Larani64

Larani64

Joined Member # 3467107
5 Posts 114 Replies 463 Reputation

Hey guys great news I got off the big road and bought a house and now drive local so I can actually sit at a desk and play and mod SOA2 instead trying to do it while being bounced around in my sleeper, also got a full fledged internet connection not some pesky broadband modem that would drop me at the most inconvenient time. I have downloaded the latest release and I must say WOW awesome I have actually been playing the game for over 24 hours now usually only got in a f

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[quote who="GoaFan77" reply="3" id="3390318"] I think Larani meant the GalaxyScenarioDef file, not the entity.manifest (another very commonly changed file). That said, while that advice works for mods, I fear it won't work with the forbidden worlds DLC. The GalaxyScenarioDef file even in Rebellion's GameInfo folder is missing the data for the DLC planet bonuses, which means they will be impossible to spawn in. Only a update where the devs add that missing info in or a

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Alright myfist0 all whip something up and figure out later how to get it to you. Psy you said" Yes, you'd just have to make them apply and remove themselves at the proper stages. Entity modifier buffs are simple to do." Any chance you could send me a small example of what you mean?

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[quote who="myfist0" reply="4306" id="3390115"] They all want something different, so just make what you would like to play. [/quote] Play hell I have not even completed a single game yet as I said, I went straight to modding the current RTS aspect of the game makes it impossible for me to play I just don't have that kind of time. I needed something more like a turned based kind of strategy game that is why I am changing the time scale so radically making ship

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[quote who="psychoak" reply="4303" id="3389936"] Yes, you'd just have to make them apply and remove themselves at the proper stages. Entity modifier buffs are simple to do..[/quote] Ha easy for you maybe but for us Greenhorns it like trying to play a symphony with 2 quarters of band class. [quote who="psychoak" reply="4303" id="3389936"] The performance problem is all going to be in processing lag. When you start gett

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[quote who="myfist0" reply="4302" id="3389904"] newer systems handle the the late game lag a lot better, our late game lag is from CPU, not RAM. We are nowhere near the 2 gig limit but I found the more stars a map has, the greater the late game lag, possibly from pathfinding calculations. So, you are stuck telling us how big a map your system can handle and supply your specs with it. A new Dip version is coming soon, and a new Reb version after the Reb patch

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Alright Psy I have been thinking about how to implement my whole new approach to Ship Damage and how it might effect the ships in game. I pretty much accept the way repairs will work after limiting hull repair rates on vessels, but using that buff instantActionTriggerType "OnCondition" instantActionConditionType "IfOwnerHasHullLessThanPerc" hullPerc Level:0 0.75

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Make sure you have a copy of the entity.manifest file that came with the DLC under your Galaxy Forge folder when making the map, that way you will have access to those new entities when making the map.

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You have to set the team index -1 = random team at start 1 = team 1 at start ect. Edit players and change your team index before you play a 3x3 game and set it back to random if you want before a 4x4 game or just assign each player a team #

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[quote who="psychoak" reply="4298" id="3388732"] It's possible, just not clean and simple. Also, don't give me a god complex, I'm irritating enough as it is.[/quote] Alright then I'll stick with my original plan of using what is and making yards very efficient with repairs, repair ships somewhat efficient, constructors not so efficient and emergency repair crews better than nothing at all. Well I

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[quote who="psychoak" reply="4296" id="3388724"] The file set for Unyielding Will comes with conditional triggers and finish conditions based on hull percent. Look at the ability and see how it works to get an idea. You are not out to accomplish an easy task with respect to targeting, however. The condition works only on the caster, you'll need to use HullDamageExceedsAmount to make them f

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[quote who="Major Stress" reply="4283" id="3386849"] When the mod first started we tried to fit ships into what the roletype in the ship slot was, or be as close as possible. However since we found out that the ships do not have to act like the roletype in the slots (with a few hard coded exceptions). The Sins roletypes pretty much mean nothing now in SoA 2, and the ships are tuned more for what they are really meant to do. Like fire support roles, or repair roles. The Akira

