rjhughes67

rjhughes67

Joined Last seen Member # 3400872
13 Posts 393 Replies 1,352 Reputation

I've been using Elements 7 for a few years now and Adobe just gave me a deal on CS5 so i bought it. Now using CS5 and looking through the planet textures that I created with Elements 7 I noticed that all the alpha channels are completely white, and I'm guessing that's why they are extremely bright in game. My question is what do i want in the alpha channel? Do I delete it and duplicate one of the R, G, B channels , rename it Alpha 1 and make adjustments to it as far as contrast , brightness a

1 Replies 5,640 Views
Reply to Old Kol in Sins Modding

[quote who="myfist0" reply="81" id="2775982"]This is probably the biggest problem ability:0 "AbilityKOLBETAGaussBlast" ability:1 "AbilityKOLBETAHeavyFighters" ability:2 "AbilityKOLBETAIncendiaryShells" ability:3 "AbilityKOLBETARadiationBomb" If I do fix this up and share should we put the new KOLs abilities in there? I want for my graveyard to revive so I might make it weaker in a few points but maybe different abilities. [/quo

110 Replies 203,009 Views
Reply to Old Kol in Sins Modding

I have a copy of dolynicks beta Kol and Marza files with the Phase & Psi Gunships included that i can upload if he doesn't have time.

110 Replies 203,009 Views

Double check me on this but there's a missing entry in the "SoundEffects" file in Entrenchment. It is in the Vanilla Sins version of this file though. effect name "WEAPON_PHASECAPITALWAVEHEAVY_MUZZLE" fileName "Weapon_PhaseCapitalWaveHeavy_Muzzle.ogg" type "Effect" is3D TRUE priority 5 threshold 30000.000000 minAttenuat

14 Replies 10,560 Views

Another couple of files to look at is......" AbilityWorthCause.entity " and " BuffWorthyCauseSelf.entity " In both files It looks like this: effectInfo effectAttachInfo attachType "Center" smallEffectName "WorthyCause" largeEffectName " WOrthyCause " The only effect in the particle file is "WorthyCause".

14 Replies 10,560 Views

Awesome work guys ! Just wanted to say thanks. I've followed what you have done here and have been optimizing my Dark Secret mod and with each change have noticed good results. Thought i would throw some ideas your way, don't know if they will actually help that much but none the less ideas. 3 things I did a long time ago and just feel they are not necessary (1) Removed all planet ambience sound loops from the planet entity files - can you really hear this in outer sp

1,134 Replies 2,238,145 Views

I am no coder by any means but could it possibly be the name of the star base within the deployment ability that might be causing the error? starBaseType "StarBase_ALL" In reading the error messages it just seems to me like it might be causing confusion as in maybe there's references within the hard coding for all star bases. That's my 2 cents or maybe no sense at all, just thought I'd throw it at you since you didn't get much response yet. I'll check back as I'm r

5 Replies 9,606 Views

Here's a quick patch for the Dark Secret mod. This adds some more of the optimized meshes from the Major Stress mod and some new textures including the new skyboxes and some planet fixes. Got some RL things to take care of so i thought i would throw up a quick link to what i have done. Just copy and paste the 12 mesh files and the 11 texture files to the corresponding folders in the Dark Secret mod and overwrite, or you can just unzip and load the patch and stack it first before the Dark Secr

44 Replies 121,773 Views

New version is up and ready to download.Haven't tested a full game yet so if you notice anything weird or odd let me know. I've tried to optimize it as much as possible and have added quite a bit of the Sins optimization project from Major Stress and still retain the effects mods installed. In doing this I have managed to shrink it by 137mb and still keep almost everything intact. The major changes are the new planet textures i have made to replace the ones from Uzii and fit the new meshes,&n

44 Replies 121,773 Views

[e digicons]:thumbsup:[/e] I got one for you. I have updated Hammer Real Sins mod from HammerSun with permission and in association with Danman Games. Just go here ( http://ricksgalaxy.homestead.com/links.html ) and scroll down to find it. All info and download link is there.

7 Replies 3,164 Views

I've posted a new Ricks Galaxy version of "Sins Plus" at my web site for Entrenchment 1.05, I've updated this from an old vanilla sins version to try and get it back to the way it was. It includes * the 4 research's , *All the Sins Plus bonuses i could find (which really shrunk thru time), * Working Ship Graveyards, *Reset the planets stats and bonuses to original form (as close as poss

1,334 Replies 3,497,179 Views