Planets Textures are referenced from .mesh files in the following form: DiffuseTextureFileName “example-cl.dds” SelfIlluminationTextureFileName “example-da.dds” DiffuseTextureFileName is expecting a light side texture. SelfIlluminationTextureFileName is expecting a dark side texture. Light Side Texture Format: red - light side color red green - light side color green blue - light side color blue alpha - specular<br
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I have a download now for " The Dark Secret " Diplomacy Beta version at my web site. Link: http://ricksgalaxy.homestead.com/download.html
here is a download for Sins v1.181 and Entrenchment v1.041 GameInfo "text" files. http://www.filefront.com/14782047/TextRefFiles.rar/
ManShOOter, Hey SkyMan1134 is right. There is no ship entity files in the download to reference the race specific explosions.
Nevermind i see now the files names are backwards.
Don't know if this has been posted yet but 2 files in the Vasari Diplomacy research tree seem to be backwards in order. 1.) Xeno Manipulation = Allow resource demand and gifts 2.) Advanced Xeno Manipulation = Allow mission offers And it looks like the prereq is backwards as well. XenoManipulation: entityType "ResearchSubject" hudIcon "HUDICON_RESEARCHSUBJECT_XENO_MANIPULATION" smallHudIcon "HUDICON_RESEARCHSUBJECT_XENO_MANIPUL
[quote]how did you change voiceovers for ships and add music[/quote] I've sent you a PM on how to add voices. As far as changing music goes this is what i would suggest. If your playing a certain race in a mod open up that player entity file in the GameInfo folder and see what music is being used for them and just rename your new .ogg music files to those and place in the sound folder. Reason being, depending on how many new sound dialogue entries you make and how many new one
Question: Have you had this problem in playing any other mods? Because the errors you are showing above are from your installed sins game files and not the mod. As i stated above the mod doesn't contain any starbase files or textures. Somethings you could try: 1) Set your log output and show errors to true and start a new game of entrenchment without the mod enabled. If you come up with the same errors you probably have some corrupted files and will have to unistall sins and r
I've been playing around with Diplomacy the last few days and updated the "SinsPlus" version i keep to work with it. I've also added ManShOOters Volumetric mod to it as well. If your intrested in trying it out you can download it from my web site on the mod links page. Web Site http://ricksgalaxy.homestead.com/
MacLEOD, The version of Sins Plus you downloaded from me should work fine. I just checked it out and had no problems. The mod doesn't contain any files for the starbases, it uses the ones from the actuall Entrenchment game itself. As GoaFan77 has asked if you could elaborate a little more as to exactly what is missing we might be able to help you more.
I have a mod links page at my web site and most of the major mods are listed there. Link http://ricksgalaxy.homestead.com/
for video and picture capture you can use Fraps. http://fraps.com/
The one i use is free and i have a link to the download at my web site on the "Sins Extras" page under the sound editing header. Link: http://ricksgalaxy.homestead.com/index.html
New version released. This version has a lot of fixes in it with abilities and buffs, especially the Necromonger colonize ability . It no longer spawns ships inside planets and ships that would not fight, and actually spawns ships that are a little tougher than the ones they raid with. Added a few things to the Skeledon starbase like a new ability. The Starfish Prime ability is a sonic wave created by the Hellshock Generator that causes shield and hull damage to ships ,star bases, and planet
Requiem V2.6 Link: https://forums.sinsofasolarempire.com/344013
which mod are you trying to use ?
Your .ogg voice sound file needs to be mono not stereo. If it is saved in stereo format you will only hear it in game from one speaker. If your looking for a different program you can use Audacity it's free and you can find effects plug ins for it. Just an idea but you could try and run your files through a sound converter and set it as a mono .ogg output. I have links to both Audacity and a very good free converter at my web site on the Sins Extra's page. Link: <a href="http:
I have a download for the text files at my web site. When you get there go to the "Sins Extras" page scroll down and look under the "Files" header. Link http://ricksgalaxy.homestead.com/ [e digicons];P[/e]
ManShOOter, question: Can the (1) .entity and (3) .dds files be deleted from the Particle folder without effecting anything or do they need to be in there? I really like the new stuff, awesome work thanks.
Mazuo, You may want to just convert the game info folder to text and update yourself. As stated in the main post above: 3. Changes - Gameplay 1. None 2. Still if you remove GameInfo folder, You`ll lost every enhanced beam effect and ability effects. <b
harpo, just an observation, not trying to be a jerk or anything, but you may want to state that your download doesn't include all the balance changes from the 1.04 update. For example: The Cobalt light frigate, max hull points increased from 600 to 635, max shield points increased from 350 to 370, max speed increased from 800 to 825,turn rate increased from 3.3 to 3.7 and there are quite a few more. Anyway, Thanks for the awesome sins tools you've made modding sins a lot easier.
[quote who="Whiskey144" reply="26" id="2368392"]the Fremen?!?!?! So, you plan in integrating Dune into this? If you do, and you do it poorly, I WILL COME AFTER YOU. YA HYA CHOUHADA! MUAD'DIB MUAD'DIB![/quote] No i'm not, but i guess its just a little taste of the "Dune". lol **I've released a new version of the Dark Secret thats compatible with entrenchment V1.041 . It is not fully tested yet as my testers are currently busy, but i played for about 3 hours today
I will try and help with the voicings if you want. I've done some before and use a Fostex 16 track digital recorder for the base vocal track, it's a lot cleaner than audacity.
KILLBOXDEMON, a place to start would be to go to the very top of this forum page and click on the downloads button then when your there download the forge tools. Inside that is some tutorials for modding sins including ships and game. Give that a look and i will see what else i can find. [e digicons];P[/e]
I have links to audacity and a good sound file converter at my web site on the Sins extras page. Link: http://ricksgalaxy.homestead.com/contact.html