rjhughes67

rjhughes67

Joined Last seen Member # 3400872
13 Posts 393 Replies 1,352 Reputation

I tried out your ability/buff . added it to the tec capital battle ship and leveled it up to level 5 with no minidumps, it seems to work ok.

19 Replies 24,473 Views

[quote]Or!! Or you teleport yourself into the game and slap some engines on em [/quote] If your gonna try this option, you may want to resize yourself with Newbeorgs resize tool first. [e digicons]:thumbsup:[/e]

16 Replies 6,093 Views

The download listed in the main post is for (Version 3.5). I checked it out and it worked fine for me. I've added 3 new planets with bonuses and abilities, the Necro"s got 1 more ship and after they kill and colonize a planet they spawn ships, resource extractors and some weapon defense. There was also some minor tweeks hear and there, the major changes are listed in the main post. Oh yeah I think i've figured out 7zip finally ....HAH!!! Any problems please post.

44 Replies 121,767 Views

Heres one you can try. Click on the link and go to the bottom of the page to the Dark Secret. http://ricksgalaxy.homestead.com/download.html I just released a new updated version today.

9 Replies 6,826 Views

lol, Hey Evil if you think thats weird check this out: As for your question , no i'm not making a pirate mod but just making the pirates(Necromongers) in my mod a little more intresting since the Necro's will either convert or kill every last living thing !!![e digicons]:rofl:[/e]

13 Replies 12,271 Views

Heres my ability: entityType "Ability" buffInstantActionType "ColonizePlanet" instantActionTriggerType "AlwaysPerform" targetFilter numOwnerships 2 ownership "Enemy" ownership "NoOwner" numObjects 1 object "Planet" numSpaces 1 space "Normal" numConstraints 1 constraint "IsColonizable" range Level:0 5000.000000 Level:1 5000.000000 Level

13 Replies 12,271 Views

What about the ability/buff TechCapitalshipColonize it has spawn resource extractors in the buff. This is what i used in my mod for my pirate race the Necromongers. I've also added Spawn ships and Create frigate(actually Weapon defense) within the buff file and it seems to be working so far. sorry if i'm way off with this i'm still very new to modding just thought it might help.

13 Replies 12,271 Views

If your talking about the file "RESEARCHSUBJECT_WEAPONDAMAGE_WAVE...." you need to use the one from regular sins.

2 Replies 2,287 Views

I have released the next installment of the Dark Secret mod. Version 3 is a change to remove the pirates and replace them with the Necromongers. They use advent ships for now and can colonize any planet they kill. More to come with that. Replaced all "Event(Race)_Pirate" voicings with actual Lord Marshall voicings from the movie, so when you hear him you know they are comming for somebody. Made Gas Giants colonizable but they must be in the stable atmosphere cycle. Made fixes to the Skeledon

44 Replies 121,767 Views

I'm putting up a new download link for version 2t if anyone is intrested in trying it out. I have some band gigs comming up and most of my free time will be spent at practice for awhile, so i thought i would throw out what changes i have made so far in this quick post. Changes: (1) Skeledon reseach tree has been reworked to better fit the story line. Some new research

44 Replies 121,767 Views

I've posted a new download that just fixes some errors in the skeledon starbase. (1) now moves by itself in the gravity well (2) had to remove the frigate factory upgrade which caused game to crash because of the capital ability to move (3) weapon upgrade is now the chaos bolt. I appologize for the inconvienience and any problems. As i stated above I'm very new to playable mods and am learning as i go any ideas are greatly appreciated, also thank you Stimson001 for pointing out my scre

44 Replies 121,767 Views

Stimson001, In releasing this mod early as i have, this is exactly what i'm looking for. Input from other players. After being buried in files for the last 2 months with this mod I needed to know exactly where it stood and what steps to take next. I totally agree with all points that you have made. As far as modeling ships ,I have no expertise in this area but have been talking to a few people who can model and trying to get

44 Replies 121,767 Views

Just finished the beta version of my mod and am looking for someone to play test it. 3 people have already played the mod with 1 person having a crash due to a memory issue, the other 2 with no problems at all. Just want to do a little more testing before i release it. If your intrested please leave a post and I will pm you with th

5 Replies 8,280 Views

One of my mod testers thats testing my new game play mod is having a crash while playing the game with only LogOutput set to TRUE. AudioSystem: LoadSample Failure: Not enough memory : .\Sound\Hyperspace_Travel.ogg AudioSystem: LoadSample Failure: Not enough memory : .\Sound\Hyperspace_ChargeUp.ogg AudioSystem: LoadSample Failure: Not enough memory : .\Sound\Hyperspace_ChargeUp.ogg AudioSystem: LoadSample Failure: Not enough memory : .\Sound\

0 Replies 4,174 Views

Looks like your using XP, so heres what to do. Lower left hand corner of the desktop click on START, Then click on CONTROL PANEL, then click on APPEARANCE AND THEMES, then click on FOLDER OPTIONS, on the top of the folder options box click on VIEW, then click on the circle that says SHOW HIDDEN FILES AND FOLDERS, then at the bottom of this box click on apply. Now you will be able to see the file "Local Settings"

7 Replies 3,393 Views