And where are your numbers, wnmnkh? I mean, there have been tests of cap ship vs cap ship combats, but no proper dps tests so far. What times did you use for weapon refire rates, did you check all guns, or only front batteries and so on. I do not want to question your observation
Longasc
As you already noticed, I have the same problem.
There is a huge power discrepancy between being able to interrupt and neutralize a battle deciding ability and having this ability. Missile Barrage would still rock even if you nerf the damage considerably, the whole concept needs to be reworked. "Press Button to destroy all frigates and cruisers in the purple circle within 20 seconds at max" is a better description for MB.
[IMG]http://img7.imageshack.us/img7/8056/sinsscoutmadness.th.jpg[/IMG] http://img7.imageshack.us/img7/8056/sinsscoutmadness.jpg 43 Vasari Scouts. Neatly arranged. But why? The Hard AI player (this is the replay of a 10:35 hours game on a large map vs hard AIs) already invaded my Empire with a giant fleet, jumped to the sun and the fleet size bar j
I think it is okay that Starbases can fire back. Note that often Ogrovs outrange starbases - I dunno which upgrade enhances their missile range, but it seems that an unupgraded starbase is pretty much a sitting duck for them! Starfish are awesome at destroying structures, not so good for starbases themselves. But they wreck hangars, gauss platforms and extractors alike easily. I agree that bombers are more versatile, and somehow neither Starfish nor Ogro
A really inspiring read!
Newsflash! Some players came to this insight! You can interrupt every ability that can be interrupted: -> THEREFORE, EVERY ABILITY IS BALANCED! Congratulations. Do you believe your own logic? :) The fact remains that you will neither look for the Kol, nor the Sova, nor the Akkan, nor for the Dunov if there is a Marza. You will always check if it is level 6+, and then save your interrupt or die in a Missile Barrage. The level 6 ab
Is Sins an exception to the rule that name calling and blackmailing other players on forums and ingame is forbidden? Even if this other player was a total jerk, you cannot do such things! Tell your friends, but make no fuss in a lobby or the forums.
Sins is fun without a campaign, just like Master of Orion had none, but was still incredibly fun. But we know the game "Homeworld", which was incredibly fun, too. If they plan to do expansions, a Homeworld-style expansion would not be bad. There are so many possible interesting scenarios for a campaign: TEC & Advent & Vasari UNITE! ... because THE UNKNOWN ENEMY (tm) arrives, destroying planet after planet. This unknown enti
Odd, I prefer to play Vasari over Advent, which I deem the worst. With Entrenchment, I got the feeling that TEC is stronger than the others. Just my observations.
Missile Barrage is totally over the top. I am playing a hard game versus the AI, with Starbases being the tank, a few frigates being cannon fodder, and a Marza with Missile Barrage to kill off all frigates and heavily damage all cruisers of an invasion fleet. This ability is so powerful that asking people to just interrupt it is not really viable. Also, adding longer cooldown or super high antimatter cost would not help. There is only one
A campaign is also a good way to make people familiar with basic principles, in addition to the tutorials.
The Monk, I share your feelings. Something is just not "right" about ETW. I also think that the Total War series found the right era in the middle ages. In Rome, Cavalry was still dominant, which annoyed me a lot. I must say, while I like Medieval 2, I never ever got so many pitched, exciting and tactically challenging fights as in Medieval 1. The Sieges were horribly bad, yes, but the tactical battles were much better. There was also a much better introduction to the tactical battles
I guess Ironclad could make Strikecraft and Carriers even better, and people would STILL refuse to build something else than Missile Frigates and never ever Flak Frigates. :)
I would start a new game. I have usually issues with Advent economy, too. But it looks like you have expanded too fast, as people already mentioned. There is also good reason to bribe/make friends with 1-2 strong, ideally neighbouring AIs. Fighting on multiple fronts is already hard on normal, on hard, it is very dangerous. Your ships are not that mobile, and your defenses are only a delay till your fleet can clean the mess if it is a serious atta
OK, this is again not about Sins... but I liked the chart in the posting above, and also found one for EVE Online + the Eiffel Tower. :) (huge pic, takes some time to load)
Now I wonder if I should start another game or wait... or wait with upgrading. Often we have savegame incompatibilities, but often they make no sense. Some updates have bug fixes rather than fundamental changes to game mechanics and unit stats. I would also appreciate some leeway, and do not really understand why ... actually every? update makes older savegames unuseable.
I would like to pick up the idea that changing the impact of diplomacy/culture on the game will dramatically change the way how the game is played. Entrenchments Starbases will pale in terms of actual gameplay changes. Then they still plan 2 (?) more micro-expansions, all together will become a full retail expansion. Hum. I wonder if they really manage to create something "whole" out of 4 different expansion elements, but I would not mind
It is a great ability for a worst case scenario. But it is usually the lower level capital ships that die first. Might be different in multiplayer, but for singleplayer you usually have much more serious issues when you mothership, usually your no.1 cap ship, dies.
Annatar already mentioned it, you can make all ships basically fly around. But: Fighters gain an edge, as you pointed out, frigates, cruisers and capitals have fixed weapon arcs. Flak Frigates also seem shine a bit more (I only assume that, they have huge firing arcs after all). I tried it, and it changes gameplay quite significantly. You will also have a bit issues to select single units. The bottom line: It is not Homeworld, even fighters/b
I like to play strategy games offline. They just take too much time online. I only play shooters or MMORPGs online. And lately, I got bored of the MMORPG genre, it lacks innovation and is dominated by a game whose design is as old as EverCrack. :(
I usually let a cap ship soak up the mines damage. You must make sure that no enemies are nearby, so that you can repair the damage done. But it is an easy way to "clear" the mines that does not require awful lot of micromanagement. Clearing mines is a pain in the butt.
Arguably. The DPS depends a lot on passive benefits and abilities, but let us assume all weapons can fire on a target up front, even the side and rear guns: As example, I will take Kol and Marza (TEC): http://spreadsheets.google.com/pub?key=p7xc_snd9Cc-6o2UwvPEWUg&gid=4 Kol: <table id="tblMain_0" class="tblGenFixed" border="0" cellspacing="0" cell
Are "battleship" capital ships stronger in cap vs cap ship fights... or why should I bother to use them? There is some data in the forum that level 1 "Space Eggs" and Marza Dreadnoughts are the strongest 1 vs 1 cap ships. But the Dreadnoughts usually also have enhanced planetary bombardment options, and the Egg can colonize. So what can Battleships do? My question is: Does the balance ever tilt in favor of the ship vs ship combat battleships at all? L
They improved the UI and the graphics, but somehow the gameplay sucks. It just does not suck me in like previous TW titles, and I am not the only one who somehow cannot love the game.