Yet another Edit: I figured out my mistake on my entity files. I was placing the files into the root of the mod instead of a GameInfo folder in the mod folder. Fail. Edit: Gameplay.constants InCombatFighterBuildRatePenalty -1.0 considerBeingDamagedTime 10.0 enemyDPSInOrbitBodyISquadOwnerBuildRateScalar -.176;
mbar8
Hi Danman, I've tried to edit the Gameplay.constants file and remove the damage tables by changing most of the DamagePercentBonus to 1.0 However when I activate the mod in either Sins v1.17 or Entrenchment v 1.03 there is no change in the damage table as LRM still own LF. I tried to make exaggerated changes to see if the mod was really working. The Gameplay.constants file was converted to txt from the 1.17 binary. Have I missed something or is it just impossible to edit the da
[quote]And also, 'balance' is brought to the Force by squashing the Dark side completely. So that only the Light side remains.[/quote] I could never understand the logic of that either. And Jedi use their powers for knowledge and defense, never attack. Unless of course we're talking about an evil Sith lord then it's kill kill KILL the Sith lord!!!
[quote]DT smurfs so hard the half of our "opposing" clans are our smurfs.[/quote] [e digicons]:rofl:[/e] [e digicons]:thumbsup:[/e]
Very nice models! The capital ship reminds me of the real USS Nautilus in a good way. The cruiser looks sleek and deadly. The frigates/fighters have a nice feel. I like the asymmetrical design. Nice Work!
Is there an ETA on when Galaxy Forge will be able to make Galaxy Templates for PlanetOwnerIsRace without crashing? I've tried forcing it with text edit and I'm failing.
[quote]In fact i suggest that if carriers jump out that the straggling fighters are instantly destroyed if they are left behind....He jumped the carriers out, but his bombers stayed behind, and destroyed everything[/quote] He jumped out and left strikecraft behind?!?! Is this even possible? Because I thought SC auto docked when you jumped out regardless. --------------- My answers. And thanks Deciever for consolidating all the ideas into one thread. Nerf G
[quote]As many of us have noticed, Fighters no longer do the job. I'm sorry devs, but I just don't follow your logic when you made carriers SLOWER than long range frigates. [/quote] Thank you. I know I'm not the only one but I think your voice and the voice of other more experienced players carries weight. The LRF could keep up with carriers just fine before anyway because they didn't have to turn as big a circle to keep up. [quote]Glad to know I'm not the only one to not
In windows XP look for directory C:\Documents and Settings\***YOUR USER NAME***\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Record-MultiPlayer Drag the recorded file into that directory. If it's a zip file then unzip it. It should be a .record file. Also most of these games in this thread are Entrenchment replays so you can only watch them while running Entrenchment. Run Entrenchment then click Single Player => Watch Game => then tab the
Still there in 1.03
Remove the scouts 200% damage buff against light armor type and you would probably never see them massed again.
[quote]LRFs should get nerfed instead, otherwise all caps and HC will get blown away as soon as they appear in the gravwell.[/quote] The damage table has LRF at 75% against most of the big units like HCs and capitals so would you have them lower their overall DPS instead of adjusting the damage tables?
Ah! I see it now. Hey that's a cool solution. Thanks for explaining.
I like the ideas listed. I especially like LF being 1.0 damage against LRF. LRF already has a BIG 1.5 buff against LF so why make LF 0.75 against LRF? I think changing that one value would move LF into a much better strategic option again.
One of the habits I needed to break was colonizing without upping my fleet. I'd end up researching or upgrading but then I'd get a whisper from the AI to let me know they were going to attack. Their fleet would be bigger and I'd have to start retreating and then building up my forces. This would happen almost every game. But then I'd watch my replays from the AIs pespective and make notes like when does it start to get a bigger fleet. Watch your own replays and download multiplayer re
I've been trying the demo out and I'm not too sure about it yet. Great graphics and easy to play. But so far it's a bit like paint by numbers. I hope that's because the beginning is a tutorial of sorts. You need 5 processors. So you click 5 spots for processors You need power. Click spots until you have enough power. But it's early so I'm hoping to get turned loose soon. There is talk of an upcoming sandbox mode though.
Ah! Thanks so much. +1 for you.
[quote who="WebReg" reply="18" id="2257870"]That is just evil - SotS Ultimate was on sale last week at the excellent price of £12.50 so I picked it up. And, now, now, NOW! £6.50. [/quote] Hehe I know what you mean. I still feel I got a good deal. Some have been waiting for a separate Murder of Crows to be available for those that already bought Sword of the Stars. But at this price I'd think those people would just go ahead and purchase the Ultimate Bundle to ge
What is the file name and where is it?
Oh no! Let's get this thread back on track! Stardock we love you! We worship you! We give you thanks! We praise you for your glory!
[quote] Sword of the Stars Ultimate for $7.99 / 7.99 Euro ($22 off)[/quote] Well now I feel stupid for buying it at full price. Good deal though.
The zoom fix is NICE!!! Thanks!
When I add ship parts to favorites in the ship builder of TotA it will not remember them properly after closing then reopening the game. different parts than what i saved with be in there. Hoping that might get a look in the future if possible because all the other fixes sounds great too. I just have the Ultimate Bundle, not the Ultimate Edition.
[quote who="Thomas Fife" reply="18" id="2254532"]More useful than a shamwow ' I despise that guy. [/quote] Yeah that guy looks like he should be selling watches out of the back of his van.
[quote who="Toddwp" reply="6" id="2253662"]I thouht someone wrote in a thread that TEC could install 4 starbases in one gravity well? I havent been able to do so.. I definitely miss the phase stabilizer though[/quote] You can build 4 bases only in a star's gravity well. Edit: Boom three replies and I'm last. And I have the shortest reply. Yikes I'm slow.