jjandrah

jjandrah

Joined Member # 3392461
16 Posts 136 Replies 14,916 Reputation

[quote quoting="post"] I mean a evil teammate could be "resupplying you, with the docks repairing/restoring anti-matter and BOOM", Kill your whole fleet on the frontlines[/quote] You should look at the achievements thread [e digicons]:P[/e]

9 Replies 4,529 Views

The capital planet upgrade infocard does in fact show the bonus. I also notice that all types of planets now give the full capital planet bonus - no more 1.0 creds for roids, 2.0 for ice/fire, 3.0 for desert, 4.0 for terran. I like this change very much, thank you IC! (: Unless it's a bug. ): edit: tooltip >.

4 Replies 2,180 Views

I had forgotten this little detail, but the Vasari dreadnaught has a passive talent that increases phase missile dps against orbital structures - does this include starbases? If I'm reading the patch notes right at 55 structure dps, this would make a Vulkoras better per credit and per supply than starfish at taking down starbases. I wonder if this was the reason Vasari didn't get anti-structure cruisers. If this is the case, maybe we'll see several of these show up in starbase assault

12 Replies 36,738 Views

[quote who="Shadowhal" reply="5" id="2070494"]what then is the value of forcing me to continually observe and make sure that the orders I have given are really executed?[/quote] I still argue that it's to give an advantage to players who can pay close attention to a battle. Yes, a large point of the game is to allow a player who doesn't micro to do fairly well, but allowing skill in micro to give an advantage adds depth. Resetting orders isn't the only advantage micro gives. C

16 Replies 3,520 Views

If we're using today's world as an analogy, actual prison labor is cheaper but less productive per worker. ( link ) I think the way it is now makes sense , and more importantly, makes an interesting tradeoff for gameplay. That said, I do still sometimes get confused when interpreting the +/- percent buffs/debuffs, and this was one of them.

7 Replies 3,789 Views
Reply to Weird. in Beta Feedback

The green beams are something to do with Vasari attacking. They've been there before Entrenchment, but embarassingly, I don't know what they are. [e digicons]:\[/e]

2 Replies 1,397 Views

A fully leveled Vasari starbase is supposed to successfully assault the other two races' starbases. When the AI uses it, however, it doesn't prioritize the starbase itself. In my case, I had a trade dock on my Advent starbase, causing the offensive starbase to forget what it's doing and shoot the trade drones. Since it appears that the anti-structure weapon bank only hits one target at a time and trade drones spawn fairly frequently, I was able to kill the starbase while only dropping to half

0 Replies 829 Views

After fighting a Vasari AI as Advent, I found a mine clearing tactic that wasn't very obvious. The normal flow I had is to jump in, dodge the mines, nix the starbase and tactical structures, liberate and colonize the planet, and move on. This leaves lots of cloaked mines and logistics, but delaying my fleet means giving the enemy an advantage. Solution? Three scouts and a starfish. The starfish, with it's huge range, structure damage, and many targets means that it cleans out

10 Replies 3,917 Views

Just a few more: Gulliver: Defeat 9 allied Easy AI opponents. Healer LFG: Heal 2,000 allied hitpoints. The Gandalf Maneuver: Defeat an 800 supply fleet with only stationary defenses. Large Hadron: Cause 200 strike craft to collide with Magnetize. Exterminator: Provide information that leads to a bug fix. Riot Patrol: Push 50 ships. Helm's Deep: Achieve four friendly starbases guarding a friendly colony. We Wi

48 Replies 49,310 Views

[quote quoting="post"]it limits my ability to focus on other tasks.[/quote] That's the entire point. Stuns allow a player who is paying attention to snare a retreating capship from someone who isn't. They also allow a player who's paying attention to halt some of the more powerful abilities - Marza fleet nuke, Egg planet suck, and taunt+malice+retaliation. Also take note that the stun abilities are placed on the "weaker" capships (Akkan, Pepper, Marauder) to help balance them out.

16 Replies 3,520 Views

[quote who="EadTaes" reply="22" id="2067841"]still play online with people not running the mod.[/quote] It would be far too easy to sneak a cheat past whatever checker they have that would separate 'good' and 'bad' mods - the most mundane of which is to simply have a game-ending desync-on-command button. I know you don't intend to cheat, but I think it's best to just simply keep the existing system of requiring matching mods.

215 Replies 411,831 Views

[quote who="-OW- Athena" reply="9" id="2067736"]Where IS Ironclad anyway?[/quote] If I had to guess, it'd be working feverishly to get us something to play with over the weekend - let's not distract them too much!

215 Replies 411,831 Views

[quote who="Spatzimaus" reply="7" id="2067410"]...I'm REALLY concerned about exactly how the Vasari are supposed to use their SB to take out entrenched defenses including an enemy SB...[/quote] It's been said by others that in vanilla sins the Vasari have many advantages over the other races, especially from a multiplayer standpoint. It may be their intention to give a slight advantage to the other races to bring some balance to the force. Besides, consider that vasari can com

215 Replies 411,831 Views

Graphics! We're talking about graphics here, not mechanics! The TEC starbase is graphically my favorite. Massive, practical, and combat animations rock. The Advent looks dinky and you can hardly ever tell it's shooting at something. The Vasari just looks like a tulip eating a spider. Om nom nom. edit: A spider that shoots souls, a la Warcraft 3, undead guard tower.

17 Replies 3,796 Views

[quote who="TohKlidan" reply="6" id="2067095"] Does it mean a mod build for entrenchment works automaticly with vanilla sins? [/quote] Highly doubtful, as that would make the vanilla sins install and data files identical to entrenchment, completely negating the need to buy the expansion. Instead, what it may mean is that a mod for vanilla sins can be installed once and be visible/usable in both vanilla and entrenchment.

215 Replies 411,831 Views

I thought of a few more: Mushroom Mushroom: Build 12 Marzas followed by 2 Dunovs. Tent Owner: Kill 20 ships immediately after construction. Stop Poking Me!: Click on a Marza 15 times. There... Is a Danger: Get a killing blow on a starbase with a fighter. Flawless Victory: Win the game without losing a single combat ship. Divorce: Have ally break a peace treaty with you, then lose half your stuff. Sadface: Lose a level

48 Replies 49,310 Views

[quote quoting="post"] -Carrier cruisers now suffer a strike craft build rate penalty if enemy combat units are in the same gravity well. [/quote] This is actually a stealth buff to the Sova (TEC Carrier) - its level 6 ability (rapid manufacturing) is now much more useful. Maybe we'll start to see these in use now.

215 Replies 411,831 Views

[quote quoting="post"] ...total graphic corruption ... only happens when i play the beta ... a lot of lag ... 10 min in... [/quote] Hmm... this sounds suspiciously like an overheating or failing video card. Have you watched your vidcard temperatures while playing the beta and checked for busted caps ?

3 Replies 1,078 Views

After some thinking, I came up with some achievements that I think would be worthwhile: Let there be light: Build 20 Illuminators within 15 minutes of the game starting. Light Show: Own 50 Illuminators. Fancy Light Show: Own 100 Illuminators. Good lord, really?: Own 200 Illuminators. Facepalm: Lose them all to a single Marza's Missile Barrage. Then We Shall Fight in the Shade: Defeat an opponent's fleet that had more than

48 Replies 49,310 Views

I had a game where it would not give me the free extractors if I set the Akkan's engagement range to Local Area Only, but I can't reproduce it in other games.

9 Replies 4,163 Views

Repair bays are a pre-req for TEC repair cruisers; moving them might make showing the dependency complicated.

10 Replies 4,295 Views