RS-fx

RS-fx

Joined Member # 3425511
7 Posts 191 Replies 17,721 Reputation

[quote who="Whiskey144" reply="36" id="2919918"] And much more knowledgeable people than both me and you put together disagree with your naive approach. We aren't going to rely on RADAR for detection. We're going to use telescopes and thermographic imaging. Drives are going to be bright. The current NASA Space Shuttle's main engines can be seen from the asteroid belt, IIRC. So it's not going to be a case of "where's the enemy". Fu

85 Replies 67,644 Views

off-topic but as we are not going to get data from IC on titans soon... Well, IRL, the size and armor would not matter at as it doesn't exist any armor that would protect against a direct hit (or even a proximity explosion) from a thermonuclear missile. Far more efficient than any laser, mass driver, phaser, whatever other weapon exist in Sci-fi. I, mean, the plasma wave will slice your battleship in two. In space, the only thing that matter is the accelerat

85 Replies 67,644 Views

My biggest issue with bombing planets is that the planet you nuke lose all its planetary and logistics upgrades... I would prefer a system where you have to keep a capital ship around the planet until the end of a timer and then, the planet surrender to you, with all its population and planetery upgrades. You can speed the process up by bombing but then, you may lose planetary upgrades and get a temporary penalty on allegiance. You could also speed up the process by bringing more capital ship

6 Replies 13,948 Views

Very funny post if you read Sins as literally sins and not as "Sins of a Solar empire" : "Sins in the modern age is a rare jewel for me" "I hope we keep seeing more and more sins" "I hope you continue to make more sins products" [e digicons]:rofl:[/e] Satan, please, give us more Sins !...

4 Replies 16,123 Views

Wow, i really, really like EadTaes's ideas on corvettes on page 4 ! I hope devs have been listening to him or that they have something even better in their game design because i will be quite disappointed if it is just a lighter, faster and harder to target version of frigates. Only issue i have with EadTaes idea is i think it may become a pain to get the newly built corvettes to your capital ships : if you are on the offensive and your supply line is long, it may be a pain to reb

181 Replies 538,469 Views

[quote who="Ryat" reply="4494" id="2911450"] Quoting RS-fx, reply 4492Even if i like a lot of Distant Stars features, i prefer the original game pirates (except for the battleship who is damned cool) : could you tell me which files i have to modify to get back to the original pirates while keeping the other features please ? There are a lot of files. I will go through and either a send you a modified version or be tell you what to modify. Quoting RS-fx, reply

8,423 Replies 15,657,520 Views

Even if i like a lot of Distant Stars features, i prefer the original game pirates (except for the battleship who is damned cool) : could you tell me which files i have to modify to get back to the original pirates while keeping the other features please ? edit : by the way; there is an issue with the AI and the advent guardian frigate : you must research 10 lvls of the first shield tech to get thesecon shield tech and then guardian, which means the advent AI seld

8,423 Replies 15,657,520 Views

[quote who="shooter23843" reply="5" id="2909718"] and I dont know about number four, I have followed the ships being chased by missiles and it seemed that when they caught up with it, they seemed to take alot of damage suddenly, I will go back and look though. [/quote] The ship got damage when the missile is shot but the damage appears on the ship only once the particle effect (the missile) hit the ship. For exemple, if a ship has only 1 health poi

116 Replies 126,318 Views

-Make it so that when we right click with ALT pressed on an ennemy ship , the ships we are commanding get an attack order on all the ennemy ships of its type in the gravity well : pretty easy to code i think. Actually, i have to keep MAJ pressed and click on every frigates of the same kind in the -jumping !- empire tree. Quite a pain. -fix the advent carriers full of homing mines. When you see an advent AI fleet with ten carriers full of homing mines slaughtered whereas, if it had bee

142 Replies 279,193 Views

go to http://www.wcsaga.com/ and check it out, it is an impressive fan made job. there you can download the Wing commander saga prologue : it is a full and free game. The real wing commander saga is still a work on progress though.

