Pbhead

Pbhead

Joined Member # 3424355
62 Posts 2,098 Replies 22,248 Reputation

THe current stat system is complete crap. Losses are completely meaningless, same with wins, as you can just play against AI to stack your wins, or play against ai and hit the surrender button to stack the losses. It really should be replaced with a ELO style point system instead, which only updates when playing a game with no AI's involved. As far as your suggustions, forcing players to not be able to reset their win/loss is a fantastic improvement. People

17 Replies 16,844 Views

buy a second copy. but yes. if there is another way, mention it so that the devs can fix it. >:]

31 Replies 56,282 Views

Rebellion seems to have a serious problem with SLI for the verious thread on the forums. I havent tried it, but would not reccomend attempting it.

2 Replies 4,972 Views

Frogboy! Read homestuck! http://www.mspaintadventures.com/?s=6 that prolly looks really boring! So heres a slighly shitty trailer video (that i made) that makes it look not so boring! http://www.youtube.com/watch?v=-TsEpDS7-Mw not quite a TV series, but. awesomes. Here is what Dante Bas

179 Replies 530,670 Views

but thats moooodding. anyway, that sounds line an awesome map. I tried throwing in lagrange points as space junks (which, they kinda are, or in the case of jupiter, astroid clouds)), and the heliopause, and all that cool stuff. was intresting, but the map ended up far to big, even for only 2 players. I should try digging it up sometime.

10 Replies 4,966 Views

yep, kostura will work, unless every world the advent player has is connected to, what. 4 worlds are all terran desert, or lice , in which case you could only kostura and disable 3 others... so w/e. but ya, novas and kosturas will preemptively counter... just gotta be careful.

108 Replies 297,194 Views

first thing would require abilities. second though would require AI change, or stupid micro.

19 Replies 35,339 Views

6440 damage is not enough to worry a titan. or even cap ships that are not heavilly damaged. gotta remember, abilities do 75% damage to caps, and then shield mitigation, and armor. set off a lv 2 big red button near some caps, and see what happens. thats 6000 damage.

11 Replies 48,368 Views

I feel it is a fairly effective ship against everything not a starbase. (75 dps, 150 effective vs structures, vs ogrov's 45 effective dps vs structures, or 8.333 dps/supply vs 3.75 dps/supply), Unfortunatly, since everything not a starbase is fairly not effective, and hence, fairly not built, there is fairly little point to building them. THis is compounded by the construction frig's deconstruction ability which significantly reduced their use as a quick clea

19 Replies 35,339 Views

umm. by the way. both anti-structure cruisers have a range of exactly 12000. so. they both have the same range. you wont get the extra banks firing, but.

19 Replies 35,339 Views

flack are not supposed to counter bombers. and 5 flack is 20 supply. 4 bomber squads is 28. 5 flack is 3175 (4x resource conversion method) 4 bomber squads is 3950 credits it should also be noticed, that hte more bombers/flack on the field, the more likely all the flack's banks can fire.

13 Replies 15,206 Views

shhhhh! the devs HATE being reminded of this!!!!! hide and run for the hills! (wait for sins 2, ya.)

14 Replies 22,207 Views

Sins is lacking a ton of basic multiplayer features. Map/mod sharing, balanced maps, a ranking system... We were really really really hoping basic features like this were going to be added in for rebellion, but if that is the case, we havent seen them in beta yet.

1 Replies 1,766 Views

very impressive! Seriously. It does pain me how few fan stuff there is for sins, compared to other things. Very little artwork, Maybe a single cosplayer? I have made the only shitty youtube video things i know about... few few lets plays (and they are all boring long things... not the epic awesome 5v5 stuff) No hilarious gif images or manips. No silly flash games/movies. SO, great goin

365 Replies 1,254,941 Views

Ya, the numbers are really funky, expecially on the lv 2 ults... 345% on the donov's flux field, is the first really odd number that comes to mind.

10 Replies 38,740 Views