Just thought I'd put in some of the concept thumb-sketches of the upcoming models: FFL – Light Patrol Frigate FFG – General Purpose Frigate <img src="http://photos-b.ak.fbcdn.net/hphotos-ak-snc1/hs014.snc1/2944_70638567674_510457674_1683929_6169438_n.jpg" alt="" width=
MeVz
I've been trying to figure the cost to build each of the ships. Fact is that I really don't like Sins' resource selection. Looking at the resources reminds me of the resources from Starcraft -- It works from a game-economic point-of-view, trading between them and all that. But I don't really like doing that when I'm trying to build a fleet and I keep running out of crystal. And crystal's not really a resource of the space age -- what would they use it for? &
SSV-DDH — Large Multi-Role Destroyer: <img src="http://photos-b.ak.fbcdn.net/hphotos-ak-snc1/hs033.snc1/2661_64134747674_510457674_1615737_6010642_n.jpg" alt="
Updates: the first ship is almost finished the modelling process. i'll post some images tomorrow. - the build slots on the action grid are sorted out, along with approximate build costs: Frigate Factory: [SSV-FFL] [SSV-FFR] [SSV-FFG^] [SSV-FFH^] [CCV-R] [ISV-X] [ISV-C] [CSV-CE^] [SSV-DDG^] [->] Capital Ship Factory: [SSV-DDH*] [CSV-L*] [CSV-CV*] [CCV-C*] [-] [-]&n
I'm just saying a simple jump from one grav well to another, just like when your ships pass through the wormholes that are already built in Sins. But it would be cool to get it to work like BSG. However, I'm just concerned if anyone's got the basic workings figured out.
Hey, has anyone made a mod where ships can jump around like in Battlestar? It should be somewhat similar to how wormholes in the game are used.
Yes - anything made easy is worth doing
Thanks SpardaSon, that could work. Another matter, after working on the ships for a while now, I've decided to change-up the ship roster; the new ship classes (no change to the ship designs) are as follows: SSV — Gunships: – Destroyers — one is a heavy Cap, and a second is a cruiser SSV-DDH · Large Multi-Role Destroyer (Capital) SSV-DDG · Area Defence Destroyer<br /
Yeah, that's what I was thinking along the lines of. I do want some rotating sections on some of the ships, but I haven't seen any ships with moving parts, so I don't know if I'd be able to. As for the ships' functional uniqueness, they will have no shields, but have long-range weaponry - amplifiyed by the Command Ship's Fire-Control Array ability.
These are some old ship models that I'm thinking of just throwing in, maybe another faction or two -- tell me what you guys think [e digicons]:grin:[/e] Inspired by WWI HMS Dreadnaught and Ironclads: Spin-off designs: <img src="http://photos-b.ak.fbcdn.net/photos-ak-snc1/v2071/12/122/510457674/n510457674_1304929_8855.jpg" alt=
I'm just going to bookmark this with this reply so I can find it when I'm going to need it.
WiC has to be the greatest game of its type! It's gotta have the best in-game graphics I've ever seen for a PC RTS. Anyone just thinking of getting it should get it!
No, the ships will not be BSG -- dispite how great of a show it is :) The one ship there is only an evolution from a series of model designs that i've gone through. The fact that it looks like a Battlestar is only a coinsidance. This ship is also designed based on its role -- being a dedicated warship, it has a more armoured appearance than that of it's cohort's. The Korolev and Havoc capital ships will bear some design similarities to the Hunter Destroyer, but
Here are the first two ships that have taken shape: Cancelled ship: Hunter Destroyer:
Yeah, I finally found a copy! I can't wait to play it!
I can't play my map, its in the Galaxy folder, it says version 2, but it will no show up in any of the map lists. What's wrong?
Ok, does anyone know an .xsi or .obj conversion Add-On for Maya 8.5 ? or an ActorX-to-XSI converter? Better yet, an .mb to .mesh converter would be perfect. Crosswalk would work right?
Ok, I finally got a chance to begin. I openned up the Sins program file folder and realised why I've never modded before - I'm soo lost [e digicons]o_O[/e] I don't even have any scale to go by to model the ships. Help me, please! [e digicons]X([/e]
It is a good idea. However, if you think about it, if a random event as such stated happened, ie: jimmy is in a middle of a great big battle, and BOOM! his home planet just explodes from a planet-killing asteroid! Just think how p'd off jimmy would be! XD But still, it's a good idea.
Wow, thanks for the support ShadowMastiff! Though I have experience in game designing this is still my first mod and I will eventually require help when it is needed. I will do my best to make this mod the best, because I want it to be the best. So, I also want some feedback -- even at this stage, because what good is a mod if only one person likes it, right?
there, big enough? i don't want to take up too much room than it already it is.
A compilation of what the ISSF ship abilities do: Scan The probe does an extensive scan of the system. Similar to the Probe ability. <p style="margin: 6pt 0in 0pt; text
Have you tried adding a z coordinate in the "pos..." line when you open it in notepad? ie: pos [ 100 , 100 , 100 ]
I've heard such great things and how its better than EndWar. Though I'm still looking for a copy.
I've started assigning ship abilities to each of the ship classes.