I seem to recall a Rebellion patch note stating " Fixed bug with Gseries keyboard display" I think it was dealing with the fact that you could view too much info about a planet that hadn't been explored... So my question is, is there a profile/applet for Sins? I can't find anything about it anywhere.
Bazkur
[quote who="Ryat" reply="2" id="3098869"]Check your antimatter levels. This can be a big factor as Colony frigates dont have a good supply of antimatter.[/quote] Already checked :) It is set to colonize/extract automatically, the buttons are enabled, there is full antimatter. I let him sit in the last well for a long time and he just sat there. I noticed this issue once before in the Diplomacy Beta I think. I'll set it up to happen again
Playing as TEC Rebels Protev Colony Frigate never fires Crew Extractor automatically in non-colonizable gravity wells. Also seems sketchy for Auto Colonize in planetary gravity wells that I can indeed colonize. Sometimes it does, sometimes not.
[quote who="N3rull" reply="11" id="3055471"] Quoting Bazkur, reply 8How do you do this? Change the leader I mean? The only way I have found is to disassemble the fleet and then reassemble it making sure the first ship I select is the one I want to be the leader.Select fleet, tab to the thing you want to be the leader, click "create fleet". No need to disassemble the fleet.[/quote] Thank you! Been playing for YEARS and did not know i could do that!
Will there be changes to fleet management? I would like to be able to easily add and remove ships from a fleet & select which ship is to be the fleet leader. Basically, will there be any changes to the way fleets and ships are ordered around? There are no plans to change this presently. It’s already possible to add/remove ships from a fleet and select a new fleet leader using the existing features and a couple keys.<
Hey all, finally got it to work. multiple download attempts didn't work. So i copied the enitre mod folder to my laptop and tried it there. Worked first time. So I copied the entire mod folder from the laptop to the desktop and it was good to go. weird.
[quote who="Ryat" reply="5985" id="2991794"]There is a slight issue. But it shouldn't cause this much trouble. (Its a random MD) [/quote] [e digicons]8C[/e] Tried a few more times this morning, still get a MD everytime. Guess i'll play original for a while [e digicons]:hrmph:[/e]
Hey guys, is .99 B5 suppose to work with v1.32 or are there know issues causing minidumps when applying the mod? Everytime I enable the mod and try to apply the changes it minidumps. I have checked, that checksum matches what the download file name says (73603744). I'm using 7zip to unzip it and there are no errors during the unzip. DS is the only mod I've installed.
Any idea what is wrong with the maps I mentioned earlier?
I've noticed that in several of the DS maps (one was Black-5 I think) that there is either no connecting lines to the stars/other planets so you are stuck in a two planet gravity well and in the one I think is called Ancient Gifts, even though I have the drive that allows wormhole travel from the start, it doesn't appear ships can actually travel through them. On the the Medium Map selection screen, at the bottom of the list there is one called "String Not Found". I instal
Awesome, downloading now!
So I pre-ordered Rebellion on day one of its availability. I have a receipt. Is there any other way to confirm it? My brother has had several pre-orders drop off of Impulse for on reason or another and sometimes doesn't get notified. I don't see where Rebellion shows up on impulse anywhere.
[quote who="Ryat" reply="5106" id="2936412"]http://www.mediafire.com/file/4q62on7nnd2317q/CapshipMany.7z There ya go! [/quote] Very much appreciated! I'll give it a try later tonight
[quote who="Ryat" reply="5103" id="2936360"]I can whip one up if you want. How high do you want to take it? [/quote] That'd be cool. Maybe double the caps at each level?
[quote who="Ryat" reply="5101" id="2936352"]That you have to actually mess with the research entity files. [/quote] Thanks Ryat, I really don't want to get that involved at the moment. Do you know of any mini-mods out there that expand your capital ship units already that would work with DS?
How about increasing the number of capital ships allowed? I thought that would be in the constants file too but I didn't see it anywhere.
[quote who="Stant123" reply="5087" id="2936030"] But back to your original question, yes there is a way to edit the fleet size down further. In the mod's GameInfo folder, seek out the file Gameplay.constants Open that file with wordpad or something and look for the grouping of text that looks like this: (It'll be about 3/4ths the way down the file) fleetSupplyData-Small fleetSupplyScalar 0.7
I haven't gone through every post but here are some thoughts: 1) Moons could have shield generators on them to protect the planet? 2) They could be refueling stations? 3) If you make them destructable, there should be some sort of planetary impact (assuming that's possible). For instance without our own moon, we'd have massive planetary devastation like quakes, tidal forces, etc... So the planet should have some sort of impact like reduced healt
Are the ships all suppose to be very low detail? Scout alliance for instance are just a glossy blue color. My other alliance ships have some base texture but almost no detail. Reinstalled but didn't help. Game play seems fine.
Does anyone have a list of mods that are compatible with STSoA? Mostly wondering if there is a fleet size mod and planet mods that work with it. I have DS and love it and would love to see parts of it in STSoA.
[quote who="Star Dragon" reply="2295" id="2912643"] Quoting Bazkur, reply 2293 Question, I managed to get this before the link went down again but even though Diplomacy says it is loaded (latest release) It doesn't seem to be appling any changes to Sins? It is enabled but the checksum says it is 0 (I don't know much about that but it usually changes to a long number when I load mods). I assumed this mod would introduce star trek races and ships
Question, I managed to get this before the link went down again but even though Diplomacy says it is loaded (latest release) It doesn't seem to be appling any changes to Sins? It is enabled but the checksum says it is 0 (I don't know much about that but it usually changes to a long number when I load mods). I assumed this mod would introduce star trek races and ships correct?
Beta was awesome, I'm so glad it is out now so modders can work some more magic!
Awesome, thank you very much!