dewing12

dewing12

Joined Last seen Member # 3393062
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[quote who="dondurito" reply="1522" id="2901801"] Quoting Maxxedmk, reply 1509 http://www.megaupload.com/?d=WJOAP99Q dolynick_FleetSize-d1.00 http://www.megaupload.com/?d=G0E4GPKS dolynick_GalaxyMod-d1.03 http://www.megaupload.com/?d=LUUX5M9Z dolynick_PlanetSize-d1.00 http://www.megaupload.com/?d=IAJU5TI1 dolynick_SGGalaxy-d1.03 http://www.megaupload.com/?d=T66RZA06 dolynick_SGRaces-d1.03 Thi

1,775 Replies 3,750,267 Views

Although the Tauri is really unbalanced at the beginning of the game, I still like play them the most. If I'm not careful thought the other races will mop the floor with my face! I have implemented a solution that really works for me though. I've added and ability to the X-303 mid game that gives it a huge defensive boost mid-game. I've only tested this against the Wraith, but the ten 303's I built lasted most of the rest of the game! I think this would work for the X-304's, but their ability

2,178 Replies 5,307,851 Views

[quote who="Myles" reply="2129" id="2835012"] Quoting dewing12, reply 2127 I have a question, does anyone else's ship icons load the stock ship icons like mine are in the DIP version? I don't know what it is, but it just kinda takes me out of the universe when all my icons won't load properly! The Tauri should have most of their icons switched over along with a good number of Asuran ships. [/quote] They do in the E

2,178 Replies 5,307,851 Views

I have a question, does anyone else's ship icons load the stock ship icons like mine are in the DIP version? I don't know what it is, but it just kinda takes me out of the universe when all my icons won't load properly!

2,178 Replies 5,307,851 Views

[quote who="dolynick" reply="1437" id="2786042"] Unfortunately I don't think Dewing12 sent me the source files for the model and all I have is the finished mesh. That makes it trickier to get into XSI to redo it nicely. That's why I never changed the textures from how they arrived originally. It is possible but given the nature of that project it's definitely lower on the priority list as I might possibly end up starting again from scratch on it. [/quot

1,775 Replies 3,750,267 Views

[quote who="Bazkur" reply="1263" id="2606994"]yeah, I'm actually playing on medium settings across the bored. Guess it could just be my laptop. I tried on my desk top running high settings (not highest) and so far it is ok. [/quote] Have you tried it with it with the Sins optimization project? I don't really need it, but Sins does run much faster with this. <a id="ctl00__Content__RepeaterPosts_ctl09__PostTitle" class=" bold" title="[MOD] The Sins Optimization

1,775 Replies 3,750,267 Views

Don't forget at the end of SG-1 The Asgard gave the Tau'ri all of the knowledge in a large database... Dolynick, are you making the Ori a playable race, or pirates like I did in the verson of the mod I sent you? I know I sent you a model of the Ori motership, but I believe you have a better model you got somewhere else too.

1,775 Replies 3,750,267 Views

[quote who="Strikestorm49" reply="1226" id="2591619"] Well could you tell me what files i can omit to make it compatible to latest entrenchment? I use program call Winmerge to compare the two mods , but I don't know what i can omit and what i can keep. [/quote] I've tried this approach, even using winmerge, but i can't get it to work. I'm not saying it's not possible, I just can't figure it out.

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[quote who="dolynick" reply="1211" id="2582350"] Quoting dewing12, reply 1209 dolynick, if you need any help just let me know... I just got a new computer. I need to transfer all my old files, but they should still be around some where. Dewing12, you've already been a massive help for this update. While I was working on it I went back to your version of the mod you submitted quite a while ago and pulled out quite a few things from

1,775 Replies 3,750,267 Views

[quote who="kyogre12" reply="451" id="2387505"]Quoting dewing12, reply 450kyogre I was playing around with the voices, and turned up the volume on them, I can upload the files for you tomorrow so you can take a listen, and see if it helps any. Go ahead. I've been meaning to do that myself, but if someone else wants to do that for me, that's awesome[e digicons][/e] [/quote] I'll get those files to you soon, the only time I get to logon is

1,489 Replies 3,376,290 Views

[quote who="Whiskey144" reply="965" id="2354232"]no, EOmega, who is leading the StarGate:Invasion mod team made the BC304. He then released it as a mini-mod that is, for all intents and purposes, open-source.[/quote] I know all about that one... it's inspired me to do some things for this mod.

1,775 Replies 3,750,267 Views

[quote who="nmohr1" reply="960" id="2353403"]Hello, First love this mod. Is it ok if i replace a ship with the Daedalus? (love that ship thinking bout givin it to ancients iknow it doesn't fit with canon) Thanks[/quote] If all goes well you'll be playing with that ship and some new ones soon. [e digicons]:thumbsup:[/e] If you've made a custum model let myself or dolynick know, it might be a part of the game for everyone to play.

1,775 Replies 3,750,267 Views

[quote who="Volare007" reply="933" id="2342500"] Avalon Class Starbase: I think this should be negated altogether and/or replaced by the Atlantis Class City Ship. If this is done, then the Atlantis Class City Ship can double as a Starbase/Capital Ship. This can possibly be balanced out by again, making it more expensive. *shrug* [/quote] I am working on a model for the Avalon Class Starbase.... the design is based on the Atlantis City Ship.

1,775 Replies 3,750,267 Views

[quote who="Whiskey144" reply="923" id="2332002"]dewing12, grab harpo's mod updater. It will update an Entrenchment mod from 1.01/1.02 to 1.03. You may also want to do this with the current release of SGRaces/SGGalaxy, as the ship/structure&planet files had this line added- 'renderShieldMesh TRUE'. This was not in 1.01/1.02, so you will likely need to update it with the mod updater.[/quote] I know... and I did. I just thought it was funny. [e digicons]^_^[/e]

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[quote who="TheRezonator" reply="1231" id="2331956"]anyway, on a more positive note, cant wait! actually, i was wondering if this mod will be mergable with other Total Conversion Mods (namely, the Stargate Races mod). I realise the answer to that question is usually no, but i thought id ask anyway[/quote] There's been talk that when this Mod is finished that's a possibility... as one of the moddlers for the SG Races mod I think that would be totally sweet!!!

2,178 Replies 5,307,851 Views

[quote who="Carbon016" reply="479" id="2331887"]Well it's not as if the original music is being called up from the Netherworld. If all references to the original music are removed there's no way that could happen..so..remove them all.[/quote] That's what I thought... I'll give that a try when I get home.

495 Replies 1,058,955 Views

Ok, I fixed the problem with adding the extra race myself... but I'm having another problem. I'm trying to add custom music for each race. I've copied the sound.entity file and updated it appropriately, coped the music files into the sound folder (they're the correct format). Made sure all the spelling is correct, (because I know how a misspelled word can mess everything up), bu

495 Replies 1,058,955 Views