Bazkur

Bazkur

Joined Member # 3465132
9 Posts 63 Replies 430 Reputation

[quote who="myfist0" reply="121" id="2904685"]how to with simple .bat file conversion files http://soase.weebly.com/convertdata.html http://soase.weebly.com/modding-tools.html has links to reference files and harpos converter. There is another converter if someone has the link. Its not on the Weebly yet. [/quote] One question. I notice that the GameInfo folder for Diplomacy only has 290 files. Since original has

278 Replies 1,207,576 Views

So I just stumbled upon this post in my quest to learn how to do some modding. Looks extremely helpful but on your page it states "Binary/Tex Conversion (not supported yet!)". When will that be coming? That has a been a majorly confusing part of figuring out how modding works, how do I convert from Bin to Text and back again? Any reference links you could provide or have I just missed them in the forums?

278 Replies 1,207,576 Views

[quote who="DavidFalcon" reply="4359" id="2904355"] Quoting Bazkur, reply 4358 I'm lost, the bat file is to remove textures from the B2 folder but the B2 file hasn't been uploaded yet and we are suppose to use the B1/B2 Patch... so we still have the B1 folder, are we not suppose to run the BAT until the B2 mod if uploaded? Ok, easiest way for you to do this may be to wait until the B2 full is uploaded then delete your old B1 and copy in the B

8,423 Replies 15,657,651 Views

I'm lost, the bat file is to remove textures from the B2 folder but the B2 file hasn't been uploaded yet and we are suppose to use the B1/B2 Patch... so we still have the B1 folder, are we not suppose to run the BAT until the B2 mod if uploaded?

8,423 Replies 15,657,651 Views

[quote who="IHaTeD2" reply="4348" id="2904028"]The Update Test doesnt work now and some Planets still have the Texture Issue (i will look later wich exactly). Edit: The Problem with the Dynamic Movement is that they dont fly in Formations, if you fly with very big Fleets (and you do it in DS) it will look like a big pool with drunken Ants. The standing Formation with the "Shoot the fuck out of them" Method looks better imo. [/quote] I certainly still

8,423 Replies 15,657,651 Views

[quote who="Stant123" reply="4327" id="2903019"]-=CRASH FIXED=- Okay. Here's the fixed files that makes DS 0.99 B1 work with Diplo Beta patch 4. http://sites.google.com/site/steelers086/gamefiles/PlayerEntity.rar Put them in your entity folder, overwriting what's already there. Had to add in the line GameEventSound:QuestEnded "" in the gameEventData section for all 4 playe

8,423 Replies 15,657,651 Views

[quote who="MasonOfSparta" reply="5" id="2901233"]Can you resend the save? Our internal bug tracker had some hiccups earlier and we seem to have missed your file. [/quote] Resent

7 Replies 7,079 Views
Reply to Beta Bug in Sins Diplomacy

[quote who="MasonOfSparta" reply="3" id="2901191"]Do you have a save file that reproduces this issue? [/quote] After more research I discoverd it was all colonize functions. Both of the save files I've sent for the Fleet info being inaccurate also have the issue with colonize not firing. It tends to happen more when the game as gone on for several hours.

4 Replies 6,384 Views

[quote who="Yarlen" reply="1" id="2899386"]Can you send us a save game where this happens? Please zip it and send it to [email protected]. [/quote] Confirmed that this is still an issue in the latest Beta and is not limited to a specific race apparently as I am playing TEC this time rather than Vassari. I'll send you the new save game plus I took a screen print of the issue to in case you can't replicate it. <img src="https://picasaweb.google.com/lh/pho

7 Replies 7,079 Views

[quote who="Yarlen" reply="1" id="2899386"]Can you send us a save game where this happens? Please zip it and send it to [email protected]. [/quote] Also, the same save game I sent can also demonstrate the auto-colonize issue I'm having with here: https://forums.sinsofasolarempire.com/405163

7 Replies 7,079 Views

[quote who="Yarlen" reply="5" id="2899380"]If you can zip up a save game where this is happening to [email protected], we'll take a look at it. [/quote] Yarlen: See the same save file I just sent for your request on forum: https://forums.sinsofasolarempire.com/405965 . That issue has also occured in that file. Now that I know you are looking for save files like this, I will start to save a version

6 Replies 5,578 Views

I've noticed that all the cruisers, even with auto join enabled are not joining the fleets they are set to rally with or any other fleet they meet along the way. Even if the fleet they are to join is in the same gravity well that they were build they do not always joins as they should. So if I build 5 carriers, I may see the first 2 join the fleet as intended and the next 3 not join. Other times they all join just fine. This is just an example. I've been playing

6 Replies 5,578 Views

I've noticed no matter what faction I play I'm seeing that ships don't always join the fleet that the planet is set to rally with. They'll follow that fleet but don't actually become a part of it. This is particularly true of the planet bombardment ships and then followed closely by Cruisers.

6 Replies 5,578 Views

When hovering over the fleet icon in your left hand pinned list, it doesn't show the proper fleet information. Sometimes it only shows the lead ship, other times just the supportering fleet, other times it shows a random assortment. If I expand the icon it shows the proper ships but hovering rarely shows properly. I haven't noticed this when hovering over the icon of the actual fleet's lead ship, that seems to show up correctly.

7 Replies 7,079 Views

[quote who="Yarlen" reply="34" id="2897185"]No to multi-threading as that would take a couple years of testing. Also, there are no plans for a single-player campaign. [/quote] Can somebody explain the line "no plans for a signle-player campaign"??? Does that mean there is only multiplayer play? If so, you have lost a customer, I have little desire to play against anyone. I don't do it now.

447 Replies 1,475,607 Views

[quote who="SithLordAJ" reply="437" id="2894930"] You already have a thread about this. Actually, in the original, you said it was just TEC. Now you're saying it's all of them? I'm not sure where (I really did look for an obscene amount of time), but I did write somewhere that the above problem might be why the AI feels worse in the new beta (although, now that I think about it, its been better. maybe it was just a problem in beta 1?). I have had games where the AI

716 Replies 1,628,604 Views

[quote who="GoaFan77" reply="435" id="2894900"] Quoting Bazkur, reply 434 Anyone else have massive issues getting Auto colonize to work? It seems to work for a while with the Jarrasul Evacuater but after a few times it never uses it again. I let it sit for a couple of hours at a planet that was colonizable and it never did it even though set to do so. Are you sure you researched ice/volcanic colonization and that enemy culture wasn't to

716 Replies 1,628,604 Views