Gregoryb

Gregoryb

Joined Member # 3396966
0 Posts 11 Replies 41 Reputation

Make sure that when adding the mod it contains only the gameinfo, meshes etc

2 Replies 2,669 Views

Hmmm...like the concept but it would be difficult to steal tech from other races but still not sure if its impossible. Need to fiddle around a bit.

12 Replies 27,087 Views

"Hell, it's about time." God bless for this upcoming update. Good luck in your endeavors Ironclad and Stardock. Expecting great things. [e digicons]^_^[/e]

223 Replies 558,389 Views

This mod is the backbone of my own modification of Sins. Thanks to you guys, I can play my mod for hours on a 21 star map with over 110 planets fairly smooth and my laptop has a 128mb graphic card and 3 gigs of ram [e digicons]:grin:[/e] God bless you guys

1,134 Replies 2,239,480 Views

Go to the folder that contains the mod i.e. C:\Users\YourName\AppData\Local\Ironclad Games\Sins of a Solar Empire then go to the GameInfo and copy and paste the GalaxyScenarioDef.galaxyScenarioDef into the GalaxyForge folder. As for the Premade fleet for players, you'd have to modify the same GalaxyScenarioDef file, specifically the planetItemsTemplate.

12 Replies 44,037 Views

Hey HammerSun, I'm new to writing on the Sins Forum but I been wanting to say this for a while: I love this mod [e digicons]:grin:[/e] . I've been trying to add it to an entrenchment mod so that the pirates will have a better edge and give the game more of a challenge. Since the other races have new ships, abilities and Starbases. I think the pirates should at least have some new abilities. I've been unsuccessful so far [e digicons]XO[/e] [e digicons]#:([/e] . I was wondering if you had

77 Replies 207,143 Views