[quote]Wikipedia Definition of Interceptors: An interceptor aircraft (or simply interceptor) is a type of fighter aircraft designed specifically to intercept and destroy enemy aircraft, particularly bombers, usually relying on great speed. A number of such aircraft were built in the period starting just prior to World War II and ending in the late 1960s, when they became less important due to the shifting of the strategic bombing role to ICBMs. Design There are two types
TheRezonator
[quote]otherwise, everything else sounds good. Chink in the Armor as an ability name sounds too long, perhaps Weak Point Targetting or something similar. Imo, with ability and research names, the fewer definiate and indefinate articles (like "in" and "the") the better. I know, but I couldn't think of anything... And WPT is still too long... It needs to have that "Exhaust Port" feel to it...[/quote] What? As though the SC are specifically targetting the ships exhaust ports? i had a fee
[quote] People like to discuss good news and tend not to voluntarily report bad news (like "We haven't made any progress yet.") It's very possible that they just don't have anything to talk about yet[/quote] They havent made progress after HOW many months? Idn, are you daft? Or just like trying to be ignorant? If they are stuck, they can still say so. Hell, they may be hung up on something that the community as a whole doesnt want. Like maybe they are trying
[quote who="Lord_Zath" reply="13" id="2328751"]How about a "starbase under attack" message? Twice now I've zoomed out to check my empire when I realized my SB is already at 50% health and will most likely die... [/quote] Good idea, it happened to me on a particularly complicated map, i left some starbases in UCGW's as front line defenders, then zoomed away, then when i looked for it again, it was gone... i was like... bugger... thats a new trick... =P it would be go
i see... perhaps, im not sure about the balance of that... it seems to me like you want to create a better, SC version of the stilakus... its like creating an SC version of the Hosiko or Guardian... making it SC would mess things up terribly....
the fact that FIGHTERS have a weapon that bypasses shields to me seems to mess with the whole idea of Fighters. TEC and Advent Fighters are effective vs Seige Frigs, LRF, and other SC, and thats all they should be (im of the opinion they also shouldnt be effective against SF and LRF, but thats a different matter). Wave Cannons would be a good idea for Vas Bombers... but it makes sense that the Vas Bombers carry Phase missiles... so instead put either Waves or Pulse Beams on Fighters,
[quote]Nobody has any clue about the third one though...[/quote] Speaking about no clue, no one really has any clue about the second one either. All we know is its called Diplomacy (maybe) and its about the diplomatic and maybe economic sides of the game. But more than that... no one knows.... and alot of people are getting sick and tired of being kept in the dark about it!
[quote who="Onearmy" reply="12" id="2328008"]The Covenant Assault Carrier better be worth it.... In Halo Canon, that think could take out entire UNSC fleets single-handedly. [/quote] i think for obvious reasons a single ship wont be able to destroy an entire fleet by its lonesome... and if you want that then i think you need to go outside a bit
[quote who="MercenaryMuffin" reply="16" id="2328074"] (...)[/quote] Amen! I completely agree! Karma to you!
ahh, i see, so like advent homing mines mixed with capital ships that drop seige platforms or missile batteries very good... what is their standard attack like? and how would it work? so you fly the SC to the requested destination, tell it to drop some sort of structure or whatever like a phase disruptor then fly off? or are the SC themselves the phase disruptors but can be fired upon by everything from Fighters to cap ships?
and on a seperate note, i think Mines need some playing with: the spread/cost/effectiveness/damage/range etc etc and, to counter it, some sort of heavy minesweeper that is well shielded/armored against mines, but weak vs SC or just everything else. the ship would fly through the minefield and either disrupt, disable or destroy the mines within range. it would cost alot of fleet supply, but would be good for clearing out mines. im just sick and tired of the micro with s
[quote]Besides, whats with the critical eye on my comments[/quote] oh man! he said critical! thats gotta mean something bad is happening! =P
um... the videos of the opening cinematic and trailer aren't available at the links provided?
all very good! just with the TEC BSC, the Frag Rounds ability... that applies to what? their AA Cannons or their main Anti-Ship weapons? i know it says all weapons, but... are you saying the standard missile fired at a frigate or larger also does damage to SC in addition to their AA Guns? also... with TEC FSC... i thought Fighters were Anti-Light? or Anti-Medium? why are we giving them a boost against Caps? i would have thought with Bombers and Heavy Bombers (ill come back to
[quote]But above all, the Dormant Nanites are OFFENSIVE!!!!!!!!! They don't nerf the Vasari, they give a them a HUGE buff! It makes the Vasari better at countering hit-and-run. Look...[/quote] relax... i see now, i was under the impression it was a passive against the Vas itself, no, thats very good... except its useless during the battle unless the Enemy SC dock with their carriers during battle... its a very situational thing... if SC were required to dock every once in a wh
are there any other suggestions of what would be useful as an informative Audio Cue?
[quote]I didn't make this, I simply edited this so it fits with SOASE.[/quote] IC didnt make SoaSE, they just edited it so it fits with Chuck Norris
Thats cool just checking. [quote]Dormant Nanites: What it does is remove the effectiveness of hit-and-run as it causes carriers to receive DoT's when their SC dock with them. For lore, the rounds contain small amounts of nanites that wait until they are inside the carrier and then go on a feeding frenzy.[/quote] okay, but why? arent Advent and TEC just as capable of hit and run? and from what i read around the forums, the Vasari have been all but reduced to hit and run tactics
The Vasari Interceptor's Researchable is confusing... when the Vas Int docks with its own carrier it causes DoT to its own carrier? or are you using the BPSC concept? The Advent Interceptor's Reseachable looks a little OP to me, the 250% back at the target... against a Flak Frig or Anti-SC ability ship (Kol etc) it would be alright, they can take the hit, and can be covered while they regen, but the average SC would get drilled... maybe drop it to 200% and youve got a deal. Th
In this order: Turn mute off. Make sure your speakers are plugged in. Make sure your speakers are turned on. Make sure in-game volume settings are turned on/up. Make sure your sound card is compatible with Sins. Make sure your sound card driver is up to date. Make sure the sound files have been installed properly (happened to me once on another game, the game installed but the sound files were left behind). Re-install the game.</
[quote]As far as UC's go, I thought you meant give TEC shield regen, Advent hull regen (REALLY bad idea btw), and Vas something weird... Besides the Domina heals hull, the Cielo heals shields (2.5/sec for a min), and the Overseer buffs armor... That was where I was confused...[/quote] ahh, i see where you got confused, yeah, i meant things that are currently unbuffed. i just threw those 2 in off the top of my head, i didnt necessarily mean those two. anyway, are you still on c
Have you ever been entrenched behind your frontline worlds, waiting for that second fleet to build, or research to be done, or even for the other guy to attack you first? And all of a sudden, you get the generic "Enemy Fleet Incoming" cue. You get excited, and a bit worried, and scroll to the planet in question, and......!!!! A single scout ship, or carrier, or something silly. The backstory to this: in standard Sins, its easy to ignore, but im
[quote]One thing about the maps, though. It seems like all the planets are really far from each other[/quote] i did notice that. also noticed that phase jumping between said planets is incredibly slow for me (as player one) while AI players are a fair bit faster (not alot, but enough to make a difference. just so as you know =)
[quote who="Volt_Cruelerz" reply="25" id="2324190"]fair enough... No defensive cruisers... Not yet anyways... What? That is what I meant... What? Okay... What? I'll have to mention it somewhere... What? That was
I think you should mod it. Really, if you want something put into Sins, the most reliable way is to mod it in. If you cant do it yourself (like me) find someone who can and team up with them =)