Kool................ [e digicons]:thumbsup:[/e]
rjhughes67
I tried out your ability/buff . added it to the tec capital battle ship and leveled it up to level 5 with no minidumps, it seems to work ok.
[quote]Or!! Or you teleport yourself into the game and slap some engines on em [/quote] If your gonna try this option, you may want to resize yourself with Newbeorgs resize tool first. [e digicons]:thumbsup:[/e]
I'm checking into that now. I've just changed the download to Version 3.5.1 that has a small fix in it but still needs to be tested more. Hey, Harpo if you find out anything let me know please, and thank you for the heads up.
The download listed in the main post is for (Version 3.5). I checked it out and it worked fine for me. I've added 3 new planets with bonuses and abilities, the Necro"s got 1 more ship and after they kill and colonize a planet they spawn ships, resource extractors and some weapon defense. There was also some minor tweeks hear and there, the major changes are listed in the main post. Oh yeah I think i've figured out 7zip finally ....HAH!!! Any problems please post.
Heres one you can try. Click on the link and go to the bottom of the page to the Dark Secret. http://ricksgalaxy.homestead.com/download.html I just released a new updated version today.
lol, Hey Evil if you think thats weird check this out: As for your question , no i'm not making a pirate mod but just making the pirates(Necromongers) in my mod a little more intresting since the Necro's will either convert or kill every last living thing !!![e digicons]:rofl:[/e]
Heres my ability: entityType "Ability" buffInstantActionType "ColonizePlanet" instantActionTriggerType "AlwaysPerform" targetFilter numOwnerships 2 ownership "Enemy" ownership "NoOwner" numObjects 1 object "Planet" numSpaces 1 space "Normal" numConstraints 1 constraint "IsColonizable" range Level:0 5000.000000 Level:1 5000.000000 Level
What about the ability/buff TechCapitalshipColonize it has spawn resource extractors in the buff. This is what i used in my mod for my pirate race the Necromongers. I've also added Spawn ships and Create frigate(actually Weapon defense) within the buff file and it seems to be working so far. sorry if i'm way off with this i'm still very new to modding just thought it might help.
Try going to "IMPULSE" and update your game to the newest version if you origonally loaded it from a disk.
If your talking about the file "RESEARCHSUBJECT_WEAPONDAMAGE_WAVE...." you need to use the one from regular sins.
Sorry about the download. It got corrupted when i uploaded it to filefront. The link above is to the new download but it has an extra folder so take note of that and i will leave it til i get a new brain and figure out why i can't seem to use 7zip correctly.aaaaahhhhhh!!!!![e digicons]X|[/e]
I have released the next installment of the Dark Secret mod. Version 3 is a change to remove the pirates and replace them with the Necromongers. They use advent ships for now and can colonize any planet they kill. More to come with that. Replaced all "Event(Race)_Pirate" voicings with actual Lord Marshall voicings from the movie, so when you hear him you know they are comming for somebody. Made Gas Giants colonizable but they must be in the stable atmosphere cycle. Made fixes to the Skeledon
I'm putting up a new download link for version 2t if anyone is intrested in trying it out. I have some band gigs comming up and most of my free time will be spent at practice for awhile, so i thought i would throw out what changes i have made so far in this quick post. Changes: (1) Skeledon reseach tree has been reworked to better fit the story line. Some new research
I've posted a new download that just fixes some errors in the skeledon starbase. (1) now moves by itself in the gravity well (2) had to remove the frigate factory upgrade which caused game to crash because of the capital ability to move (3) weapon upgrade is now the chaos bolt. I appologize for the inconvienience and any problems. As i stated above I'm very new to playable mods and am learning as i go any ideas are greatly appreciated, also thank you Stimson001 for pointing out my scre
Stimson001, In releasing this mod early as i have, this is exactly what i'm looking for. Input from other players. After being buried in files for the last 2 months with this mod I needed to know exactly where it stood and what steps to take next. I totally agree with all points that you have made. As far as modeling ships ,I have no expertise in this area but have been talking to a few people who can model and trying to get
This mod is based on a story i created to merge a new race into the universe of Sins of a Solar Empire. To get the full concept of the mod you need to watch the small load screen movie before you play it......... For Entrenchment v1.051 New play
make sure you sign in to the forum page to get your pm on the download I've sent you both the link Thanks a lot
Just finished the beta version of my mod and am looking for someone to play test it. 3 people have already played the mod with 1 person having a crash due to a memory issue, the other 2 with no problems at all. Just want to do a little more testing before i release it. If your intrested please leave a post and I will pm you with th
One of my mod testers thats testing my new game play mod is having a crash while playing the game with only LogOutput set to TRUE. AudioSystem: LoadSample Failure: Not enough memory : .\Sound\Hyperspace_Travel.ogg AudioSystem: LoadSample Failure: Not enough memory : .\Sound\Hyperspace_ChargeUp.ogg AudioSystem: LoadSample Failure: Not enough memory : .\Sound\Hyperspace_ChargeUp.ogg AudioSystem: LoadSample Failure: Not enough memory : .\Sound\
Looks like your using XP, so heres what to do. Lower left hand corner of the desktop click on START, Then click on CONTROL PANEL, then click on APPEARANCE AND THEMES, then click on FOLDER OPTIONS, on the top of the folder options box click on VIEW, then click on the circle that says SHOW HIDDEN FILES AND FOLDERS, then at the bottom of this box click on apply. Now you will be able to see the file "Local Settings"
If there is any one who would be willing to test my "Dark Secret" mod please pm me!!!!!! i will have a link up to the beta version sometime in the next few days. The mod contents are listed at my web site on the mods download page. you can use the link above to get there. Thanks
http://download.cnet.com/Free-Mp3-Wma-Ogg-Converter/3000-2140_4-10793572.html?tag=mncol
Absolutely yes, Feel free to use my voice mods. Just throw some credit my way. [e digicons]:thumbsup:[/e]