calienon

calienon

Joined Member # 3431166
2 Posts 51 Replies 235 Reputation

hmmm. when I'm going over 10 planets I took over the last hour or so, and maxing out all civilian structures (refineries, trade ports, extractors) I like to be able to just click on the planet from galaxy view, click the civilian structures button and max out the above mentioned structures... All without zooming in and placing one at a time! :) Does it really make much difference where those structures are placed? Of course when I'm building defense platforms/ phase inhibito

4 Replies 2,842 Views

Did you accidentally turn on the "automatically place structures" option? there's a button right next to the build buttons (either right below or above "Ping"). If it's on, the counter will go up (because one is going to be built), but you won't get a "place structure cursor" because the game has already decided where to place it : )

4 Replies 2,842 Views

[quote who="52500" reply="3" id="2438573"]TRADEMARKED! Now I have to find a new "farily close in time to now, but in the future" phrase. I can't afford to pay royalties [/quote] would "imminently" work?

26 Replies 77,921 Views

Just some feedback, in case you were wanting to put time towards the string editor.... The current 2 step mod update process is a breeze, you wouldn't need to do #3 for me (though obviously it will be slightly more efficient, It will only really speed the whole process up another 20 seconds or so for me). What about the rest of you that have used the 2 step process so far? (mod updater then manifest maker)

370 Replies 935,057 Views

This idea sounds great! What would be the easiest way to implement it though? just make 3 copies of each race and modify their research subjects based on what "path" they are? IE PSI-agressor race would have the fleet tree twice as effective, PSI-economist would have the Non-Combat tree beefed up etc...?

5 Replies 3,275 Views

Hopefully it's adjusted in Diplomacy :) I changed all the mission behaviors a long time ago so they make more sense now, main thing I have against locked teams, is that there's no guarantee that each AI pair will be next to each other (to help each other out). Whereas if I could just make them ally with 1 or 2 other AIs, they'd ally with the first 1 or 2 they bump into (usually close neighbors), and then would gang up on mutual enemies... who would alsy have 1 or 2 allies at that p

2 Replies 3,404 Views

Hey everyone, I've recently begun playing Sins again (in anticipation of Diplomacy and this upcoming patch...which hopefully fixes the drastic late late game slowdown). Since playing again, I've rediscovered an old irritation of mine.... the enemy AI makes alliances (cease fire usually) with pretty much every AI in their area! :( This makes things kind of boring as they then stop getting new planets (cease fire with all their neighbors makes them not capture more than rough

2 Replies 3,404 Views

the starbase phase gate .entity files don't turn stars into stabilizer nodes by default... you need to mod it in. I wrote up instructions on how to do that once, if you're interested.

6 Replies 3,204 Views

[quote who="Hack78" reply="2" id="2152236"]What mod are you running and what version was it built for? [/quote] and additionally @ OP, what version of sins are you running? Most mods out there only work properly with the sins version they were made for (unless someone updates it for a later patch... which will then usually be mentioned in the thread for that mod)... So if you're still using sins 1.05, you can't use joe schmoes Uber-mod for version 1.16 (or vice-vers

3 Replies 3,134 Views

when you say "got a mini dump" is this when you try to load the game, or the mod? 1.) I'm not sure what version forge tools 3 data was for... are you sure it was for 1.05 and not a later/earlier patch? 2.) Are you putting the reference files in a subfolder of the mod folder?

4 Replies 2,259 Views

Hey Teal! I don't know if this will be what you're looking for (I don't have jumbo planets to expirement with :( ), but there are 2 places of note that I would try if I were doing this: 1.) In Gameplay.constants, the 2nd through 7th entries all seem to deal with zooming in one way or another they are: zoomDistanceLevel0ScalarForPlanets 1.5 (probably multiplies the below values to customize zooming for planets) zoomDistanceLevel0ScalarForN

19 Replies 17,169 Views

Well I didn't read all the previous posts, but here are 2 things I would love to have in the game (sorry if they're already mentioned) 1.) Specification of each player's start locations (think Stronghold) (you have an overhead view of the map with each potential starting spot, and drag each player into the one you want them in... then hit begin) 2.) The ability to set conditions on our alliance (such as STAY OUT OF MY AREA! :)) Those are t

265 Replies 814,577 Views

I've never found a way to jump to different time periods in the recording directly. The only way I've found to make specific recorded sections is to: 1.) save (and save a recording too) 2.) quit 3.) reload that last save 4.) make a new recording (it will be recording from where your save picked back up) 5.) save the recording 6.) quit. That newer recording is from when you loaded to when you quit again. Ho

2 Replies 3,916 Views

Has anyone found a perfect fix for this yet? I did manage to increase my own performance in large late-game maps drastically by doing two things (not sure if just 1 was necessary, or if it takes both) Taking what someone said about it seeming as if our computers were over-using the HDD for swapping or whatever, I loaded up a laggy saved-game in windowed mode and watched the "disk" portion of MS Vista's Resource Monitor. What I noticed was that there was a HUGE cache

62 Replies 32,786 Views

[quote who="Piznit" reply="7" id="2124197"]What was the really old school 1st person shooter game that was Star Wars? You were not a Jedi. Was it Front Lines? Battle Lines? I spent many an hour playing that game. It was out around the same time as Doom and Duke Nukem. [/quote] Are you talking about the star wars Jedi Knight games where you're Kyle Katarn (he starts out not a jedi, but becomes one later in the game)? I also real

30 Replies 292,114 Views

I did try removing the planetary effect, and my phase disable ability still works on all ships. If you want, post the changes you made if possible and I'll try those out.

23 Replies 74,532 Views

Actually, the only things I changed in that text were the two things I'd mentioned previously. Everything else is original sins ent 1.02 Have you already pulled the planet effect stuff? If so, maybe that's causing the problem. I'll play with it some more later to see if removing the planetary effects is ruining the whole thing or something. I've edited my previous post to make clear what I actually changed

23 Replies 74,532 Views