yes but you get 50% of the benefit for 1 of 4 invested points.
ntropy
[quote who="Derog" reply="6" id="2473138"]is this kind of stuff handled in lua?[/quote] likely yes.
Sedna should buy Nature's Wreckoning, it's huge on her, mid game.
Level 1:1500x2=3000 total Level 4:1950x4=7800 total Level 7:2400x6=14400 total It's hard to keep up 6 towers in one place, because of decay and you need Staff of Renewal to cast em fast enough. The main problem is early and midgame. My suggestion is to change tower health from 1400/1850/2400/2850 to 1000/1500/2250/3375 This will make tower's stronger in late game aswell.
I see no reason for a cap at level 20. The leveling should be open end so you can still grow after 20, although slower.
[quote] Death Effect - increased dmg to 400 from 200.[/quote] Too much for early game. I'd make that 300 max.
[quote]Precision - Changed percentages to 20/25/30/40% chance of getting 1.5x crit.[/quote] This is another 1 pointer... I dont like it. Change this to... 15% 25% 35% 45% or maybe 50%. Doing around 250 damage at maybe level 10 this would be +19/+31/+44/+56 or +62 dmg, which is fine for a assasin. III would be around mards hammer.
[quote]Spike Wave - increased movement speed debuff to 20/25/30%[/quote] i dont think that 30% over 25% justifies for a level 15 skill. either more slowing, more damage (like 800) or another debuff.
Reduce Foul Grasp mana cost from 800/1100/1400 to 800/1000/1200. Nobody uses II and III as far as I can tell, right now. [quote quoting="post"] Bestial Wrath/Unrelenting (Changed date.12/12) - reduced energy cost to 500/625/750/875/1000 - reduced follow through time by 0.2 secs - increased additional dmg to 50% across all levels, except for unrelenting (still 65%). - durations are now 6/7/8/9/10 [/quote] This progression is bad. You get
Make the form switching bonus 30s instead of 20s... this will reduce the times you have to switch. Another great thing would be to give this effect to allied (15 yards) demigods aswell, maybe lowered to 50% of the stats.
I dont really like Rally. Any way to make it more useful?
http://www.gamereplays.org/demigod/replays.php?game=51&tab=upcoming&show=details&id=103950 - Basic krestel build - Yes, thats not how to play UB
I tried the 2 mana pots and they are well worth it. You won't have enough mana otherwise. Snipe is strong at forcing someone out of the lane in the beginning, so you wan't to use it every 12s if you can, therefore you need the pots. You are squishy anyway, so you don't want to directly engage melee dgs. The 400 health wont matter. You can towerhug easily in the beginning, and you'll need the scope vs UB, even with scope spit is a problem. You usually don't wan't to go in the UB lane. You cycl
You guys need to fight it out.
... and consider that 3 generals have good damage denial in addition to their monk which heal theml. LE mist, oak shield, sedna massive heal. At level 10 oak just rapes if you have mana at 5000+ he can spam pest/surge like a madman.
BotS is better for mana burst and staying in lane, but if they pressure you really hard you will have trouble with your low health in the beginning.
Well if your opponents use large pots which take like 2s to cast in battle, don't use sigils and don't skill grasp at level 5, it's just too easy. Nice laning btw.
I always had major trouble with killing waves with the DA. I find there is no way around "Nature's Wreckoning" if your team mates can't completly deal with the creeps by themselves. It probably even outclasses Slayer Wraps in 1v1 until very late in game if you consider the price.
25% dodge = +33% health... that's really good, and 40% dodge is badass.
Alot of Level 15 skills utterly suck. The focus should be on the weak dgs, but other could use better ones aswell.
I'll eat my dirty sox if the assassins win.
Another and maybe easier way to boost fire ball would be to increase it's range to maybe 20 or 25. That and some changes to Ring of Fire would make the TB a real pain in area denial fights.
Invest the points from stats into Wrap. Level 15 Wrap is really really good. I've been running a crit build for a while now, and it's fine until you match vs some good players. Then you are toast. Swift Anklet = NO. You need BotF... you can get speed with skills and with the Wand if you need it. Also if you get wrap you can catch up. This saves you 2 slots for health items... and you really need those. If you only use wrap and swap, you won't need that much mana and you should do
Very nice. This should be officially considered.
The time the AF gets strong enough, your team will already have lost. The last 200 games I played I haven't seen ONE, I repeat ONE AF-Regulus that was any good what so ever. Even with Ashkandor a good UB will still rape you probably, so will an Oak. And its about 2% of the games where you'll have either artifacts or level 15 demis. The problem the regulus has is he is squishy. If you focus on slow snare... you have low life = you are dead if you get stunned, biten, asf... if you foucs