Thanks for the oveview! I'm looking forward to future video demos
mbar8
Personaly I'd get Modern Warfare 1. One of the few new games that will run well on most PCs and looks good too. Try the demo.
A PC with say a 82865G Graphics Controller will not be able to render the planets and they will look like ghosts, for lack of a better term. Your install in probably fine.
That's a shame really. Epic used to be one of the good ones. They would eventually release a patch that would remove the the need to have the CD in the tray. The original UT could be copied and moved any dang place you wanted but I bought the game in several editions because I liked it so much.
[quote quoting="post"] Oh, and if you make your game require hardware that only a couple million users have, guess what? You’re not going to sell a lot of units. [/quote] A-flipping-men to THAT! I'd still be playing the next versions of Splinter Cell if UbiSoft didn't require a major hardware upgrade with every new release. That and adding StarForce "protection" but that's another topic.
Is this Battle for Terra with better CGI?
[quote who="HorseStrangler" reply="211" id="2469333"] Quoting mbaron888, reply 209 I woke up to about 7 inches of global warming this morningDid you take it all in or just roll it around in your mouth for a while? [/quote] I perfer to keep the snow outside rather than bringing it into the house. I don't eat snow either. Yuck!
I woke up to about 7 inches of global warming this morning
[quote]auto replace lost unit in fleet[/quote] That would be a really nice feature!
[quote who="NWcityguy2" reply="3" id="2414415"]Pressing the F5 key will bring you up to the network menu and show you who is connected and disconnected. No it is simply when people are beat instead of leaving the game they just stay in. That way if someone gives up they get the win simply for being the last man standing. [/quote] Okay. Thanks for the F5 tip. To anyone that does this AFK thing.. You're really lame.
But are they AFK or did they get lagged out and disconnected?
The thing I don't like about Ubisoft is you need to upgrade your graphics card frequently. Played Splinter Cell then had to upgrade to play Pandora Tomorrow. Chaos Theory worked okay (Thanks for the Star Force malware by the way) Then went to load the demo for Double Agent and it warned me I didn't have pixel shader 3.0. Remember back in the day when you could play a game no matter what you had for a video card? It might have looked like crap but it worked. Nobody but hard core gamers
[quote who="lich1989" reply="356" id="2399673"] Speaking of things not building, anyone notice that if you research more than one fleet upgrade/capital ship number upgrade, none of the ships that you queue up will build until all the research you queued is done? [/quote] I've seen this. The way to work around that is to never have a negative number for fleet supply in the build queue. Nothing will build until the fleet supply number is positive.
[quote]I refuse to ever support them.[/quote] I try to avoid them like the plague. Unfortunately I've given in twice. 1 to buy a Madden game for our Wii and 2 to buy Rock Band. My daughter was very eager to get Rock Band with a drum set. I looked all over town and finally found one. Then I saw the EA logo and thought damn it! Why couldn't she want Guitar Hero! Oh well. I guess Satan needs to eat every once in awhile too.
[quote]Disciple Vessel: * Max hull points increased from 400 to 425. * Max shield points increaesd from 425 to 450. * Max speed increased from 800 to 825. * Turn rate increased from 3.3 to 3.7. * Steal Antimatter range increased from 3,000 to 6,000.[/quote] Wow steal antimatter range has doubled! I thought steal antimatter made disciples very useful against support ships before this buff.
WOOOOO!!!! HOOOOOO!!!! This is great news! Thank you Deceiver for hanging in there with your excellent change survey thread! Thank you Ironclad for looking at the balance and giving the game a good work over. WOW!! [e digicons]:beer:[/e] [e digicons]k6[/e] [e digicons]:thumbsup:[/e] [e digicons]:thumbsup:[/e] [e digicons]\o/[/e] [e digicons]\o/[/e]
[quote who="Whippersnapper-DirtySanchez" reply="13" id="2381158"] I was in a game last night where a guy minidumped. At the end of the game I looked at the stats and saw that his AI had built a whopping 39 (or some ridiculous number) of Refineries! The AI apparently had no understanding of how refineries work and they did little to increase its metal and crystal production. [/quote] I think there is still a bug in the game [Entrenchment] that will cou
Those maps look great! Downloading!
I'd say every point you made is true. Preaching to the choir. I DO like how annoying the AI makes the SF though by sending them to the gravity well you jumped from.
Hmmm. I own my copy of sins of course. I own Entrenchment. I played my last full game of Entrenchment back in April 2009. (best game I had against 4 hard AI) I played my last full Vanilla game probably in May 2009. (Heavy focus on LRF with small LF clean up fleets) Yikes!!! I've really been out of the ring for awhile! Too much testing!
[quote who="Raging Amish" reply="49" id="2344722"] Me too. If I was an online player this might sound like the possible start of a [CLB] clan. [Crappy Laptop Brigade]
As of today, Forge Tools files haven't caught up to the current release. A nice modder has uploaded current GameInfo files in txt format for 1.17/1.03 In this thread . Filefront Download Link Here .
This looks promising! I will run it in some single player games and do some test runs too.
This is great news. Congratulations to both Stardock and Ironclad. Well deserved. [e digicons]:thumbsup:[/e]
The 0.4 is in seconds. I ran a little test on the TEC carrier. SquadTechBomber.entity fighterConstructionTime 27.500000 decayWithoutOwnerRate 0.010000 baseMaxNumFighters 5 FrigateTechCarrier.entity squadTypeEntityDef:1 "SquadTechBomber" squadAn