Updates for all Ricks Galaxy Rebellion mods are coming soon. I'm a little busy with RL stuff so please be a little patient Thanks.....
rjhughes67
[quote who="Dark_Ansem" reply="7" id="3467028"] thanks, but I wanted to try and view in 3ds max those extracted from the game I do not wish to downgrade, so... I guess it will never happen.[/quote] I have " 3d Object Converter " and it will convert a (.mesh) to (.3ds). If there is a few certain models you want converted let me know.
[quote who="mikefacciola" reply="88" id="3458588"] Hello havent heard any news on this front in awhile any projects?[/quote] Been busy lately with my 2 Band's, but I am still working on the Universal Mayhem (Sins Plus Add-On) mod. Making the textures for the ships and structures I'm adding takes a little time. There is also an update coming for Distant Stars.
NEW RELEASE " AHA2_v1.0R-RG " mod for SoaSE Rebellion v1.80 This mod adds 6 new Capital Ships to the game that are accessed by diplomatic research. Each race gets 1 Capital ship that's unique to that race, and 2 that were jointly conceived by multiple races. The m
@Fabiulu........................ AHA2 Beta4 is up for download. Hopefully this is thee final beta, then we can RELEASE!!! [e digicons]:rofl:[/e]
@Fabiulu................................. AHA2 Beta3 is now up and ready for testing!!!!
Got your last list fixed and I will start on this one today. I changed up the abilities on the Cap Ships a bit so they all start with 2, then 1 more at level 1, and 1 more at level 3. Any idea's you have make sure to throw them at me. Awesome work !!! [e digicons]k1[/e]
Nice Work ! [e digicons]:thumbsup:[/e]
[quote who="Fabiulu" reply="80" id="3437026"] I don't know if it is intended to be that way or it's a bug.[/quote] Actually I don't know myself as "SZ0" was the creator of the mod and left it as he could not find what was making it crash after about 5 minuets of play. I found the error after a week of messing with it so I am really trying to figure out what everything does and how it was meant to be. At this point anybody's guess is as good as mine. Balancing is not re
[quote who="Lavo_2" reply="2127" id="3436624"]Has anyone tried swapping out the cosmetic Titans' meshes with planet meshes? That probably would do the trick.[/quote] I just use the "rock" mesh. It's small and behind the main menu you can't see it.
Update: Alliance Hidden Agenda's 2 Mod .....(from SZ0) Features 3 new Destroyer Class Capital Ships. Each ship has had input from 2 of the 3 races and after you do the research you will be able to build 2 of these. Testing begins next week and release after error and bug fixing. If you are interested in helping test let me know . Thanks......
New Tec Flagship thanks to SivCorp.
On a Frigate mesh how many hard points are allowed per weapon ? what is the max?
[quote who="VV13601" reply="2" id="3433827"] I just copied and pasted it all that these new subjects were copied as well into my mod[/quote] Did you make a new "entity-manifest" file that included all the extra DS research that was not stock Rebellion?
Update: Planet Defense Models: I had to change the Vasari model as the UV map on the other one is not very good and very hard to work with. The Advent model has the same UV problem just not as bad, but I'm trying to work around that. Let me know what you think. <img style="vertical-alig
[quote who="SivCorp" reply="126" id="3432589"]A new tech flagship[/quote] Awesome !!
[quote who="Ryat" reply="121" id="3432144"] the Planetary Defense[/quote] Or.... is it a trick space vending machine used to trap unsuspecting explorers and turn them into some kind of red goo, which in turn will be used as a relish in an Advent fast food restaurant? .... You tell me Mr. Ryat. HHHHMMMMMM. [e digicons] _>[/e] ... [e digicons]8(|[/e]
And yes, the models need new textures. First try:
[quote who="niall78" reply="116" id="3430920"]For all the parts (steam version of Rebellion) are they just extracted to the mods folder at users/....../documents/my games/Ironclad games/sins of a solar empire/mods-rebellion v1.80? And is that the process finished?[/quote] use 7zip to extract downloaded mods to: users/....../documents/my games/Ironclad games/sins of a solar empire/mods-rebellion v1.80 Then fire the game up and go to... "Options" ---> "Mods"---> select mod
Ryat - Here are some possible models for the "Phasic Defense Control" centers.
[quote who="SivCorp" reply="109" id="3430544"]I only made the Vassari Flagship[/quote] That one is my favorite..... Nice work!! [e digicons]k1[/e]
[quote who="Hegemon76" reply="98" id="3430146"]Sorry for the 98379287 questions lol. In the core mod it list those three new capital ships one of them being the pheonix but when I played as the TEC the pheonix wasn't there? ??[/quote] As stated above in the op and at Ricks Galaxy these are Flagships , not new Capital Ships that can be built. So before you start a new game, you will need to go to the "Victory Options" menu and turn "Flagship Vict
[quote who="Ryat" reply="71" id="3429435"] Evil. Be glad the holiday season is over. Back to 45 hour work weeks.[/quote] Yes. Same here as I work in retail. No more 6 and 7 day work weeks !!
[quote who="" reply="68" id="3429147"]The TEC Capital ship from the Hidden Agendas Mod has about 10x more hit points than it probably should. When I finished the game it had somewhere around 39000 HP.[/quote] Sorry. That was my bad. I just put up a new download that fixes that for now. I'm currently throwing a lot at Ryat right now so give him some time to get thru the add-on's for balancing and bug hunting.Oh and by the way Ryat, I have also updated and uploaded your Powerful