So many people saying the same thing, so many people saying that smurfing has caused them to quit the game. DT and the other smurfs continually deny that its their actions are doing it so they can at least partially try to rationalize their actions. As annoying as minidumps, desyncs and such are, it is the smurfing that bothers me worst and its the problem the community has the most power to do something about. Soon there will not be a community left to smurf and screw over
Greyfox2
I would imagine your behavior(smurfing) causing the death of sins to come quicker, quar. I already know a few that have quit because of smurfing. Mhiggy just yesterday said he is quitting because of smurfing. Azrak stopped playing because of smurfing. Klemz quit your clan because you all smurf so much. I am almost to the point of quitting myself. The smurfs have no accountability for their actions because they are anonymous and there can be little community
It would possibly be better if instead of weapon based pacts like missle or beam that it would buff specific kinds of units(such as a lrf, HC, or LF pact). That way all races could get benefit from a certain pact compared to a beam pact that has limited effect outside of advent. I think the fleet supply pact needs nerfing. That is way too much supply to get tax free. I would think a better solution would be a percentage increase to the current supply level. That
I still play advent even though vasari are now overwhelmingly popular because thats what I like playing. Skirantra didn't need buffed to begin with. It was already a strong cap. Carrier caps in general are OP which I have said on numerous occasions. This game was most balanced when carriers were king and has jumped from one OP thing to another since carriers were smacked down. Carriers could be countered easily enough then with LF but a few people(agent included)
The suicide slot is also affected by the large amount of skirantra scramble bomber spam that happens now. Starbasing to hole up is not as much of an option because you can have buttloads of bombers to kill your fledgling SB without the benefit of feed to get it up to a level where its actually beneficial rather than wasted money. [_]-Greyfox
Definition of exploit 1 : to make productive use of : utilize ing your talents> 2 : to make use of meanly or unfairly for one's own advantage ing<
[quote who="Shunmaha" reply="16" id="2550805"]this game needs to turn into "no clan, No name, No records, No chatting" and only able to send team msg with Taunts or built in Macro shortcut keys [/quote] It pretty much is this anyways. Records are useless. Smurfs are so rampant that most names don't matter. There is hardly anyone in a clan that actually wears a tag(i.e. they are too busy smurfing). The only difference is not having chat which
Tele push will not kill 20 squads worth of vasari bombers before the Halcyon is dead. In all likelihood most of those 20 squads will still be intact by the time the halcyon is dead. Tele push doesn't do enough damage for that to happen. Jam weapons stops damage for a short time but it does nothing to remove the SC themselves. It isn't AM wasted because those bombers are still there and the skirantra can trigger scramble again for even more bombers. The bombers do
I rarely get to play with my clanmates all on the same team. More often than not we play in pugs and are seperated. I would prefer to play with my clan on one team but such is sins online. I would certainly like to play against other clans but there are none to be found practically. DT would rather smurf and SB doesn't have as large a presence generally. I get that you don't like clans in general zoomers but clans are not the problem here.
