I'd say BotS on fire TB and Swift on Ice... and on hybrids either one.
ntropy
sedna+oak and sedna+beast are good in 2v2. Erebus Oak Beast Sedna Rook Torchbearer DA Regulus Queen Top 3 are very close. Top 5 is all reasonable, after that your pick will weaken the team alot, especially certain combinations.
[quote who="lethstang" reply="8" id="2490187"]ntropy i disagree that their matchmaking is shiza. the fact that you win around 50% is intentional and to me signals a great system by definition. [/quote] it's kind of pointless to play a game wherem you have little influence on the outcome. the same thing applies to demigod. players i don't know are often a liability and my permormance won't matter if they just feed the enemy or are incapable of teamplay (things such as teleganks a
Basicly LoL is ok. Matchmaking however is total fail. I usually learn basics of games very fast, and learn from mistakes very fast. In LoL going Solo Queue is like playing the lottery... you get matched with noobs vs premades or both. It's horrible and very frustrating. Don't bother unless you have a team. My W/L seems to even out around 50/50 which suggest that matchmaking effectivly is random... and in my opinion most loses are not primarily my fault but that of one or more totally incompet
erstmal würd ich english lernen, sonst versteht dich niemand.
Going vs PRE with a random team mate is like playing the lottery. Pantheon is FAIL bc it should be totally random, so you can't groupgank. Ofc that is still lottery, but all have the same chances...
[quote who="abuggeredhedgie" reply="20" id="2474640"] Didn't put this any where else, but I would like to see Stats improved. Right now, Improved Attributes are really only useful for a pure-Ooze build and that's pretty much it. Current: +115 Health +0.18 Health Regeneration +2% Attack Speed +25 Armor +105 Mana +0.32 Mana Regeneration +6 Weapon Damage New: +165 Health +0.5 Health Regenerati
That little amount of mps wont help him at all. There are basicly 2 build you can run right now. a) spine/wrap with Essence of Magic and Magnus Rod, this is a burst dmg, supporter DA b) crit/tank build with around 50%, 1.5x crit and wrap I've tested the second with the new mod, and its alot more viable then before. The key is that you dont need mana items at all, and you run around with 3 mana big mana pots, which will supply you with mana. There's only one skill
I already suggested that, what do you think of my numbers?
If you still are immun to stuns with shield IV I dont mind the change. Divine Justice should be 5/10/15 instead of 10/15/20... This make people take it at level 2 and then at level 11 again, because 10% is already half the deal.
The problem with mist is that you dont need any mana to activate it. So even if you have 50 mana, you can cleanse a spit and you only go into mist for 1s. I see this alot in LE vs UB matches. Mist should have a inital mana requirement, and maybe a minor reduction in mana per sec. The alternativ would be that removing all debuffs requires Mist III.
This has nothing to do with the BotS game where I horribly failed and I know I did, but with the game after that, where kitty0007 was on the other team, died twice to erebus in 1v1 with oak and then raged, when the game wasn't over at all. http://pantheon.demigodthegame.com/game/1148339/player/11139/
Demon Assasin stops auto-attack after wrap strike. It should continue to attack the locked target... this would be natural.
I agree. 4/7/10 or 4/6/10.
Gkrit has put alot of work into the DEMIGOD MASTER BALANCING MOD... I'm going to host games with this for the next 1-2 weeks, so this can be tested. You can get it here... http://forums.demigodthegame.com/371153/ If sucessful, SD might implement this one day in an official patch. p.s. Just copy the folder BIG DEMI BALANCE to ../Demigod/bindata/mods/ and use the mod manager in game to activate.
versioning please. tnx.
kitty0007 you'r a whiny little b... we lost a game bc i made a bad choice of taking BotS... which I totally agree. Telling me im a bad player, which isn't true. Then the next game you get owned by erebus in 1v1... and rage from your team... after 2 death which was totally your fault. Very sad man. Grow up.
Proof of concept... I'll post a better one as soon as I have one.
Don't boost rook speed and dont boost sedna armor. Each dg has a weakness, thats fine.
Could you merge all current dg balance (DA. REG, TB, UB, SED, OAK, QOT, ROOK) into one downloadable "DG balance mod". It makes littke sense to test them separatly. It's alot easier to handle too.
Health on a reg won't help you much. You can hardly ever engage in melee. Regulus is hit and run, that's what he does. About the snipe. I think snipe with Renewal is quite useful even in mid-late game, but here's an idea. Why not decrese the cast time for the higher levels of snipe: II -> 1.6s, III -> 1.2s, IV -> 0.8s. It's minor but I like it. Another nice boost would be a 1-2s silence or another debuff.
[quote who="gkrit" reply="7" id="2474739"]how do u open bp files?[/quote] those are text files... any editor... like notepad++
I'd reduce the armor debuff, but remove... i don't know. 250/400/550/700 -> 150/300/450/600. Poisoned blood I: make it +10 or +12 hps. Army of the Night: 10% Inc Attack Speed and 10% Life Steal. (It's a level 15 spell)
The problem with Tower rook is if he can block your only pathway and that the towers are very strong in the beginning, so you can only go in with the creeps. You'll need to get priest to be able to solo push through a farm, and even that is likely hard. Usually you'll need 2 or even 3 dgs to push the rook back.
The problem with spit is mostly the strength of Spit II and maybe III, but I don't think it's a large issue.