[quote who="numerarius5988am" reply="371" id="2491258"]Their lead scientist now has a starship/shuttlecraft of his own by which he can intercept the Destiny. [/quote] uhh... i know its going to play a part... but i doubt that shuttle itself is going to get him back to the Destiny because 1. i figure the Destiny is travelling much faster than that shuttle could, and 2. Rush etc had to go through a stargate to get to the shuttle, so they're already very far away to begin with....</
TheRezonator
yeah, they said there might be new game modes, but IC plays things so close to the chest even their own mothers dont know whats going on im in the beta and no new game modes yet, given though all the content has yet to be added so we dont know yet
also, you were playing on your home turf, you should have been able to drop a regen bay and at least 1 turret or one or the other... yes its not even but i think we've come to the conclusion its not even at all... if you were to attack his planet he would certainly have a regen bay or a turret or even an sb so.... you gotta use whats at your disposal... why plan a battle strategy that expects losses when you can plan one that leaves him devastated and you without a scratch...
i was reminded of a post by someone a few months ago about the Marza's hangar bay at the bottom of the ship, he thought it was an access port for the marza captain to hang out of while yelling at enemy ships thereby destroying them =P
[quote who="Ryat" reply="1887" id="2490454"] Quoting TheRezonator, reply 1886 hey, i was just playing a game on the Systems of War Map... and the fleets were all screwy... so cap ships were located at the bottom of the selection instead of at the top, even when you set them as fleet leader etc... is that a mod issue or a map issue or what? [/quote] yeah, that occasionally happens not sure why Quoting TheRezonator,
i always figured it was a decision on the part of the developers not to have AI build superweapons... though i cant honestly tell you why... then again, envoy ships are no different coding wise to cap ships except caps need research and some prerequisites, such as fleet supply etc... so... maybe there needs to be a new personality that uses superweapons or else have a button in the game settings that allows or disallows superweapons...
[quote]Uhhh, no. I already know I can beat him if I have a significant advantage. I want to know how to defend my roid if everything is even.[/quote] thats the thing, though. you said it yourself not each ship is even. honestly, i think vasari should, from a lore point of view, be the most powerful race in terms of damage and survivability by far, but the trade off is they'd have fewer ships, TEC wouldnt be very powerful damage wise, but have much greater numbers, and advent w
hold on, are you saying you've lost all your new mod data and you need to start re-writing from scratch? or are you talking about what was on the forums? if your mod data is gone... bummer... id sue Maxsim because we've been waiting for AGES for this mod...
the Akkan has a similar door under the main hangar bay on the side, same size and shape... still, im wondering why they would put a cargo door right between two big ass furnaces of death and propulsion...
i just played a game with the aggressor AI trait (i usually play researcher thinking it may play smarter somehow without rushing me) but i found that if you can hold off the initial assault, the AI plays much better, smarter even, than any other personality... i like the idea of making the distinction between the personalities more distinct... a quick fix could be, for example, making research cheaper or researcher AI, making tradeports and tradeport income cheaper/higher respectively
hey, i was just playing a game on the Systems of War Map... and the fleets were all screwy... so cap ships were located at the bottom of the selection instead of at the top, even when you set them as fleet leader etc... is that a mod issue or a map issue or what? second, ive noticed that ship graveyard ships get attacked by normal ships and captured ships... this is a real waste, can it be fixed pwease? last... after playing a bit with the new mines... scouts are no longer eff
what were you intending on quoting exactly? it came out funny...
i disagree with the reducing SB's in Star GW's, the idea is that SGW's are so large that you need more than one to effectively control the territory. if the AI's were programmed with the ability to put a SB in an SGW it wouldnt be a problem, but then i dont see SB's in UCGW's either so it must have something to do with the AI placing SB's in GW's it doesnt own. but im sure we can all agree that regardless the AI needs a boost, though it may not be possible because atm programm
yeah, excuse my MP ignorance... but a Sova can only field like 4 or 5 squadrons of SC in its first few levels right? why not take a battleship and a carrier or anything to support it really, or just 2 battleships/juggernaughts etc, supported by a few LF/LRF and flak... drill the sova into the ground and let your flak mop up its SC... its not like 5 squadrons of SC are going to take down your capships, and frigs are easily replaceable... idn, it just seems that if you do what e
well for that matter there is a weird protrusion shown in the above pic next to those autocannon batteries, wonder what that is? as for the door between the engines... either the warning lights/strips etc are for a door used for taking in fuel/supplies, or it is trying to warn you that you are staring up the ass of a colossal great spaceship that is about to incinerate you with its engines =) looks like a MASSIVE door though, must be for supplies though i cant figure
[quote]The planets are cool, but the one upgrade that looks like a Percheron Carrier sliced in half with the left side black and white while the other side is in color has me stumped as to what it does.. Does it allow the carrier to commandeer enemy ships or something?[/quote] There is a new Grav Well called Ship Graveyard, though its kinda rare. Its full of 'derelict' TEC ships, Carriers, some cap ships without abilities, frigs and cruisers. That research item lets Colony ships 'capt
its a circle... i never really pictured it as a door, its too big or too small respectively to dock with anything else... it could just be a function of some sort of reaction chamber used by the engines... maybe where the warp core is ejected from? =P [quote who="Cooljedidude" reply="10" id="2488822"]There HAS to be an access point somewhere, for Generals or whomever to move between planets or capitol ships, as this would make much more sence then landing the entire ship. It could als
[quote]Indeed, the new mines are somewhat devastating if you arent careful however don't forget the damage from mines is spread over the ships within its range so the more ships that are closer together the more spread out the damage actually is and thus causing less immediate casualties.[/quote] wow, how'd you do that? the only thing id like is if you guys could change the planetary defense fire effect so that TEC and Vasari look a little different... if the TEC loo
no probs =)
alot of the things you mentioned are improved in the Distant Stars Mod, Ryat posted a link to it in the first reply DL the mod and play a bit, everything from the graphics to the cap ships are improved. for instance, i really only play with DS anymore, so when you said the Big Red Button graphic was a let down i was confused as to what you were talking about because in DS it ROCKS.
well, i can only see the pic of the Kol taken from the rear right hand side and the only thing that could be a door is that big round thing?
have you updated it yet?
speaking of defense cruisers those need a new name =P but lets not hijack this thread =)
only one pic showed up... n im still not seeing it... is it those two square things on top of the flat bit behind the hangar bay?
[quote who="Volt_Cruelerz" reply="8" id="2486790"]That picture is a result of the same bug.. That is just the logo of the Envoy Cruiser.. It got accidentally stuck in the wrong construction tab... [/quote] [e digicons]:([/e] [e digicons]:'([/e] [e digicons]X([/e] really wanted a new cap =( oh well, thats what we have your mod for