I would question why he chose to defend this person at all. I'm not saying he knows this person or is this person but the sheer level of stupidity that this Ban King showed make me question how Snoopdaggo would think it was just funny or "lulz" whatever that means. I may be biased considering Snoop's history with some of us though. Ohh well. The ban was definitely warranted [_]-Greyfox
Greyfox2
All you need is one ship. At level 2 it returns 130% and at level 3 200%. That damage is being returned to the Marza and will in all likelihood kill it so long as it can take the entire brunt. I would not call that ineffective although it can be an inefficient way of dealing with the marza. That one target is the only one that needs to stay in range. The rest can move out of range of the barrage. Its not a hard counter and I never said it was. It is j
The trinity is generally referring to the progenitor, halcyon, and rapture. These ships are important to the advent battleball. The progenitor regens the iconus guardians you have. The halcyon is anti strikecraft and has DPS increasing passive ability. The rapture can increase the damage of strikecraft and capture enemy ships at level 6. It is also way to fight off a marza barrage if used right. The radiance used to be there instead of rapture for the clean
I think your entire point has been to nerf carriers into oblivion creditsuisse. You bitch about them constantly on here. You talk about anti-SC cap spam against carrier spam and the whole time howthe, myself and others are stating that spam of any unit is NOT the answer. Mixed fleet is the whole point and knowing what counters what. Carriers are needed when going against carriers and other things but you also need light frigates and lrf or HC to protect the light friga
The point is carriers aren't broken. Just because some of you don't know how to counter does not mean there isn't one. It does ruin gameplay to nerf carriers because as things stand it takes a balanced fleet to win instead of previous incarnations where people spammed 1 unit exclusively, be they LRFs or whatever. As things stand you cant do that against a halfway decent player. It takes a mixed fleet instead of spam. [_]-Greyfox
What we have been saying the whole time is that a mixed fleet is what wins. Yes you do need some carriers. No one is denying their usefulness or need. I have never seen anyone say "you are a complete and utter noob for building carriers". No one is saying caps are invincible to bombers but generally bombers get wasted very quickly by fighters. 30-50 carriers is a late game example obviously and one would hope that by taht late game you would have a kol or halcyon
To kill a cap in one or even 2 runs you have to have a pure buttload of bombers because fighters just aren't gonna do it. Having that many bombers means that the fighters you field against them are gonna wipe the floor with them and there is a loss of 1 cap against the majority of your strike craft. Secondly, slowing down the build rate while enemies are in the well will lead to RUSHING to carriers because once air superiority is achieved, you aren't getting it back. This wi
Seconded. Carriers are not all powerful. The ones bemoaning carriers should spend less time griping and more time using the counters. I know this is a shocker and it goes against some of your pre-programmed RTS brains but beating carrier spam doesnt mean you should spam something else in return to the exclusion of everything else, be it light frigate or carrier. It means putting some actual brain cells devoted to how to defeat your enemy. There are a multitude of
I am of the opinion that carriers are not really overpowered as I have stated in other threads. The entrenchment update has changes on carriers and I will reserve judgement on slowed construction of SC with enemies in well until I see it tried more. It sounds kinda crappy right offhand to be honest and encourages rushing to carriers to achieve air superiority. It would sound like once someone has air superiorty with those changes then it would be difficult to win it bac
You are just showing your lack of knowledge. Fighters dont do as much to light frigates as they do lrf and bombers suck against anything but HC, caps and structures. I play every day with the best online players. The people I play with generally DO protect their carriers because they know they ARE vulnerable. If they were not vulnerable, why would anyone try to protect them at all? The fact that you said that players tend to have caps and LRFs to go along with th
I agree that carrier spam alone is easily beaten. If you don't know how to beat it then its because you don't know how to do it, not because its overpowered. There have been a few threads that tell you just how to beat it. Feel free to try to carrier spam me though. That just means another win for me. [_]-Greyfox
Welcome to multiplayer sins. I will answer a few of your questions about strategy. The first free cap should be the first thing you build. I generally build a cap factory, crystal then metal extractors. I queue up about 3 scouts and maybe 4 light frigates and my first cap. The cap choice is critical. For advent most times you should get the progenitor because you get discounted planet upgrades and shield regen. For tec, the first choice is usually a m
The Revelation is a low priority cap ship for the advent. It has a small set of uses. The big one being the stun one. It is one of the few things for Advent that will interupt the Marza'a missle barrage. It is also usefull to help finish off a cap ship that is trying to run. Generally people try to run when the hull starts getting decently damaged. The stun will interupt the phase jump giving you a little extra damage time or time for you to have an iconus
I find it funny that the blacklist thread was started by snoop's whining and was ended by his whining. He got a worse reputation by making up BS than anything he did in game. I'm guessing he didn't expect it to backfire quite the way it did. It doesn't really matter that the thread was locked because its purpose was served as far as snoopdogga is concerned. The reputation you have as that name is already damaged. Of course you could always start a new one and lik
I haven't seen that radiance will interrupt a marza but it will eat into it's antimatter to prevent a barrage. Revelation will interrupt but its a horrible cap otherwise and likely to get ganked for being able to interupt a marza. Guardian repulse does not interupt that I have seen. A rapture with the damage returning ability can be nice if upgraded more than 1 level since it returns 130% at level 2 and 200% at level 3(eat that marza!). Plus its a targeted ability so y
My problems are similar. The host will get kicked out of the game channel while waiting for slots to fill and have to rehost it. This seems to happen more when there is a lot of turnaround for people joining and leaving the game channel. I don't generally have many problems once the game is actually started. There are fewer minidumps and haven't had any desyncs since 1.12. Lately for me its been a problem to actually get the thing launched before the host gets bo
IG-87 He would not leave game more than an hour past him being killed completely and his partners quitting. I had to stay and kill off all of the AI's stuff. He waited around talking crap while I mopped up.
I may be wrong but if someone quit or surrenders, they are generally out of the game and back in the lobby and unable to pause the game they already left. Also, anyone can unpause a game. If it was paused, why didn't you just unpause it? I would think this is a non-problem that you just want to gripe about. As to someone unplugging their cable, I would imagine it doesn't matter what way you quit if you were winning already. There is no sense in unplugging a cab