Ooh. well, that's actually neat. And very, very helpful. Also, so cool to see two of my champions there.
Vithar133
It's weird...those zone borders disappear occasionally for me. Sometimes I reload and there they are, doing the all important job of telling me where the baddies ain't supposed to be. Other times I reload and they've up and left, leaving me to guess (or restart the game, but still).
Been a while since I posted (been lurking like a shadow). Noticed that you wanted to create more champs but needed someone to write up lore/mottos/etc for them? If you still want to create more champs, I'll be more than willing to write up their lore and stuff.
Oh, cool, about the pioneers. Speaking of release, sorry about not getting those descriptions done (they'll be done shortly after this, though). Been busy painting our basement (just got finished, too), so I didn't get much time.
Well, if you think about it, the resource idea is actually reasonable if you pioneer dies. Given that some pioneers were sent out and disappeared with no news of a new city ever coming back, then people would balk at becoming pioneers. I'd probably go with four season (so, new pioneer each year, if Element has four-season years). Could even add a city enchantment (maybe pioneering drive/conscription (kingdom/empire respectively)). Or a building (Recruiter's Office?). Or attach
It's like the overly attached girlfriend meme: "You're going to turn down my peace treaty? We'll I'll just put a volcano in your city!" Also, on a side note, any guides for creating classes? Kinda tempted to create two classes based on both halves of the Commander tree. (With the intent that, at first anyways, they'd function with this mod).
Ceresa, didn't know you were a fan of disproportionate retribution!
I'm of the opinion that the paladin-type would be more interesting from a fluff standpoint, treat him as one of her elite captains that she sent out to recruit more soldiers/fight back against the darkness. As a third option, maybe have the Healer hero with minor paladin back up units.
I don't think there's any spears (though, it could possibly be an interesting weapon). Definitely an RTS, as basebuilding plays a large role in both your economy and your army size.
Well, now I know what the rivers in LH were missing (in my opinion). No notable banks!
The ability to convince rivals to work together in a bit of teeth clenched teamwork would be awesome. The end of the world does have a habit of bringing people together. Even if they absolutely hate each other.
The lighting definitely adds quite a bit to the looks. Also, would it be possible to get a player-level shot of a blue sector (similar to the red one you already have)? It looks like the (what I assume is) mapmaker shot doesn't do it nearly as much justice.
I'd say #2 might be better for a drunken master. Or maybe Combat Barkeep, uses beer to improve allies in combat? That...sounds a bit more interesting than I thought it would. To me, at least.
To reinforce my earlier post, I tried to reinstall the game (had a bit of a hankering to play it recently)...and I wasn't able to get it to work, so I would definitely support this again.
The setting that has the game immediately autoresolve overwhelming victories is also pretty nice as well.
I do know about the ability to rename them; it was more a question of curiosity more than anything. (It'd also be nice to set whether or not you're fighting serious/silly/mixed name mechs).
I'm wondering now... Is it possible to add an option that controls what style of names the generator produces? (Like Serious names only, Funny names only or a general mix of serious and funny.)
Seeing the buildings get destroyed when the Servo walks through them... It's the little details that make a game feel finished.
[quote who="BlackSmokeDMax" reply="1044" id="3574599"] You can never go wrong when you have a "ludicrous speed" ! [/quote] Ludicrous speed is great and all, until you pass up your quarry by a week. So...now we just make a bunch of posts until it kicks over to a new page, then?
I think Raptor would be a good enough name for a flying class, given that birds of prey are generally called raptors as well.
Hmm... On that train of thought: instead of a temporary buff, maybe a passive with a percent chance of successfully reviving the mech.? Secondary Systems: (X%) chance that, instead of destruction, the mech regains (X%) health. (Maybe have the chance and health restored affected by the rarity of the part?)
A few other ideas: Flight pack - enables limited flight, but disables weapons while in-flight. Requires a cooldown before flying again. (Would allow for sneak attacks or getting the heck outta Dodge, for example) Artillery Mode - the servo deploys into an immobile artillery unit, enabling slow, but powerful attacks at extreme range. Disables main weapons and movement while active. (Good for clearing away defenses, but also requires the servo to be defended while
"Drone Combat Software" - grants a damage bonus to drones at the expense of defense or speed. "Draw Aggro Software" - draws attention of nearby enemies with a defense bonus to the Servo that uses it. "Combat Leadership Software" - boosts nearby allies (servos/drones/both) with a minor boost to speed, defense, and attack. "Constructor Software" - boost build speed of structures while the servo is nearby.
[quote]building more Servos to look like my models![/quote] So...does this mean there'll be samurai/gundam-esque servo parts? 'Cause I could totally go for that.
I've actually been thinking about a new class (but...I've got almost zero ability to do XML) that's inspired by the Paladin, in that it's essentially a multi-class combining Warrior and the combat portion of Commander. Maybe with a minor magical portion and boni trending to being in a larger group. And instead of a specific weapon, give a smaller bonus to wielding one handed weapons. Thoughts on this being that an Officer would be a skilled soldier, a co