Is there a way to get it offiline? I don't mind paying extra for an offline version
Nuttygamer
i suggest photoshop, u can save files as tga. I can't really tell you how but i am sure u can learn some of it online, but u really need a person to learn it from to get it totally I suggest here: http://www.photoshopessentials.com/
I need some help here...
[quote who="mja5000" reply="25" id="2061600"] Quoting dchan1936, reply 20Can someone explain to me the basics of Battlestar Gal? I haven't watched it from the start, and only saw most of the last season, but from my understanding, there were 13 colonies that left from a homeworld that was dying, and one (Earth) split off. The other 12 settled close by, and eventually created a large number of robots to work for them. The robots rebelled and built a fleet. The Cyclons raped the colon
more openning sequences less hardcodding and more based on .entity files including jump abilities
I personally build 5 fleets, just to cover all of the abilities,k each fleet composite of nearly 70 ships, distrubuted based on usefulness
what about the settings and everything, will they have to copied?
the thing is that an astroid doesn't have a visable atmosphere, and land mass, no contrast between ships, and land, also, i think it is too small for it
Is there a way to regulate what name the ships get? Is there a way to add names to crusiers and frigates like capital ship? Is it hardcoded or is there a way to change the list of names? My particle forge for some reason doesn't work? do i need a special program to run? ever time, i run it, it tells me that it cannot be runned
Not sure, kinda a problem, space isn't flat
starcraft is designed as a land game, not to be confused as LAN, that means units run on the ground, and when u attack, u can flee so easily cause u have the z-axis to run from also, which means giving the enemy time, sure, u can cancel out the z-axis, but I don't think you can't (at least I think u can't)
what I want to see changed from hardcode is that all functions including jumping (could set what % of fleet before jumping), ai controls to be able to control from settings and then saved into a file which the game will call and read instead of being hardcoded
usually when that happens, i just restart sins, if that doesn't help, uninstall delete all sins folders, including settings and re-install, i find that does the trick
look does it really matter what version can this be done? perhaps on a seperate harddrive?
perhaps adding clocking devices to defiant classes also?
Is is possible when entrenchment comes out to have 1.00 and entrenchment at the same time?
I would say the cap ships of the tech, the Marza, and probably the Sova Carrier
what about the unicomplex, where the borg queen lives? also, when entrenchment does come, do u mind keeping a copy of the non-entrenchment version just incase people still want to use it without entrenchment?
when entrenchment does come, do u mind keeping a copy of the non-entrenchment version just incase people still want to use it without entrenchment?
u can't really rush zerg, rush here can only happen here if you launch an insanely large fleet on 1 planet at a time, and the time to travel in planet rings is too slow, generally the game is too slow for starcraft
increase the fleet supply and the weight
In Star Trek... ( i m a trekkie) most of the ships get refitted after they they are in battle, and old ships are upgraded with more modern, vetern ships after a certain age are retaried but why spend more than 3k of each resource just to build a new ship, they already have health...
yep, just look thru
tbh, i prefer that it will carry more squads