There is a bug with the "Jam Weapons ability" for the Kortul Devastator. If the Jam Weapons ability is set to auto use, the Kortul Devastator will keep using the ability over and over again depleting all of its antimatter. I found this bug in single player mode for Diplomacy.
MabFlame1
Hi everyone, For some reason I can't download 7DS 2.1 anymore. I tried downloading 7DS 2.1 at Danmangames.com and solar.filefront.com, but every time I keep getting an error saying: " C:/User/Owner/AppData/Local/Microsoft/Windows/Temporary Internet Files/Content.IE5/VYPKT8CR/7_deadly_sins_2.1[1].7z, The archive is either in unknown format or damaged" I'm using the latest version of WinRaR , not sure if that has anything to do with the downloads for 7DS 2.1 not
ALRIGHT!!! Sins v1.05 work fine. Now I can play 7 Deadly Sins without uninstalling Entrenchment. Thank you harpo for the help and advice, I really appreciate it! [e digicons]:grin:[/e] +Karma for you.
Thanks for the advice abut the user settings. Its not really a big deal to me, I keep my settings the same all the time anyway. I already copied the entire "Sins of a Solar Empire v1.05"file and put the copied file in a new folder called "SOASE V1.05". I created a desktop shortcut to the new SOASE V1.05 folder. I'm reinstalling Entrenchment now which will be done in a moment.....
Thanks harpo , I'll try out your advice. I'll let you know how it works out.
Hi everyone, I wanted to know I can install Entrenchment without Impulse trying to update the Original Sins to 1.17. I want to keep my Original Sins at v1.05 so I can still use the "7 Deadly Sins Mod", but still able to play Entrenchment. If I install Entrenchment v1.03, then Impulse updates my Original Sins from v1.05 to v1.17.....so then I cant use the "7 Deadly Sins Mod". It starts to get annoying to keep having to uninstall Original Sins and Entrenchment from
[quote who="ShadowMastiff2468" reply="3" id="2054304"]You'D be surprised....I play tested SEVERAL games with Evil-TEsla in CtF! And to the contrary the flag is INVULNERABLE and only ONE ship may capture him...thatsaid..the carrier fleets can destroy all surrounding fleets but as long as I capped the flag. [/quote] I like that idea, it makes CtF more balanced.
An idea I have would be King of the Hill . A player must hold a certain planet for a certain amount of time to win. If they fail to keep hold of the planet for the time remaining, they have to start the count down to victory all over again. I do like the CTF idea, but those [e digicons]>_>[/e] pesky aircrafts [e digicons]<_<[/e] which are very annoying in large numbers would make it very difficult for a frigate/cruiser to ke
You could just remove all phase lines linking to stars. In other words, remove any phase line that connects a planet/asteroid/plasma storm/etc. to a star. Granted that my idea wont prevent the other factions from jumping from star to star, but it will eliminate them from traveling further beyond that point. Basically this will make the stars a dead end. Since the stars will be a dead end, the other factions will be forced to use wormholes in order to travel from planet to plan
I just recently tryed out the latest beta and I was very impressed. I like the idea of a Death Star though. I am assuming that you all know that Entrenchment is coming out next week. The biggest thing about the Sins Entrenchment Expansion is the Star Bases for each faction gets. So are there any plans on adding a Death Star as a star base for the Empire after the release of Entrenchment?