[quote who="TheRezonator" reply="4" id="2305451"]haha, i had the same issue, when you extract to the mod folder, make sure there is only one top level folder. so, it should look like this: Mods Entrenchment 1.03>(MOD NAME HERE)>GameInfo etc etc i extracted the mod so it looked like Mods 1.03>(MOD NAME HERE)>(MOD NAME HERE)>GameInfo etc etc and thats the problem, so make sure you have extracted it right Good Luck!
TheRezonator
Sins Modding Forum. If you are using Impulse you cant get there. you need to use an Internet Browser https://forums.sinsofasolarempire.com/forum/443 Below is a link to a post i made about Modding, it might help. https://forums.sinsofasolarempire.com/359860/#2324230 also, reason why mods dont work with new updates, is because files ch
[quote]How many of the mods have been maintained? How many have been kept up to date with the latest game version? How many will work with patch version 1.05? All of this is very mysterious to the average player like me.[/quote] The Modding Forum works much like the standard Sins Forum, so everytime a Mod is updated, someone will post about it and the updated mod thread will be shown at the top of the forum page. However, Modders often do what they do out of love and, sometime
i never have problems with slowdowns/freezes unless im playing mods, or this one map i have where someone re-created the entire universe from the game freelancer... 58 planets, 1155 gravity wells (its a massive map, lots of work went into it, but it was designed poorly... certain space stations in the game Freelancer are represented as GWs in their own right... nebulas in Freelancer are massive, so in this map they are represented with multiple UCGW's... but meh) after i send
Hey, i dont know if this has been answered before, but just out of curiosity, why have you decided to make Asurans playable as opposed to Alterans/Ancients? I know they are virtually indistinguishable (except one is evil...) but otherwise, why the minute, ultimately irrelevant detail? the only thing i can think of is maybe you want to keep within some sort of lore which states the Alterans/Ancients cant be playable because they have all acended... thats cool, it really doesnt matter, im just
[quote]Poor fellow. If only he had discovered the "Ironclad Online" button which would have allowed him to play with and against real human allies and opponents in online multiplayer (aka "The Real Sins Game"). [/quote] Im pretty sure i mentioned the fact that the guy wasnt interested in ICO... and honestly, as it stands, Mods and ICO dont work that well together because everyone needs to download the same mods... Ive no problem with you promoting ICO, but this is about the mo
Just a bump to make sure people notice this
hey, im back from holidays so, lets get to it: [quote]Yeah, i was definitly thinking of making it Active, its mainly as a first strike attack so it can get into the middle of an enemy fleet quickly, make a big entrance (as in, plowing in and damaging/destroying/knocking aside ships in the way) and then starting to open up with its weapons... Makes sense. That would be kinda cool.. I don't want all the SotL's to do this though.. Probably just the TEC would have this... The Adve
well, you are right, im not really sure if this is needed, considering all races have something to increase fleet survivability already... in the case of the Advent, it is a heavily used (abused?) ability (Battleballs) in my honest opinion, LRF are like to light snipers of a fleet, while LF are the grunts. sure, at long range, LRF will drill LF, but at short range, LRF should not have a chance... anyway, i was going to get into a tirade about the scissors paper rock approach o
Re-name them Survival Training [Cobalt] and Nanite Armor [Skirmisher] respectively, and you've got a deal. hold on, does this ability affect all ships in range or just LF?
