In a old post you said you were going to release unfinished versions of the incomplete races you were working on. But i've never seen the Archailect, and i know you discontinued totally their development. Are you going to release them or the material for this race is so few it's impossible to play them?
Raruto
probably it was me who deleted the default leader -_-" (i play too much because the whole game is addictive, guess 8 hour x day of gaming makes me forget little things...) well ok i just reinstall the mod since i have no important savegames :P thank you again
ok nevermind, is it also normal that default sovereign (for example death legion) disappear when i create a custom one for the same race?
hello, awesome mod, thank you for your work a question it's me or angels can't be used as custom faction and leaders... i tried to build custom angels as race ora a custom angel leader but it never shows also i can't find your mod race traits when i customize a race
can't find a downloadable version of the mod and wish to try it on entrenchment using the fix anyone can help?
Ah ok, i knew i had to restart the game till i get NOT the artificial planetoid :P but the info was useful cause i also wanted to know about this specifically (sorry for not reading the concepts T.T) cause i liked a lot the artificial planetoid design :), starting with it as home planet was truly fascinating (and now that i think about it... really so "minor factioning") i was hoping to start a game with artificial planetoid as home WITHOUT the minor faction flaws :(...
beautiful mod i'm enjoying playing it! a question i had a little "problem" but i dunno if it's related to your mod or simply to the vanilla game whenever i start to play with an artificial planetoid home planet i have 1) no colony ship... unless i use capital's special ability 2) FLEET LOGISTIC HALFED IN THE REASEARCH O.O (i dunno if sucks more this or the colony ship total non availability, i have to think about it....) is it normal
it happens the same to me whenever i start with an artificial planetoid as capital planet i'm playing with the stars mod... i thought it was mod related but then i found this topic... discovered if it's normal... since it's an artifical planetoid home planet maybe it's plot related I ALSO HAVE HALF FLEET LOGISTIC THREE WHICH IS TERRIBLE.... i will never continue a play if i start and see such conditions.... they suck!
there are any download links for older versions of this mod available?
keep going on pal :(
well that would be awesome tharios... but i guess giving the planetary docking/orbiting trait to another thing is probably possible as the proper docking i suggested ._., cool idea however, and maybe i'm wrong about its implemantation o.o foxy finish this moood XD
FOXY BORGHY O.O uh... i know i already asked you in pm... but... i'm a bit, mmm, backward with the game itself and the modding thing... so i've a newbie question... is docking possible? (if the question is not neat watch my pm...) i mean... the publisher is STARDOCK and they did NOT implemented docking capabilities ANYWHERE??? XD i had already experience with sins of a solar empire... people told me a REAL death star is not possible to be proper
sigh i hoped for w40k ubuuu BUT if it's your doing star wars would be a 9 vs a 10 (w40k)
yes, i know terror star is not really moddable... you can change the look a bit according to each race °w° it would be "classy" nuoooooooooooooooooooooooooooooo star waaaars this is killing meeeeeeeeeeeee
Your work is brilliant :) if you can (not necessary really...) maybe you can put customized terror stars for each civs... what are you gonna do once this is finished :) (suggestion... WARHAMMER 40K XD)
abomination maybe is a bit off the road... it's not like the tactical battle is abstent... from the screen i've seen the battle is present and even in a pleasant 3d... he says you can only watch and give the orders maybe before the battle
[quote who="rossanderson48" reply="62" id="2745389"]I think they changed that in HOMM V Raruto.[/quote] Noticed. Though it is somewhat the mere addiction of physical hero attack from distance (melee also... which is pretty absurd even for a fantasy game... "yahooo i'm gonna have a charge against an enemy group and go back where no one can touch me without a scratch IT'S SO GOOD TO BE A HERO now it's your turn stupid peasant go where you can be slaughtered properly in my name") <p
i just hate a thing about king's bounty and heroes of might and magic 3 heroes are outside the fight (except for giving tacticals advanteges and launching spells...)
that's cool °_° thank you
is it possible to spawn more than one sentinel or different type of unit (example... a beast a elemental a dragon...?)? on SWEAW FC once i modded a similar xml by adding several lines of starships for the death star retinue of excorting ships.... it was possible to add at least 15 or 16 starships of every type in the game (knowing correct input name of course)
Some people express often disappoint for leaders falling in battle against weaklings... improving the ai is important of course but why not giving them some permanent retinue of assasins/guardians/pets based on levels to defend it better... buyable or acquiring with experience... for personal i mean... in the same unit... and also for off combat defense alternatively... some build up to give em major and greater power (beyond human)
PET UNITS FOR HEROES yuuuuuuuuuuuuuuummie
awesome! i want this shiny things too! ^ o^ Hope they will implemented... i have also a suggestion for the Fame/Reputation system... which can affect commerce, price in item shops, heroes hiring and why not... influence of the nation itself.... like culture in civs O.O
king's bounty age of wonders shadow magic with some mods... i also hope one day someone will make a mod for elemental to add race from age of wonders like the shadow demons (which are cool) and/or some more (maybe heavy) tiles and geographical objects to like in king's bounty...