Lol map designer isn't working too
Nuttygamer
I can't get developer to work :(
oo it is the maps problem
I believe some of the files in there has to be update, will this be done soon? Most important files need to be update will be the developer program...right now it isn't working with new version
Pl3as3 updat3 for v1.14
and how come the edit doesn't work!!!
[quote who="Fimbul" reply="5" id="2069080"]My Save games doesn't work after patching. Am I the only one with this prob?[/quote] Lol u mean u didn't relized that after the first update ever ?!
I even tried it with sins developer, it doesn't work with it either
just download it... it isn't a hard one to find
lol my comp isn't vista or XP, Linux :D
I have even replace the Windows folder from the core into the mod, nothing, sorry for not editing the above post because it wasn't working for me
I did those both for the SOA2 for star trek, and it still doesn't work, i got a runtime error
No wonder I didn't know there was an update...it was posted after I shut down for the day, and i was wondering why is everyone talking about v1.14? lol oo, an impulse update as well...
v1.14 of what? nvm i figured it out...update
Ok, i got the tool but how do open the file
Na, I have tried sins with 1500 cap ships, operate the same as just having 1500 ships, but probably becuase I have a great comp 4gb ram :D
what's homeworld?
Ok, let say i have 3dmax, how do i install this extention?
i mean a program that i can use, other than 3dmax, cause that is like few hundred megabytes
there a few gui converter on this forum, search for them, i also happend to know that they are programs on there tha will open and allow you to eidt the files as well
[quote who="NowhereDan" reply="15" id="1858775"]I'm having a similar problem with the brightly lit Galaxy. Here's a screenshot of the Elite Galaxy (dark) next to the non-elite - this issue also affects the Akira elite vs non-elite, and all of the Fed ships appear pretty bright. I'm using Vista 64 on a GTX280, if that helps you pin anything down. I also tried disabling bloom lighting, but that didn't solve the problem. Reduced 55%Original 1024 x 538 PS: This thing is awes
[quote who="dchan1936" reply="15" id="2064935"] Quoting vp21ct, reply 14Any chance of allowing us to name ships that aren't cap's. I have looked into that, but there seems to be no mechanisms for us to do that. Perhaps making an 10,000 cap ship ability and allowing us to create all ships as cap ships will help, but I think it will be possible but do you want to really name 200 different ships? Also, to the developers of this mod, can we rename
What if you put 2 planets on the the same coordinates?
Thanks for quoting me, I think u are, but still I guess shadow has a point, why fix something that isn't broken, but I do want to make it look better, or maybe even if you get a certain research you add a physical item to your building or whatever, make it look like a repair job or something
To the creators of this mod, I love it yes, but I want to edit the ships a bit to improve it, I am wondering if you don't mind posting maybe just one or two xsi files of the models, it would give us fans a clue on how to work the programs and probably create a mod that one day you might use?