hey, thanks everyone for the replies... ill start on that now and yeah, ill more than likely make it a Mod, conidering ill probably make it low up several times before i get it right... thanks again
Yeah, i was definitly thinking of making it Active, its mainly as a first strike attack so it can get into the middle of an enemy fleet quickly, make a big entrance (as in, plowing in and damaging/destroying/knocking aside ships in the way) and then starting to open up with its weapons... is there a way to disable the ability to turn autocast on or off? the idea is its mainly a first strike thing and after that it becomes useless, and i dont want the ship to be going to ramming speed
haha, gotta love that sheavy =P (Chevvy right? =P) okay, thats cool, like i said in the post, im fine the way it is, they were just some suggestions btw, what armor class are starbases? are they console or whatever armor type structures have? because im thinking SotLs should have the same. im also coming up with a bunch of ability ideas for the SotLs to have, like a first salvo knock-back effect, but im still brainstorming etc atm so alot of my ideas may get canne
[quote]No... Satellites are at the top of the atmosphere but still well inside the magnetosphere. The asteroids in the game are not. If these were satellites today, they would get fried.[/quote] what kind of satelites? as in asteroids etc or man-made satelites? if its man-made, then it depends, certain satelites are in a higher orbit than others (namely military satelites) though... natural asteroids wouldnt get fried? unless you mean heat and fire-wise, in which case
also, i wrote a post many months ago about StrikeCraft, attempting to make them less of an overwhleming force over the entire GW (this was before the boost to flak though) read the post and see if you think any of my ideas could/should be incorporated into our mod http://forums.impulsedriven.com/342377
So, i want to convert some .ogg files to Mp3 and vice versa, can anyone point me in the right direction? Also, i want to add some extra music tracks to play while in a game... do i have to change the code somewhere to tell the game when to pull up which files, or if i just add them to the Sound folder, will the game pull them out and play automatically?
the question is if you really want to incorporate it... because then all concept of Chokepoints and Fortification is lost... Whats stopping a large fleet jumping straight to your homeworld, and destroying you from within? Yes i know someone mentioned a mod where a scout was needed to give co-ordinates... but if you spam 15-20 Scouts, you can generally get 5 or more to their final destination... The the whole concept of Entrenchment is moot. We are back to Vanilla Sins where on
Alright, so, Im going to tell you a story about a guy who plays Sins. He tried the game, was a bit apprehensive at first, but then fell in love with it, especially its potential. So, after about a year of playing Sins, he started to get bored. He saw all these requests for features to be added to Sins, but realised how many of them would/were getting ignored. Then, he made a recommendation for certain Cap ships to require research before they are built, so as to be abl
Put it this way, I downloaded Entrenchment, now i wont play Vanilla AT ALL. Not even for a mod or nostalgia or the old maps or anything. Entrenchment just takes all the old and makes it better, there is hardly any reason to play Vanilla anymore 'nuff said
i think he continual "Here we come" (as in, we've entered Phase Space, we've exited Phase Space, we're going to attack, we're going to dinner, i want to do your laundry, what do you want, ive been built...) sometimes its useful, but generally annoying. especially the Vasari, the single reason i wont play Vasari is because everytime my ships Phase Jump: Our ships have entered PHAAAAAAAAAAAAAAAAAAAAAAAASSSSSSSSSEEEEEE SSSSSSSSSSSSSSPPPPPPACE. or Our ships have left PHAAA
Nope, its been asked for, we are yet to see if the Devs have taken heed. Maybe in Diplomacy
First, Asteroids could be considered Moons. Look at the Moons of Mars and... Pluto i think it is (though Pluto has been de-registered as a planet recently, so its more like an asteroid with another....um...asteroid) Neptune and Uranus may have similarly misshapen moons, but dont quote me. Relatively speaking, only a few planets have spherical moons, namely: Earth, Jupiter and Saturn, and for the latter two, not all of them are spherical. Second, Distant Stars mod has 'Moo
From what i understand, he deserved to get banned. i do have to say, your vehement advocation for Sins101 and other spammers is curious... double identity? honestly, im not entirely pure myself, i got pissed off a little while ago at how secretive IC is being about the Diplomacy and whatnot, essentially being ghosts. i yelled a bit, told them it was a bad decision... but i didnt start spamming or causing problems/miscomfort to other members of the community, because it
hey, i had an idea about the BPSC attack remember at the beginning i said wouldnt it be easier to just make it an Ability? and you said then the damage would be guaranteed and it wouldnt be good. well, why not apply a Reverie-style condition to it (but in reverse) so that if the TT (or whatever ship happens to cast the ability in the end) takes too much damage or gets interrupted (like an Ion Blast or whatever) while channelling the ability (which would run over the 2 min
[quote]Hence, they will never hit such a limit within the lifetime of this forum.[/quote] or, of course, their own lifetime....