DsRaider

DsRaider

Joined Member # 3393970
12 Posts 430 Replies 25,104 Reputation

I like the idea of events in solar systems. Like solar flares and ion storms. I also love the idea of finding unique capital ships or titans. Finding and restoring an ancient derelict ship or space station would be awesome. Or special worlds with super bonuses could be guarded by them. More cool and unique things like that would add a lot to maps. However what sins badly needs is space monsters, to break up the pirates and militia. Sentient crystals, energy beings, hungry moons, and f

130 Replies 318,539 Views

The beta 2 notes said that most of the pirate improvements have been included now. I would appreciate it if someone could describe them.

3 Replies 3,953 Views

I agree with both the OP and N3rull. The trade system really needs to be xpanded but it needs to remain streamlined and hands free. Trade ships are a necessity in this game as they can easily double your income. When I play I find it a bit stupid that my Varsari have to spend money and time researching trade in order to compete with TEC. To counter the fact that trade is so vitally powerful and gives you so much money it should have larger downsides. This would also be more realistic, you can

20 Replies 33,515 Views

How do you increase/decrease turn speed? After looking around the mod section I have found that some people say it is imposssible and others say they have done it in their mods....

3 Replies 4,229 Views

Im rly suprised no one has brpught this up before but would it be possible to mod in space monsters? I have had some sucess modding some simple things like adding new ship and creating new abilities, but I don't rly know how to do this the way i want to. I know how to create them and add them to planets at the start but would it be possible to make them attack planets like pirates or like rebels from that TEC ability. If so could someone please help me, I have looked at the code that co

1 Replies 2,549 Views

First I would like to be able to edit the details of treaties... So if I have the advantage I can demand they pay tribute or set fleet limits on people I peace treaty with. I would like to have it so the tribute could be set at a rate that would be automatically paid. This would make diplomacy much more important, because it would allow you to subjegate people with diplomacy and not have to wipe them out with your fleets. Secondly, The other

265 Replies 814,413 Views

I have been modding for awhile now and can pretty much create ships and other simple things but I have been looking into modding pirates and having militia spawn units. I know how to change the pirate fleet composition but thats not what I want to do. I want neutral militia planets to spawn units over time and I dont know how to do this even after experimenting for weeks. The code is just so confusing. Could someone explain the details of how the pirate and milita code works and how to mod it

3 Replies 4,923 Views

Hey I was just wondering if their was a way to reduce fleet tax after researching higher fleet supply. If I lose a world or two and my fleet it cripples my economy and I can't come back due to high fleet taxes on a fleet I don't have. If their is no way to reduce fleet tax then there should be. Once researched you should be able to go down to lower levels of supply. Help would be appreciated, thank you.

1 Replies 9,411 Views

Same thing happens to me all the time. It also affects sentinels. After a fight I will tell my army to move somewhere and then all the assailints and sentinels will be frozen in place until I manually unfreeze them one by one. So annoying.

14 Replies 22,577 Views

Ya I know this is a old topic but It helped me and I that I should share what I learned. Ignore the first two F's and follow this to change beam color, http://en.wikipedia.org/wiki/Html_color .

7 Replies 12,322 Views

I have started working on a mod that changes artifacts into resources like the ones in civ games. In civs you could find things like Iron or Horses that would allow you to build new units. The only way to get these resources would be to find them and claim them, steal them by military force, or trade for them. I plan to rename the existing artifacts in SINS and make some units and researches require them. They would mostly keep their old bonuses as well. Since it would be unbalanced t

1 Replies 3,398 Views

Sorry for the double post but I though I should point out that what i want to change is the scouts behaviour during explore, ie attacking buildings and then jumping to the next system.

4 Replies 3,524 Views

I am new to modding, and have looked at creating a new ability based on the scout ability explore. Looking at the entity files i don't see how this is possible. Is explore hard coded, if not how do I do it?. Help would be greatly appreciated.

4 Replies 3,524 Views