eraser310

eraser310

Joined Member # 3440900
5 Posts 80 Replies 2,107 Reputation

I'm getting to same crc error with the curry, Is there anyway for me to remove the curry files from the the un-extracted file for right now? When I click out of the error box on winzip, it stops the rest of the extraction. A half a mod doesn't really help me.

1,969 Replies 4,014,773 Views

"Nice... "Resistance is futile" as the saying goes [e digicons]:P[/e] Whats the progress on the "Debugging"? It's been like that for last month I think. I've got a LAN comming up (it's either 22nd or 29th) who've played the last version of the mod, and waiting (patiently) for the next one....." click this link: http://code.google.com/p/sinss

1,969 Replies 4,014,773 Views

When I first bought the game I registered it to my old desktop; but now I have a new laptop and I'm not sure how to move the game onto it. Can I reregister it for my new computer or do I have to buy a new copy? I know I can install sins onto my laptop from the disk, but since its not registered, I can't get updates; and I won't be able to use entrenchment.

4 Replies 12,671 Views

I applaud you Stress, good move. I'm a tekkie, but I hate what those other people did to it too. I mean really, ships being destroyed in one shot? That is NOT real Star Trek. A couple of klingon frigates could take down a sovereign class ship. How realistic is that? Anyway, I hope you can make the New Mod better. I will eagerly await its release. [e digicons]:thumbsup:[/e]

791 Replies 1,937,384 Views

In Resurrection Ship part II when they attack the resurrection ship, Galactica and Pegasus are shown circling 2 cylon baseships quite rapidly and in Exodus part II when Pegasus comes in to save Galactica, it is easily able to catch up to the baseships that are chasing Galactica.

1,489 Replies 3,378,399 Views

[ To compensate for their huge amounts of armor, the more you research, the slower their ships get. The Cylons get a huge missile research path, as well as research to increase the range of their missiles. They are also getting some speed boost research, so they get faster as the game goes. ] In the show, the battlestars were shown to be faster and more maneuverable than the cylon baseships. It would be more realistic to ma

1,489 Replies 3,378,399 Views

[quote who="koda0" reply="11" id="2138121"]You all seem to complain WAY too much. Carrier spammers/more carrier power Carrier haters/nerf carriers. It's basically just an innocent question dragged into a slurry of back-and-forth arguments on carrier power. If you don't know how to effectively bloc carrier spamming, that's your problem. If you think carriers need MORE power, you obviously havn't used them en masse. As for the question that that started

48 Replies 89,133 Views

Perhaps instead of adding a weapon the the carrier, ironclad should add an ability that can can disable any ship attacking the carrier in a certain radius for 10-15 sec to allow it to escape. Now I know what you guys are going to say, the carrier couldn't just run into the middle of the battle and disable all the enemy ships, ONLY SHIPS THAT ARE ATTACKING IT. also the ability would be made so that is cost a lot of anti-matter so it could only be used once or twice in a battle.

48 Replies 89,133 Views

You guys should try just picking up the Bible and reading it. You all talk about reading all this stuff about how God can't be real, well I think that to be a good scientist you must hear and study all sides of the arguement. There are many things in the Bible that make sense. If you guys do a study you will realize that the bible has a lot of stuff in it that explains things that we thought could only be explained by technology. Consider that. [e digicons]:)[/e]

1,151 Replies 3,849,191 Views

Caps are great if you get the real capital ships mod. It increases all of their stats. W\the mod ships like the kol can realy make a difference.

21 Replies 132,839 Views