chainging income speed from faster to, basicly anything else, really really changes how the game is played. YOu will find yourself having to be much more cost conscious and cost effective at lower income speeds, even if everything else is left at faster. I feel micro is more rewarded at lower income speeds too, because at lower income speeds, every ship counts.
Pbhead
https://www.sinsofasolarempire.com/store the good news is: if you registister that horrible old thing, you might do a bit better than breaking even due to the discount.
omg empire tree jumping is SO ANNOYING.
and 1.0 is incredibly, incredibly buggy and unoptomized. how the hell did you managed to get such an old relic?
wait it makes movies. as in. like free fraps? if so, totall dling.
best thing about advent rebel is thier awesome corvette... ya sillies.
what is this?
Advent rebel seem to be the most picked race out of the tec and advent factions. Iwouldnt call that, "advent got worse".
jjbuck. it does not give an 83% reduction. Sins stacking. more like 45% damage reduction. the tec rebel's weapon techs are some of the worst deals out of all the techs avalible in rebellion. totally worth skipping out on those... hell i often dont even get up to researching all their prereqs. armor and hp are a much better deal.
I build such that at lv 10 i have something around lv 2 furious, lv 4 shield, lv 4 gtfo bubble, lv 2 ultimate, lv 4 hull, lv 3 am, lv 1 damage.
achievements prolly on devs list of known issues, but prolly incredibly low on list of things that need to get done.
yes... but. still... take a look at lrm and lf LRM move at 500. Lf move at 825 lrm still managed to preety hard counter LF. Flack move at 700 Corvettes move at 900. ........ its not the speed, its the acceleration. :P and besides. point to what i was saying is, even if you have to split your flack up into two groups to deal with maurading bands of corvettes, even though each group is at half fleet supply of the cor
why do you have your settings up so high.
build starbases. in an AI games the trade port income will pay themselves off eventually.
I find flack to be an extremely hard counter to corvettes. the corvettes can have double the supply, and the flack will still win.
If you are a newbie, and want to get good at sins, watch this replay, and copy what raging amish does. He is one of the best players on sins. I beat him in eco at the end there though. hehe :) wasnt totally fair though, I had pervasive econ, and he was advent. https://dl.dropbox.com/u/36550973/RagingAmish%20Plays%20Sins.recordreb Its a good game to.
THhose titan match ups and results are almost exactly what I expected in a 1v1, and i consider balanced. aka, goliath SHOULD beat every other titan period. Only complaint is your reliance on autocast, instead of manuelly casting abilities.
@OP. I generally agree with your sentiment. there are some things i dont agree on, i dont think corvettes need t obe more pricey. However most of this will have to be revisited when 1.03 comes out whenever it comes out (any day now hopefully???) If i had 2 cents to add, it would be that I still dont see anyone use dominas. And comparing their price with hohos, they are very very very expensive. Id consider reducing their cost a tad. or a bit more than a tad.
If you have proper scouting or good intuition you will be able to start building carriers when your enemy starts building HCs. and if you are repulsing them, well thats only one race, might as well mention hoho's demobots and distorion field while we are at it. A combination of disabling support crusiers (or guardians), and bombers is prolly best.
preety sure its a known issue.
build ~66 carriers and fill them with bombers. bombers counter hcs.
absolutely zero difference between diplomacy and trinity. upgrade to rebellion.
I belive there is a bug with the planet culture, yes.
preety sure this is a known issue.