34 Replies 109,136 Views

[quote who="Smarmellows" reply="102" id="2717181"] Afghanistan will probably be torn asunder for the large deposits of minerals it's supposedly sitting on. I can imagine destruction of mountains becoming a hot topic as strip mining eventually finds its way there. If not by us, then the Chinese, Afghanistan will likely see more blood before it sees less.[/quote] Whereas our so called developed countries will strip their soil for minerals and buy opium, we would be having a good ti

103 Replies 444,195 Views

Thanks for your answer. I was asking because after watching Manshooter video (http://www.moddb.com/mods/the-last-stand/videos/making-of-the-citadel#imagebox) for his mod, i was wondering if there was a way of texturing directly on the model. But i suppose i will have to stick with those depressing UV maps.

1,681 Replies 4,209,166 Views

Your work looks very impressive. How did you make the textures ? I tried to mod myself a while ago with Xsi and if i wasn't too bad about modeling, i found UV mapping and texturing a true nightmare using Gimp. Do you use some special software like zbrush ?

1,681 Replies 4,209,166 Views

After reading both wikipedia articles about N. Korea army and South Korea army (http://en.wikipedia.org/wiki/Republic_of_Korea_Armed_Forces), i think that South Korea barely needs the help of the US army to beat the crap out of the North korean army. They have the same number of heavy weapons (tanks, aircraft and artillery) but South Korea ones are two generations younger... And quality matters a lot in modern warfare

78 Replies 231,641 Views

It's clear that North Korea won't attack South Korea if they are not insane (but are they ?) but can american forces invade North Korea ? Imagine they use a nuke on one of your armoured division on their own soil once you invade. You could lose several thousands of your men on one strike. How would your public opinion react to this ? Nuke are not just to strike city, if only one or a few are used correctly in a battlefield, they could make the technology and training gap between US fo

78 Replies 231,641 Views

I went against Cruel AI (FFA, 3AI and me) and if unfair is not that much of a challenge, the economy of cruel AI makes you overwhelmed both in fleet quality (techs) and quantity (number of ships). Expect cruiser spam early. In my game, i made everything Darvin3 said (except 4 or 5 because i find using the AI flaws not funny) and i killed many ennemy ships with my advent starbase but i made a mistake : i attacked an ennemy fleet witout enough strikecrafts in a system with a PJI and the

19 Replies 43,018 Views

man, this game is quite tough for beginners (i almost trew it away after my two first games). Go to the wiki of sword of the stars (http://sots.rorschach.net/Beginner%27s_Guide) and don't forget to read the articles about the economy, research and colonizing, it should help. Good luck !

40 Replies 178,630 Views

The solution is obvious. Using light frigates, long range frigates or even scouts to counter scout rush, that's an amateur job. You have to think ahead. What ? You didn't have guessed yet ? Ok, the strategy mastermind that i am will give you the strategy that would stun your adversary on ICO : Use mines. 'Lots of them. It is ok, don't thank me, i a

1 Replies 11,099 Views

[quote who="Haree78" reply="2" id="2538612"]I'll be brutally honest and say you don't need to update any more slots, the AI doesn't have a hope in hell of getting past them star bases.[/quote] Yeah, to fight 4 starbases with weapons and squadrons max, you need around 1500 fleet supply and more tactic skill the AI has (unless you didn't group your starbases together then he can take them one after another, especially ig it is TEC with ogrov cruisers). If i and Haree78 are wrong

10 Replies 18,929 Views

[quote quoting="post"] -Advent AI still makes homing mines on most of their carriers. [/quote] Yeah, this one is so annoying when you see your ally attacking a starbase with 10 carriers (until there, sounds good)... full of homing mines... It is funny the first time, very boring and frustrating after...

18 Replies 7,321 Views

Am i the only one that it reminds of Galactic Civilization? immortals : arnor ; Tar-Thela = Draginol and shards like in Twilight of the Arnor again ? And this line : "the mortals were no longer a threat to them magically" remembers me of "the Dread lords were affraid that the younger races may be a match for them technologically". Maybe GalCiv's development team = Elemental development team ?! (just kidding :p)

46 Replies 96,050 Views

[quote who="mbaron888" reply="1" id="2527345"]Was there sound to this and I missed it?[/quote] i don't have it too :(. The videos don't display very good with my browser, i don't know why

7 Replies 44,462 Views