Rebellion is a native 32-bit application, it doesn't ever use more then 2 GB of RAM and doesn't use more then processor core. You can try using a program called Large Address Aware (LAA), which allows Rebellion to use 4 GB of RAM. It can help Rebellion run better.
WarthogRacer
More crazy ideas: allow us to name AI players and choose their player portrait! This would help immersion in some mods.
I would like to see shielded strike craft... [e digicons]:-"[/e]
The DOS-class Supercruiser is textured and ready for the mod! (credit to Malcontent1692 for the model and texture.) <img style="display: block; margin-left: auto; margin-right: auto;" src="http://media.moddb.com/cache/images/mods/1/12/11043/thumb_620x2000/2_-_3sqAol7.jpg" a
Try getting a little thing called Large Address Aware (LAA), it allows Sins to use more RAM.
Hello and welcome to Sins of the Prophets v0.75.1! ( We've pushed out a quick patch to the mod updating her from 0.75 to 0.75.1, see bottom of article for changelog ). For those of you who are totally new to SotP, I'll try to quickly explain what she is: Sins of the Pro
I hope Sins 2 is like the Star Swarm Mantle demo and has less hardcoding, so we can get better mods. A 64-bit game engine that supports more then 2 GB of RAM would be nice too. [e digicons];P[/e]
[quote who="Unikraken" reply="3" id="3504287"] No, I'm currently the lead dev, so this thread will be maintained. [/quote]Good, good.
Finally, but will this thread end up like Kheva's?
"The DDS-class carrier, unlike the larger and more powerful assault carrier, is a less frequent but powerful warship within the Covenant Navy. The primary role of the DDS-class carrier is to support fleet actions in space, or as an infantry deployment platform. It is used for command and control of large numbers of waves of fighters, dropships, and interceptors." "The DDS is our starting Covenant capital and this specific design was created by Leviathan, an artist w
Say hello to a Halo ring and a Forerunner shield world:
[quote who="DragonSlayer3X6" reply="40" id="3442011"] Hi, So i was wondering if it weren't better to use a CSO-class Super Carrier as a covenant capital instead of the super destroyer? Since the CSO-classes really are the flagship of the fleets. And of course it is the home of the Arbiter [/quote]The developers feel the CSO is too big for Sins of a Solar Empire, and is way too similar to the CAS -class assault ca
[quote who="mikefacciola" reply="38" id="3433371"] Looks good so far, tried it out. Poor covenant need see they still are in the building up phase UNSC looks very good. Will there be titans on this one?[/quote]Yep. The UNSC will get the Infinity and the Super Destroyer will be redone and be the Covenant's Titan.
Sins of the Prophets was just featured on The XPGamers Mod Library: [video] https://www.youtube.com/watch?v=u_OXhxc1mLA&list=UU13nPkrDQH0A2s2vx_NAVdQ&feature=c4-overview [/video] Also, don't forget to check out the newest SotP trailer: [video]https://www.youtube.com/watch?v=td1xHBkPkUc[/video]
The Sins of the Prophets is now out for Rebellion! Hurry up and get it: http://www.moddb.com/mods/halo-sins-of-the-prophets/downloads
[quote] The livestream you were promised for sharing our page with your friends and family (28 shares! Great job!) has been set for tomorrow (12/13/2013) at ~12 (noon) MST. For the lazy, this is 11 AM PST, 1 PM CST, 2 PM EST, and 7 PM GMT (1900 Zulu). Unikrake n will livestream himself playing against a Covenant AI, then switch to Covenant himself and play if time permits at the link below. Be sure to follow him if you have a Twitch.tv account
[quote who="mikefacciola" reply="21" id="3421679"] Looks awesome, hope to see this soon. Will it have the DLC added to it?[/quote]As I understand it, this mod will compatible with the DLC, but the mod wont use it (not right away at any rate).
So.... I guess I'll resurrect this thread [e digicons]:grin:[/e] A WIP UNSC Infinity. By the talented Didact. Look at dat sexy Aft A WIP Strident class heavy Frigate. By the Didact.
Hey, In the (unpatched) Rebellion release, I keep getting attacked by the Orion Syndicate, even though I have them disabled. Is this a bug or feature?
Oh. I didn't know it was still an Alpha release. I kept thinking that I was installing the mod wrong. [e digicons]|-)[/e] P.S I just started watching Babylon 5 via Netflix, I'm currently on Season 3 Disc 2. [e digicons]:grin:[/e]
I'm having problems running this mod on Diplomacy 1.37 (got it with Trinity), some of the ship models for the Earth Alliance are showing up either as black cubes or as vanilla Sins models. The Delphi Scout is a black cube and the Asimov colony ship is a vanilla model. Help?
Hey, any chances of seeing the NX class in this Mod?
[quote who="Major Stress" reply="3872" id="3351559"] That is the MO of the first run crash issue. Restart the game with the mod enabled, and it should run fine.[/quote]Ah, I wasn't sure. That fixed it :)
I need some help; my game crashes whenever I wrap to another system. [e digicons]:([/e] My specs: AMD FX [email protected], AMD Radeon HD 7850, and 16 GB of DDR3 Ram. Oh yeah, I'm using Diplomacy 1.37.101.