TheRezonator

TheRezonator

Joined Member # 3421060
35 Posts 1,455 Replies 16,533 Reputation

i agree, personally, if it was down to new tech and ships via sub factions, of simply upgrading the factions we have with new ships and tech, id prefer to just give the factions we already have some more ass kicking power with more ships and further weapon upgrades that said, further upgrades to the diplomacy and empire sides of the game are good too, id like more ways to interact with the AI or other players, it would make larger games with more players even more fun b

7 Replies 9,214 Views

i agree, there should be a way to unpin starbases there was a map, i forget the name, FULL of wormholes, so, to make my trade network more effecient (and for defense) i put starbases in every wormhole, needless to say my empire tree was mighty cluttered by the middle of the game, let alone the end

9 Replies 21,542 Views

[quote who="NUKE_AROACH" reply="14" id="2103968"]anybody remember the defensive ring around the moon in "Starship Troopers"? How awsome would it be to have something like that? [/quote] i do remember it, and that was what i was going to write. assuming the planet can support colonisation efforts (i.e. its not just accumulated dust kilometers deep) id love to have the option to add a colony for extra credit income, and also have the option to construct some sort

29 Replies 50,543 Views

Just had the idea, what about Subfactions in Sins? i.e. The Vasari have a warrior caste that has much more powerful weapons and ships, but weak economy etc, and TEC has an experimental offensive fleet division, but doesnt have carriers something like that, or you could play as Pirates as a TEC sub-faction personally, i DISLIKE the idea of sub-factions, because there was never one faction i would like playing (im thinking C&C) i mean, if it was there, i suppose id f

7 Replies 9,214 Views

[quote who="Varsi1" reply="9" id="2099542"] Quoting The_Rezonator_1, reply 4 why nuke a planet which has potentially new tech on it? or the riches and intelligence of that planet/race. i think that the planet bombing could be looked at again, maybe in the next expansion they could re-work that entire side of the game, because simply replacing TEC nukes with precision missiles (etc etc for the other races) will not handle all the other problems tha

98 Replies 247,797 Views

okay, first off, i have noticed these things and no they arent defects. they are simply parts of the game 1. garda flak and kodiak do do roughly the same damage, but i think the kodiak has more forward facing banks, therefore it means more of its ADO (Average Damage Output) per autocannon is directed at the target it is firing at, whereby the garda does the same damage per autocannon, but on only 2 or 1 targets per weapon 2. i dont play vasari much, but i thought the Kanrak As

9 Replies 16,753 Views

[quote who="RS-fx" reply="17" id="2096957"] Quoting The_Rezonator_1, reply 16 but i have to say, that making a change to a video game because of a weak stomach or being an incredibly morally conscious person, is wasteful. if its for a good reason, that imporves the game, fine, but for the OP's reason, just a waste. im not being personal, but its the same old arguement with swear words, its a word! being upset by an assortment of letters, is silly, YOU are the

98 Replies 247,797 Views

okay, look, this is the way i see it, the game is set in trader space, so each soverign planet already has a human population with human infrastructure... so, im not sure with advent, but the vasari wouldnt have to bomb a planet, so much as destroy any land based defenses and set up their orbital lock down structures, as they dont need land based infrastructure so much, advent would have to do the same probably but set up any land based C&C centers, TEC would have the least problems,

98 Replies 247,797 Views

[quote who="jeremyshaw" reply="6" id="2087011"]Well, the AI is almost as finiky as Age of Empires 2 AI, when it believes it cannot make do, and ALL the AI's will surrender. So........ The SoaSE AI should offer, not give, a surrender. And when you do not honor it, they should start fighting back. [/quote] maybe even give them a bonues to speed and damage? like after they ask for surrender 3 times and u deny, they throw everything into one push and they ha

15 Replies 31,171 Views

I agree, that simply adding a new type of strikecraft is not the answer... if at all, the answer is to be found in how strikecraft behave. lets look at today's carrier battle groups... why dont they sit in the middle of the ocean and launch attacks from a nice safe distance (more or less)? because the strikecraft on these carriers only have so much range and weapons capacity. this is why carrier battle groups must get as close to the battlefield as possible/safe. my idea,

70 Replies 224,597 Views

i probably sound like a noob for asking this... but how do you get the space ponies acheivement in Sins? i hear you have to discover it on one of your planets after exploring... but ive never found it, ive got about 89% of the achievements done, and played all the massive maps... and cant find it im not necessarily asking for the exact location (if such a thing exists), but a push in the right direction would be nice <p

8 Replies 12,092 Views

i have to say, i think capital ships with ABILITIES against SC is just wasting an ability. i mean, the Kol is described as havign many direct combat abilities... okay, he can fire a gauss round at a ship, has the ability to launch flak rounds in a vicinity around the ship (which is only usefull against SC and even then if you time it well) and a shield that gives greatly added protection vs. phase missiles and lesser added protection against all other damage... oh yeah and the lvl 6

178 Replies 833,226 Views

usually, i think Impulse is a great program, however, the number of times i had to un-install and redownload both Sins original receipe and entrenchment put me over the limit for monthly downloads and cost me a whopping $1000 it should be quite simple to just un-install entrenchment rather than the whole freaking thing! i am SO pissed off thats the last time im EVER participating in a Stardock Beta unless they improve Impulse

9 Replies 18,694 Views

[quote who="AxeEmAll" reply="7" id="2076376"]Another change I wish to see is that after we have numbered our fleets using the keyboard, it would be great if when we press a number, we are brought at once to the fleet itself, instead of the system in which the fleet is located. Or, if it would work for aesthetic or loading purposes, one tap of a key would bring us to the system, while a second tap would bring us to the fleet itself. [/quote] <

9 Replies 12,264 Views

i spent half an hour writing just about the exact same thing as you, then i posted just to find you got there before me... damn you! jokes, but yeah, i totally agree, thought i thought for simplicity, all light carriers and caps (bar carrier caps) would carry interceptors good at everything (anti-fighter, anti-interceptor, anti-bomber) but not as effecient in each. then, for flavour, i thought planet based hangars and carrier caps could have a choice so as to sp

110 Replies 379,185 Views

First off, FANTASTIC THREAD! seriously, the way you presented and argued your case, the use of visual stimulus, all fantastic. so, i totally agree, i think caps and starbases need flak weapons at the very least (in my personal preference id like them to look more like auto cannons or fast firing lasers, or else bright small-ish explosions like large flak bursts) like it was said, Caps/SBs have so much space they could easily have some (heaps of) AAA weapons... can u imagine, zoom

178 Replies 833,226 Views

[quote who="Halidan" reply="2" id="2068982"]Wow 4 starbases in a solar well.. man I really need to read release notes closer. I would agree that having more starbases would be good. Perhaps link it to planet type, asteroids only get one, larget planets get 2, etc. By a couple hours into hte game, even a well developed starbase is rather easy to destroy, so they are only modestly useful. My current problem is I just downloaded the lates

9 Replies 12,264 Views

alright, so, i realise that the final entrenchment is coming out in like 2 days (OMGZ), but ive noticed a few things that tick me off in entrenchment and would like changed... now, these are my opinions, but feel free to post your own, maybe som dev will read this and think of putting it in the next update. SO: i really hate having the starbases appear in the empire window, there should be a way to turn them off for instance, im playing areolian sector (or however you

9 Replies 12,264 Views

at first i had both seperate, then i uninstalled and reinstalled to try and fix a crashing issue, then it came back as only entrechment... maybe try to uninstall just entrenchment then re-install see if they come back seperate?

4 Replies 5,160 Views