Anyone else have massive issues getting Auto colonize to work? It seems to work for a while with the Jarrasul Evacuater but after a few times it never uses it again. I let it sit for a couple of hours at a planet that was colonizable and it never did it even though set to do so.
Bazkur
oh god let it be Sins 2!
Game crashed but no minidump?
I've managed to stay below the 1.5 Gb but as it gets close to that after letting it run for hours on end I'm still getting some lag. Though it is multitudes better than it was before!
Rally Points don't seem to always work. I've set a planet to rally at a fleet and yet new ships just sit at the construction bay
Zoom to Cursor on Camera options seems to randomly turn off. Unless I'm hitting some short of shortcut key.
All I'm saying is I never had this issue before the patch. It worked fine previously, if they didn't have enough AM they would colonize as soon as they did.
The Protev Colony Frigate for the TEC does not use Colonize automatically when turned on. I always have to manually tell it to colonize. It will however us the extractor ability automatically.
i didnt know if it would work with it. where should it be in the order?
yeah, I'm actually playing on medium settings across the bored. Guess it could just be my laptop. I tried on my desk top running high settings (not highest) and so far it is ok.
don't know, all i know is if I turn off the mod I don't have any issues.
Thanks for the info. I'm actually looking for less of the graphical design and more of modding entities.
The Eclipse website has several choices... which one are you using? Also, any idea where I can find a comprohensive tutorial on Modding? I'm only able to find bits a pieces here and there.
FYI - Using the mods in Diplomacy, my game tends to crash IF I have pirates enabled. Disabling pirates and no issues.
I've noted the Pirate bounty issue too! It sucks.
Fianlly figured it out, You were right about the problem but the issue was that "Local Settings" is just an old junction point that doesn't really exist any longer so I couldn't get into that folder. There was a galaxy file in: C:\Users\[user]\AppData\Local\Ironclad Games\Sins of a Solar Empire\Galaxy Oddly enough, it was last modified the day I installed 1.14 which to my knowledge I've never created any. In any case, I cleared the file from that path and everythin
Additional information: I also get the same error when clicking on the Map Designer button.
No Now!!!!
Also note that i am not running the Entrenchment beta either.
Sorry, still a no go. All the galaxy files in there were older that 2/20. I moved them out to a backup drive and restarted the game. Now there are no maps listed in the lists and the error still occurs if you jump past Large. I added the maps back (minus the "no pirate" maps this time), same issue but I have maps this time. There were no other Galaxy files on my hard drive.
I have NO custom maps. I only recently started playing this game. I've not downloaded any mods or custom maps of any kind. As long as I remember that once "Large Maps" section is selected that I can't go back, everything works fine. Clicking it one more time though causes it to give the runtime error. As a programmer, I'm wondering if it is a simple mistake and if the actual error should read "Subscript out of Range" or "Index out of Bounds".
I just updated to 1.14. Now whever i cycle through the Map selections I get the below error when it tries to wrap back around from Large Maps to Small Maps. ============================== Microsoft Visual C++ Runtime Library Runtime Error! Program: ...Games\Sins of a Solar Empire\Sins of a Solar Empire.exe This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more