Awesome that worked perfectly. I knew it was something simple. Thanks a lot man.
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Awesome that worked perfectly. I knew it was something simple. Thanks a lot man.
Being the useless modding newb that I am, I could really use some help. I'm currently trying to make a mini mod wherein every race gets a MK II version of every capital ship with improved stats, higher cost, different abilities and requires research to build. I changed the race entity file to have 6 cap ship slots and tested it by copying an existing cap ship line into the new sixth slot and it worked fine. So i figured that seeing as how I am just changing a ship that has all the existing me