I don't consider smurfs to be a type of clan. I think they are people that want to stack teams, want to use anonymity to be jackasses, or lacking courage to play a game they might actually lose. I do not hate DT at all. The thing is I haven't seen DT in a long time. That is why they are non-existant. DT is not challenged as a clan because you are never around to challenge. They lack enough pride in their clan to even claim it. They would pre
[quote who="Agent of Kharma" reply="6" id="2548127"] Actually, I don't think the devs will balance the entire game around less than 1% of all their customers who like to play multiplayer on crowded rush maps. We are talking about a couple hundred people here. They will listen to MP folks about unit to unit balance and things of this nature, but not anything else, nor should they (and by the way, I only play MP). Good, the Advent's main strength was alwa
All the carrier caps have always had their place. I am fine with having a cap variety being a good thing. Now it is not a variety. You say that carrier caps should be the centerpiece yet ask why don't other caps compete. I disagree that carrier caps should be the centerpiece. It is just as easy for caps to die(if not easier) to skirantra/bomber spam from scramble bombers than it is from LRFs. If you have any amount of flak presence along with the skirantras
I have seen a lot of skirantra spam lately. Personally I don't think scramble bombers really needed buffing before. Skirantra was already a strong cap ship and did not need to be made better. As I have said before, carrier caps have been OP in general already. [_]-Greyfox
Clans really aren't the problem in sins and often preserve some portion of the community for longer than it would otherwise be. There are really only 2 clans active at all(SB and BIA). As minds said, DT is non-existent. Smurfs and 3 games versions with 2 seperate lobbies are what is killing the community. It could be said that more active clans would make PUGs more fair because at least you know there is some standard of skill if someone uses the same name and is known
Quar and other DT are pussies. They don't show their faces unless they can get an all DT team. It is useless trying to convince quar or any of the rest of them otherwise. They traded in their balls to be smurfs a long time ago and haven't looked back. [_]-Greyfox
Online is more fun in my opinion. 4 radiance caps alone even with repairs will get you slaughtered online. The AI is stupid and predictable. People are generally more of a challenge. [_]-Greyfox
I find that I am not much interested in what it adds either since I solely play MP. Unless the majority of the online players move to it, I find it unlikely that I will buy it myself. We shall see. [_]-Greyfox
Last I knew quar, Klemz left because you all smurfed so much. I don't have much smart to say. You have heard what my opinion is of the subject. You all prefer to smurf and stack teams rather than have balanced games. I do not get to play with my actual clan all on one team either. The difference is I don't use it as an excuse to smurf(and since you were going to do it anyways its just an excuse) and I don't whine about it. Seeing as how you all smurf t
I don't deny smurfing is bad for the community. I do not do it myself. The problem is getting the community to agree that its a bad thing when probably a good half if not more of the community smurfs. It doesn't help the skilled booting noobs problem either and in fact makes it worse. I had hoped that with diplomacy that multiplayer would get some love in that respect(along with a ratings system/ladder and ICO stability) but such was not the case. I guess I can d
Zoomers just yesterday was kicking smurfs FYI. He was also intending to send a message to blair to try to get something done. A list is fine but the benefit is limited since they will just make a new name if they still want to accomplish their point in smurfing to begin with. It will require developer intervention to eliminate or reduce smurfing. There are just too many smurfs/liars out there to expect to gain much ground with community oriented solutions unfortunately
Ogrovs don't have problems killing single structures quickly. Starfish don't do crap to single targets(SBs included) but do better with groups of targets. They are not that great at any rate and you would be better off with bombers. Orky at least can damage other things and does decent damage to structures. It is more comparable to starfish in its anti-structure role but at least it can take a hit and not be wasted resources after a run or 2 of SC without doing wh
I do not think I need to defend my knowledge of the game. If you would like, you can see on the various player lists in the multiplayer section to see how others see me as a player. You can call me ignorant all you like if it makes you feel like you are winning the discussion that way. It makes no difference to me. In my many games played against vasari, I tell you that assaulting an upgraded orkulus is an iffy thing even with a large fleet without the use of bombers
From deceiver's chart it appears that orky's do the most damage out of them all. Even if the modifiers don't favor them with disruptors it still evens out. If you cut disruptor damage in half it would still put them even with everyone else. Add that in to the orky's superior tanking abilities and I don't see what you guys are griping about EXCEPT AE attacks which the orky does not need. Its understandable to want it upgradeable through research, deceiver, but I am not
It sounds against to me. I don't see how it could be taken another way. Minds is not advocating that vasari be unstoppable. The thing is that you want to orkulus to be tougher than the other 2 SB and do the same amount of damage too. You can't have your cake and eat it too. You want to have it all but thats not balanced. The orkulus trades damage dealing for tanking ability and mobility. If an orkulus engages with a TEC or advent SB, it chooses w
So what you guys are saying is that in addition to being very tough to crack and being able to move that you want to give it an AE to make it equivalent to the other 2 SB. If thats so, I want my transcencia to be able to move and to be just as tough to crack. That would be just lovely. Then we can all have orky's and nothing would be different. I would love to be able to rush a HW with a moving transcencia. Can I place an order for illums to be tripled in damage