mbar8

mbar8

Joined Member # 3439623
15 Posts 488 Replies 558 Reputation

Yet another Edit: I figured out my mistake on my entity files. I was placing the files into the root of the mod instead of a GameInfo folder in the mod folder. Fail. Edit: Gameplay.constants InCombatFighterBuildRatePenalty -1.0 considerBeingDamagedTime 10.0 enemyDPSInOrbitBodyISquadOwnerBuildRateScalar -.176;

495 Replies 1,060,107 Views

Hi Danman, I've tried to edit the Gameplay.constants file and remove the damage tables by changing most of the DamagePercentBonus to 1.0 However when I activate the mod in either Sins v1.17 or Entrenchment v 1.03 there is no change in the damage table as LRM still own LF. I tried to make exaggerated changes to see if the mod was really working. The Gameplay.constants file was converted to txt from the 1.17 binary. Have I missed something or is it just impossible to edit the da

495 Replies 1,060,107 Views

[quote]And also, 'balance' is brought to the Force by squashing the Dark side completely. So that only the Light side remains.[/quote] I could never understand the logic of that either. And Jedi use their powers for knowledge and defense, never attack. Unless of course we're talking about an evil Sith lord then it's kill kill KILL the Sith lord!!!

62 Replies 215,235 Views

[quote]DT smurfs so hard the half of our "opposing" clans are our smurfs.[/quote] [e digicons]:rofl:[/e] [e digicons]:thumbsup:[/e]

2 Replies 4,867 Views

Very nice models! The capital ship reminds me of the real USS Nautilus in a good way. The cruiser looks sleek and deadly. The frigates/fighters have a nice feel. I like the asymmetrical design. Nice Work!

21 Replies 7,399 Views

Is there an ETA on when Galaxy Forge will be able to make Galaxy Templates for PlanetOwnerIsRace without crashing? I've tried forcing it with text edit and I'm failing.

1,189 Replies 3,581,020 Views

[quote]In fact i suggest that if carriers jump out that the straggling fighters are instantly destroyed if they are left behind....He jumped the carriers out, but his bombers stayed behind, and destroyed everything[/quote] He jumped out and left strikecraft behind?!?! Is this even possible? Because I thought SC auto docked when you jumped out regardless. --------------- My answers. And thanks Deciever for consolidating all the ideas into one thread. Nerf G

566 Replies 1,287,182 Views

[quote]As many of us have noticed, Fighters no longer do the job. I'm sorry devs, but I just don't follow your logic when you made carriers SLOWER than long range frigates. [/quote] Thank you. I know I'm not the only one but I think your voice and the voice of other more experienced players carries weight. The LRF could keep up with carriers just fine before anyway because they didn't have to turn as big a circle to keep up. [quote]Glad to know I'm not the only one to not

81 Replies 51,308 Views

In windows XP look for directory C:\Documents and Settings\***YOUR USER NAME***\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Record-MultiPlayer Drag the recorded file into that directory. If it's a zip file then unzip it. It should be a .record file. Also most of these games in this thread are Entrenchment replays so you can only watch them while running Entrenchment. Run Entrenchment then click Single Player => Watch Game => then tab the

158 Replies 385,961 Views
Reply to Scouts in Strategy

Remove the scouts 200% damage buff against light armor type and you would probably never see them massed again.

44 Replies 82,467 Views

[quote]LRFs should get nerfed instead, otherwise all caps and HC will get blown away as soon as they appear in the gravwell.[/quote] The damage table has LRF at 75% against most of the big units like HCs and capitals so would you have them lower their overall DPS instead of adjusting the damage tables?

23 Replies 105,442 Views

I like the ideas listed. I especially like LF being 1.0 damage against LRF. LRF already has a BIG 1.5 buff against LF so why make LF 0.75 against LRF? I think changing that one value would move LF into a much better strategic option again.

23 Replies 105,442 Views

One of the habits I needed to break was colonizing without upping my fleet. I'd end up researching or upgrading but then I'd get a whisper from the AI to let me know they were going to attack. Their fleet would be bigger and I'd have to start retreating and then building up my forces. This would happen almost every game. But then I'd watch my replays from the AIs pespective and make notes like when does it start to get a bigger fleet. Watch your own replays and download multiplayer re

8 Replies 9,317 Views

I've been trying the demo out and I'm not too sure about it yet. Great graphics and easy to play. But so far it's a bit like paint by numbers. I hope that's because the beginning is a tutorial of sorts. You need 5 processors. So you click 5 spots for processors You need power. Click spots until you have enough power. But it's early so I'm hoping to get turned loose soon. There is talk of an upcoming sandbox mode though.

32 Replies 77,044 Views

[quote who="WebReg" reply="18" id="2257870"]That is just evil - SotS Ultimate was on sale last week at the excellent price of £12.50 so I picked it up. And, now, now, NOW! £6.50. [/quote] Hehe I know what you mean. I still feel I got a good deal. Some have been waiting for a separate Murder of Crows to be available for those that already bought Sword of the Stars. But at this price I'd think those people would just go ahead and purchase the Ultimate Bundle to ge

32 Replies 77,044 Views

When I add ship parts to favorites in the ship builder of TotA it will not remember them properly after closing then reopening the game. different parts than what i saved with be in there. Hoping that might get a look in the future if possible because all the other fixes sounds great too. I just have the Ultimate Bundle, not the Ultimate Edition.

75 Replies 220,440 Views

[quote who="Thomas Fife" reply="18" id="2254532"]More useful than a shamwow ' I despise that guy. [/quote] Yeah that guy looks like he should be selling watches out of the back of his van.

331 Replies 1,001,139 Views

[quote who="Toddwp" reply="6" id="2253662"]I thouht someone wrote in a thread that TEC could install 4 starbases in one gravity well? I havent been able to do so.. I definitely miss the phase stabilizer though[/quote] You can build 4 bases only in a star's gravity well. Edit: Boom three replies and I'm last. And I have the shortest reply. Yikes I'm slow.

35 Replies 96,714 Views