That's disappointing, thanks anyway.
eraser310
I've been trying to change the TechSpaceMineDetonate ability so that it is not activated by scout class ships, but I'm having trouble seeing how to do it. I've looked at the entity file and it doesn't look like there is a way to do this. Am I missing something?
does this mod work with volumetric explosions?
How do I add music to the mod? I've noticed that some of the music in the mod is not the top of the line star wars music lol.
My thoughts exactly neoshadow. lol
I've put several thread out there asking about the same issue. They really should make a detailed tutorial on how to use it.
For some reason none of the models are appearing for the planets, ships, ect. I've tried reinstalling the mod, but to no avail. anyone know what's wrong?
They added low-strength weapons that can target strikecraft and have a much shorter range than the main armament.
not that I know of jpaa1701, I switched from xp to vista to windows 7, and if anything, sins works better with windows 7 in my opinion.
If I want to add music, for example to the federation battle music, do I change the name of the file to FED Battle 4 or something and then convert it to a .ogg file?
Is there a way to cloak an entire fleet with one click rather than individually selecting each ship?
Is there a faster way to get to a specific time in a recorded game than selecting 8x viewing speed?
I meant to say the B'rel, not the D12. They're both older ships refitted to serve in the 24th century. A battle cruiser would be much more powerful than a bird-of-prey.
I was thinking, I think that the K'tinga and the D12 should switch places so that the D12 becomes the light frigate and the K'tinga the long range frigate. That would make sense because I'm pretty sure a battle cruiser is more powerful than a bird-of-prey. What do you guys think?
Thanks, I increased the base hull points to 80 and the number of fighters per squadron to 5.
I checked the gameinfo folder and there was no file named basemaxnumfighters. Am I missing something?
I understand completely. I don't know that much about coding. Is there an easy way to change the number of strikecraft in a squadron?
But they are too easily destroyed and they can't compete with other races' squadrons simply because they are too heavily outnumbered.
I don't know if anyone has asked this yet, but why does the federation only get one fighter per squadron?
So is this mod dead then?
I wasn't saying that I wanted them, I just put the idea out there.
Going on what Larkis said about adding beams, it is theoretically possible that the colonials could have laser weapons. I'm talking about the laser-pointer type of laser, only on a much larger scale. Since it is shown in the series that they had many technologies similar to our own, it is possible that they also had lasers. If it were added it could come in the form of a single, moderately powerful, forward-facing weapon with a a relatively long cool-down. I know that there is absolutely no s
I checked, neither the advent nor the vasari have them.
compare your Galactica with the one in the below link, then you might see where I'm coming from. http://en.battlestarwiki.org/wiki/File:Battlestar_Over_Africa.jpg
with which race?