[quote who="ercolesptr" reply="60" id="3428890"] If I make a map and use the sol planets the mod crashes with moons of Saturn (5 planets between Saturn and Uranus in GalaxyForge list), Uranus (5 planets between Uranus and Neptune in GalaxyForge list), and Neptune (2 planets between Neptune and Pluto in GalaxyForge list). Also the Planet Eris causes it to crash. You can easily check it by making a map with GalaxyForge and use these planets in it. The game will crash as soon as you s
rjhughes67
[quote who="Ryat" reply="49" id="3427670"]OOOOOOOOO! I can put anti strikecraft weapons on starbases...........[/quote] [quote who="Stant123" reply="50" id="3427784"]Yes, and you can make them so bad ass that they pretty much annihilate anyone trying to bomber spam the gravity well... If you want to go that route.[/quote] This is just plain Madness!! Thee Insanity!!................ ooh boy, I better sit down cuz the last time I heard this much crazy talk I threw up on my cat.<
[quote who="mikefacciola" reply="74" id="3426139"]Good sir I have noticed on your website on the links page Volumetric_v2.5R-RG still has a not updated sign and it is now updated can we fix that [/quote] Fixed and Please do NOT post links to my files anywhere! I prefer that they stay on my website. Thank you. Coming Soon: <img src="http://i1203.photobucket.com/albums/bb387/arrowhead2167/AHA2.png" alt=""
[quote who="ZombiesRus5" reply="1308" id="3426084"] Sins of the Fallen made it into the top 100 this year![/quote] [e digicons]:thumbsup:[/e]
[quote who="psychoak" reply="80" id="3421446"]You have a file where this is TRUE and there's no target being picked to face.[/quote] That was it! Thanks [e digicons]k1[/e]
D:\projects\SINS\SinsRebellion\main\CodeSource\GS\Entity\Interfaces\IAbility.cpp(377): assert! [NeedsSingleTarget()] Need a little assist on this one.
The "Font" file in the core game. Copy and paste into your mod folder. I believe colors are in the "Window" folder and the file is called "color". Hope that helps! [e digicons]:thumbsup:[/e]
[quote who="jim_viebke" reply="71" id="3417743"]Thanks for the update, Rick.[/quote][quote who="mikefacciola" reply="72" id="3419338"] Thanks[/quote] Your Welcome !! Just released some new updates that include the Rebellion v1.80 HotFix: Alliance Hidden Agenda's v2.0R-RG Sins Plus_v1.7R+FWSP-RG SinsPlus_V3.7RNF+FWSP-RG
[quote who="Ryat" reply="28" id="3419434"]Update for Distant Stars is up.[/quote] Yes! Make sure you are using version " DS_v0.18R+FWSP-RG " or have patched up to it. It includes the recent hotfix.
[quote who="Nomada_Firefox" reply="33" id="3418502"]Just a question, how can I count the string entries? is there any good program for it?[/quote] I use "Notepad++" and a calculator.
[quote who="GoaFan77" reply="13" id="3417476"]I'm not sure if this is exactly the problem, but I have a lot of people who want to use your version of Bailknights and Enhanced 4X together[/quote] Some really good points here. Bailknights wont ever really be a mod that you can run with another mod because of changes to the entity files including Volumetrics Race specific explosions. I will look into renaming the particle files though. As far as the incorporated Bailknights n
[quote who="Kavoriken" reply="8" id="3417398"]- The tooltip for "Gas Giant Colonization" reads "Allows colonization of Gas Giants, Military and City planets." Should be Urban, right?[/quote] I will fix this. [quote who="Kavoriken" reply="8" id="3417398"]- The tooltip for improved tunneling lists "Max population increase: x%" 11 times. I guess its one per planet type but one would definately be enough given the description text at the bottom
Updates: For Rebellion v1.80 + DLC's are now out. Alliance Hidden Agenda's v1.9R-RG Bailknight'sGMod v3.0R-RG RCS v1.5R-RG <img
Ryat, Just a little update from my end. Downloads were a little slow the other day as my Mediafire account was hammered by everyone getting new versions of everything. 100 DS downloads and I have not heard too much so that must be good, I hope. I have started working on some fixes for a new Rebellion download . (1) Ship Graveyard structure showing a (da) Texture is fixed & (2) Looking into why Bailknights weapon effects don't seem to be working. I have noticed that the Capital Ship an
[quote who="JasonFJ" reply="23" id="3416574"]Assert @ D:\projects\SINS\SinsRebellion\main\CodeSource\Engine/DataStructures/FixedArray.h(117) i >= 0[/quote] I have this same error in Sins Plus and it has something to do with either the Ability or Buff that I use on the Ship Graveyard. I haven't figured it out yet either.
[quote who="GoaFan77" reply="18" id="3416464"]"SkyBoxProperties.skyboxbackdropdata". Should probably take a look at it if you mod adds or changes skyboxes.[/quote] You have to add a texture too, or you will get this error: " Could not extract Image Info from Texture: .\Textures\.tga Does the file exist? "
DS_v0.17R+FWSW-RG ( BETA ) For Rebellion v1.80+Forbidden Worlds+Stellar Phenomena is now up for download at www.RicksGalaxy.com . Go to the Distant Stars entry on the "Mod Links" page to find it and the change log. If you find any errors or bugs please post back ....Thanks
[quote who="XATHOS" reply="8410" id="3415850"]Cry a little bit inside now. It'll save you the heartache later.[/quote] Oh Really?.....I played Distant Stars mod for Rebellion v1.80+DLC's yesterday for about 45 minuets. Got to hunt down 1 more error coming from a particle file and I will have a Beta release this weekend... [e digicons]:rofl:[/e]
[quote who="GoaFan77" reply="65" id="3415118"]Well, there is the new DLC...[/quote] Yep. Broke it. lol!
[quote who="Ryat" reply="63" id="3414899"] I'll give it a run, though with 1.80 dropping tomorrow, not sure how much help I will be.[/quote] Thanks Ryat ! I don't think this update is major mod breaking.
DS_v0.16R+FW-RG ( Beta ) for Rebellion v1.52+Forbbiden Worlds DLC is now posted on the Distant Stars page at www.RicksGalaxy.com you can also find a change log there. The mod does NOT currently include the galaxy folder as some of the maps are causing some crashing. The size of it is down
[quote who="Fabiulu" reply="175" id="3414603"]I can't seem to find that beautiful ship in the game, which is a shame[/quote] A new Release of this mod will be coming hopefully by xmas, that will include the 3 Destroyers. I have had the mod sitting in my Rebellion folder for a while now. Just keep checking at www.RicksGalaxy.com .
Update: Distant Stars (Rebellion-DLC) I have been to hell and, I have returned . [e digicons]}:)[/e] converted 13 texture files to 1, including all new windows files.
webjoseivan ! Why is there artwork of mine in this video of yours! You DO NOT have my permission to use it! Nor did you even attempt to ask me for it. [video]http://www.youtube.com/watch?v=BgSqlPV4rpo[/video] [quote who="noseforget" reply="9" id="3411590"] @TobiWahn_Kenobi y @Gepard67 : ustedes son una vergüenza mods=comunidad @ TobiWahn_Kenobi and @ G
Work, work, work.... Another texture done.