and Lagoan's text/voiceover about "what is that, almost as big as a dreadnaught" when referring to the PHC Hera cruiser. [FIXED] G
Lots of folks commented on maps from the next campaign. I'll work on a campaign review for Escalation next, see if I encounter some of the same things.
I gave Falnas another try on Normal, and it seemed OK to me. The trick to it is to cap the plateau pointed out to you early with a scout unit you start with, and to have a factory pointed at that plateau w/ repeat build queue'd of ~ 3 Brute, 7 Archer, 1 Medic. This pretty much keeps her at bay while you deal with the closer enemy first.
Aww, that's ok! I'm just glad to know other people care about the campaign too.
You're not doing it wrong - the mission is out of tune. The delay you get until the dreadnaught comes on Normal is too short. When I played through recently, Falnas seemed generally fine. I might have missed something. I'll give Falnas another pass.
During the Memories campaign, Mac loses his rads income and... Mac stops responding. Saved game for 2.6: https://drive.google.com/file/d/1VHAszKk8ZMN4z4XC-afI2IX4B8TuLy6c/view?usp=sharing
[quote who="RomeoReject" reply="11" id="3695216"] Substrate Healer (Medic Equivalent). [/quote] It finally clicked why the healing change for Substrate just felt off. There is no longer a way to (essentially) out-of-combat heal your units as Substrate, and the healing drones for the Nest of the Queen are overpowered for in-combat healing. They are also thematically weird for Substrate to have them only on a juggernaut. Instead of adding a medic unit, please consider once aga
[quote who="GeneralsGentlemen" reply="7" id="3695011"] I'm keen on an AA Dread for each faction. [/quote] What about additional upgrade choices for dreadnaughts that boost AA?
[quote who="igncom1" reply="2" id="3694962"] Some kind of heavy fighter craft, advanced air, with strong anti aircraft weapons. These weapons would be slow firing and the aircraft it's self would be slower and less manoeuvrable, even more expensive then the basic fighter craft making it ineffective against fast, nimble and large numbers of smaller aircraft while also making them vulnerable to heavy static anti aircraft fire. [/quote] +1. Some time ago, there was talk a