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As always you guys are awesome with your answers. I spent the day playing with Galaxy Forge and figured out what has changed from Version 3 to 4, and all Grab the updater Harpo thanks it will save me a lot of cutting and pasting. As for you Psy your a God, now if I could just get you to create an ability/buff to transfer your SUPERIOR INTELLECT to me so I might understand exactly what you meant [e digicons]8C[/e] I did convert that

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Hey guys do you have any idea what is different in version 3 maps versus version 4 maps is rebellion I cannot get my custom made maps to work with rebellion? Does Harpo's Tool still work to convert them? And Psy is their any way to constrain the Damage Control / Repair Ability so that it is limited to say 75% of maximum hull points.

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Thanks myfist0 Yeah I downloaded rebellion and that version of the mod, I noticed all the files are in Bin Format could you post a link on how to convert them again its been over a year thanks. Never mind found your post on the subject thx Ok got it now, but before I start converting can you tell me if subdirectories work under the gameinfo folder I like to sort it out a bit you know fed ships in their own directory klingons in thei

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Hey all been away for awhile now been playing and modding Skyrim, but recently needed to return to my old fav SOA2 see Rebellion is out which is the better mod to use Diplomacy or Rebellion are both current builds or is Rebellion still going through porting over woes?

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[quote who="myfist0" reply="2918" id="3009363"]@ Larani: HTML would be better. I have a SOA weebly started that I can give you page templates for and make you an editor of. http://soa2.weebly.com/ or you can just email or pm me txt docs and I will update the pages and give you credit for the work.[/quote] Well that might work out just fine I can get it started that way and then convert it to a PDF later for those that want to print it ou

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Hey all long time on the forum been thinking of answering the call to get a kind of manual of sorts put together as a PDF on all the Ships, Installations and Abilities used in the SOA2 Mod. Interested in opinions on what people would find most helpful. Currently I thinking about format and just how much information players would want so any suggestions would be helpful.

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Third question does anyone know how to adjust the parameters of zoomDistanceLevel0ScalarForPlanets 1.5 zoomDistanceLevel0ScalarForNonPlanets 5.0 zoomDistanceLevel0 1000 zoomDistanceLevel1 65000 zoomDistanceLevel2 4000000 nearFarThreshold 180000 So that 1 ship icons remain as icons longer before switching to their models

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2nd Question refers to line item 8 in the Galaxy Map Projects Is there a way to assign the players with thier appropriate inignias and colors within a file so that when this mod and game are chosen the players are already setup before hand Example Player One Federation Inignia Starfeelt Color Bue Player Two Klingon Insignia Klingon Color Red

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OK First question, Our these the only parameters hat effects ship speed in a grav well maxAccelerationLinear 329.000000 maxAccelerationStrafe 350.000000 maxDecelerationLinear 353.000000 maxAccelerationAngular 23.000000 maxDecelerationAngular 37.000000 maxSpeedLinear 800.000000 maxRollRate 24.000000 maxRollAngle 45.000000

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Research Tree Modding Thread https://forums.sinsofasolarempire.com/402875 Adding a New Race thread and Tutorial https://forums.sinsofasolarempire.com/401782 Modding, Modeling, Texturing & Converting [Tutorials] https://forums.sinsofasolarempire.com/3

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Myfist0 most awesome weebly contains many answers and instructions http://soase.weebly.com/index.html ZombieRus5 Eclipse Plug in Mod Editor https://forums.sinsofasolarempire.com/380774

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I am making this thread to gain insight to many answers as I mod my personal version of SOA2. Its also a place for me to store answers to many questions I have seen and read on the forum already, and while I am modding SOA2 many questions I have are kind of generic and thus probably could be answered by anybody and this is why I am placing this on the main modding forum versus under the SOA2 thread. &

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